Bridge Commander Central
BC Forums => BC Modding => Topic started by: DJ Curtis on February 21, 2012, 01:42:57 AM
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Seems the trend these days is to have one big thread for your work, so I'm going to jump on the bandwagon and put everything in this thread.
Item 1: A revamped Century Class. I read in an interview linked from the STO main page that the lead ship artist for STO thought the Century was a cool design that he'd like to see in the game, and that kinda got me looking at the ship again, as I hadn't in quite some time. So here's a list of the improvements and modifications:
-generally cleaned up mesh
-new bridge area
-new main impulse engine
-significant changes to the warp nacelles, including moving forward and lengthening, as well as the details
-widened the nacelle pylons
-widened the rear of the ship
-much larger aft shuttlebay
-new main deflector
-moved the main deflector further towards the back of the ship
-eliminated the "double barrel shotgun" in favor of a more understated launcher near the deflector
-brought in a uniform torpedo launcher style
-widened and reshaped the ship's spine
-added a phaser array to the spine
-modified nacelle/pylon connections to streamline and refine
-moved nacelle pylons forward
-bunch of other small stuff including modified smoothing groups, refining edges, etc.
Generally, I wanted the ship to appear more balanced and refined. Probably the biggest change in this regard is the nacelles. You can see in the comparison that they're a lot different. I'll let the pix do the talking. I'm planning to do new textures from scratch for this ship. Overall, I'm really liking the changes, hope you guys do too!
(https://lh4.googleusercontent.com/-TXinhqvPj_k/T0M8RZhbuuI/AAAAAAAAADk/_Ty37Q8P9WI/s1280/top.jpg)
(https://lh4.googleusercontent.com/-cxgoXXRePvo/T0M8OEgwHNI/AAAAAAAAAC8/cszXsWXkP54/s1280/bottom.jpg)
(https://lh5.googleusercontent.com/-bLzLPQv3uu8/T0M8PDX18HI/AAAAAAAAADE/KuQ4VQxOmg4/s1280/aft.jpg)
(https://lh3.googleusercontent.com/-YZyN4Yk22vY/T0M8PbDqxmI/AAAAAAAAADM/8moNcpDt9ps/s1280/port.jpg)
(https://lh5.googleusercontent.com/-244AMm7LRvk/T0M8QcQAY5I/AAAAAAAAADc/Zc4W2SNL_30/s1280/starboard.jpg)
(https://lh6.googleusercontent.com/-1PWc8u3-7eU/T0M8S6HPEQI/AAAAAAAAAD0/9KvG11hUVeM/s720/comparisontop.jpg)
(https://lh5.googleusercontent.com/-Kum_1xh47qo/T0M8R6KGgrI/AAAAAAAAADs/wDPo_ZaEONg/s1280/comparisonfront.jpg)
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Wow! :yay:
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I asked you about this one day, long ago, back when the Eclipse was in production. Guess it finally happened. :) She's looking more beautiful than ever. ;)
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was going to say the nacelles are the best change, but really I LOVE the new sensor array and the pylons look better now they are thicker - great job, will be watching this with great anticipation
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Most impressive. And here I thought the BC "Enterprise-F" couldn't get any better. And then you go and prove me wrong :)
My only suggestion, would be to widen the aft end of the nacelles. Not as wide as the rest of the nacelles, but atleast 50% wider "nacelle tips" than they currently are.
I rather liked the original deflector, but the new one looks super cool as well.
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I too liked the original DJ style deflector however she is looking mighty fine
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Love it!! Not entirely sold on the deflector, mind, but overall it looks incredible.
The Real Ent-F!! :D
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The Real Ent-F!! :D
no the real Ent F is hawling space garbage around in STO. This one that Dj's done isn't she's sleak clean and SEXY!! - we can't help the fact cryptic suck and chose a 5h1t design over something like this. i mean the real ent F just dont feel like it is honourable enough of holding the name ENTERPRISE but this - this not only looks the part feels the part i can imagine it too i love this design
(yer i know my so called use of sarcasum hasnt come across well)
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:yay: I love the look of the Deflector and Nacelles! Overall love the ship!
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I agree with Vortex, the rest of the ship is fine.. but I don't really like the deflector, looks like a giant Torpedo launcher.
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Wow... thats... wow...thats all i can say... wow.. Fire cookie torpedo!!!
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I agree with Vortex, the rest of the ship is fine.. but I don't really like the deflector, looks like a giant Torpedo launcher.
after looking at it a few more times i kinda agree, liked it at first, but now prefer the old one :( *just deflector btw*
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I like it, it actually do not look like giant antenna, not to mention this one looks unique and plainly super cool :D adds that badass look to it.
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if any of DJs ships make it into sto they better all have commander slots for each section engineering/science/tactical
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no the real Ent F is hawling space garbage around in STO.
This one came first. And ST:O ain't canon anyway, thank god. xD
Anywho, back to the topic;
Interesting idea having a phaser strip running down the spine.
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Awesome changes.
I like the new deflector as much as the original, now it's just "different", but as nice.
Have to agree with Darkthunder, the aft part of the nacelles need to be fattened up a bit... too pointy.
As usual, outstanding work.
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I always thought the ship needed more phasers. When you compareit to the number of arrays on a Sovereign, this just seems like it should have more.
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Sweet :D Very cool indeed.
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She is indeed very good looking. :)
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She looks good. I will reserve judgment on the deflector till I see her skined.
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This one came first. And ST:O ain't canon anyway, thank god. xD
Anywho, back to the topic;
Interesting idea having a phaser strip running down the spine.
actually the ent F - IS CANNON! - the point of the compertition was also to have it cannon! lol
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Canon: Official information, from official sources (For Trek, that generally means Episodes and Movies)
Cannon: Type of weapon most commonly used during the 18th and 19th Century (Also found on 24th Century escort ships)
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She looks good. I will reserve judgment on the deflector till I see her skined.
You know it's going to look good.
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There are two levels of canon in Trek, Roddenberry-based, which includes the tv and movie productions, and CBS-endorsed canon, which includes all video games, novels, and the like. Obviously Roddenberry-based is generally viewed as the only legitimate canon by the general fanbase. The canonocity of CBS-endorsed content is still dubious and debatable, so it's probably best to call it all semi-canon.
Also of note is the fact that Star Wars has like half a dozen levels of canon. This ranges from the movies, called G-canon (George Lucas), down to N-canon, which is basically non-canon. The point of having a non-canon level of canonocity is that sometime in the future it may be made canon. For example, the character Aayla Secura was originally comic canon, but everyone liked the idea (and the fact that she was hot) so they made her canon. Not only that, but G-canon, the highest level.
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Actually Aayla Secura wasn't fanon she was in a Expanded Universe Comic book and GL just happened to like her.
A better example would bt the 501st Legion, Its a international Fan group, who do charities and stuff, the name of the group was made Novel Canon then made into G-Canon with Revenge of the Sith.
But this isn't that thread for this.
I consider the Odyssey the Canon Ent-F, but DJ's Century is my favorite non CBS-Canon Ent-F.
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Comics do exist in the realm of lower canon, considering the fact that most come into some form of conflict with G-level (comic adaptations of the films, etc.) Though you are right, Aayla Secura wasn't the best example. I agree that the 501st is a much better one.
But yeah, I prefer to not label non-TV/non-movie stuff as being more canon than the next.
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I originally hated the Odyssey Class choice for the Enterprise-F in STO until I actually got my hands on one. Now it has since grown on me and the way I have her configured she's pretty sweet. However if the Century Class ever made it into STO I would gladly dump the Odyssey for her in a heartbeat. Looking fantastic and I'm curious to see what new original textures you come up with. Something more Sovereign-ish perhaps, or something completely original?
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I originally hated the Odyssey Class choice for the Enterprise-F in STO until I actually got my hands on one. Now it has since grown on me and the way I have her configured she's pretty sweet. However if the Century Class ever made it into STO I would gladly dump the Odyssey for her in a heartbeat. Looking fantastic and I'm curious to see what new original textures you come up with. Something more Sovereign-ish perhaps, or something completely original?
^^This.
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Glad you guys like the way it's shaping up. Since the deflector seems to be controversial, I did a little work to it. Trying to keep the same feel while being maybe a touch more conventional.
(https://lh4.googleusercontent.com/-XH30OXsdLWU/T0W-Xj5QnFI/AAAAAAAAAEQ/ZnzpH-KSH70/s1280/newdeflector.jpg)
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I like it, personally. But I'm not everyone. :P
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I think with the deflector, the reason behind the unease is it's pretty three-dimensional, with the large extrusions and such. Personally, my favorite deflectors have probably those of the JJ Enterprise, the Constitution Refit, the Excelsior, and the Galaxy. So yeah, I suppose it would be unfamiliarity in that sense. Maybe it's a bit too new.
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It maybe one of these things where it will look better when textured.
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I still miss the old deflector, it helped tie the ship in with the Juno, Raptor and Vivace.
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Hmmm... 'tis looking better.
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I like the deflector a lot. The torpedo tubes underneath don't seem to flow naturally with the design of the ship though. I think some kind of a tandom setup would look cool. When I get home from work, I'll see if I can come up with something on max with an idea that I have.
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Better but Ill still wait t=for the skin :)
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Since this re-look is inspired by STO then If you wanted to you could always make two or three Century Class variants. STO allows you to mix and match variant pieces to create your own unique ship so if there was any chance you might be able to sell your design to them, it could help if you provided variants as well. Just an idea I was thinking about since people liked one deflector over the other this would allow both to be used as different variants.
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I'm liking the deflector even more now. I too would like to see it textured to see how that will make it look.
Still think the rear parts of the nacelles are too skinny though.
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Loved the original version, Love this version too. Looks like she has been working out, a beefier version if you will.
Textures are going to add alot to the design, so there is no sense in critiquing the deflector. The engines I agree should be a bit wider aft.
Some of the designs on STO are nice, and some are :facepalm: awful to say the least. Would love to see the work you guys do here. Would be wise of them to send you some offers for design work, truth is truth, I seriously mean that too.
Looking forward to your progress on this one. :thumbsup:
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Update. Did quite a bit of work even though it doesn't look like much.
-Removed the raised paneling on the top and bottom of the saucer. I did this to gain some flexibility with the textures. Can't say I'm missing them. Don't think anyone will once the textures are on.
-Narrowed the belly by about 10%
-adjusted the pylon phaser arrays
-removed one of the lower pylon vents so that there's two on each now instead of three.
-removed the connie style vent at the top of the ventral pylon
-rounded out the front area of the aft shuttlebay along the spine
-smoothed some transition areas
I tried widening the backs of the nacelles but found I really didn't like it. I like the way they are, damn it! :funny
(https://lh4.googleusercontent.com/-i2tiWzFq-EY/T0c1Rc7PSuI/AAAAAAAAAEo/x_rqhTmIfdQ/s1280/front1.jpg)
(https://lh6.googleusercontent.com/-QtXQC7h0-TM/T0c2IzBng0I/AAAAAAAAAFA/uVMhclbvlRc/s1280/top1.jpg)
(https://lh4.googleusercontent.com/-MSKbzZD7KoA/T0c2jwjBbAI/AAAAAAAAAFI/ficAJx8gOKs/s1280/bottom1.jpg)
(https://lh6.googleusercontent.com/-4eR6zvyVt9M/T0c3dlwIFNI/AAAAAAAAAFQ/csh5ZbgSSKg/s1280/front2.jpg)
And here are a few shots of the ship next to the Enterprise E.
(https://lh4.googleusercontent.com/-pShq1K421aQ/T0c-YanTN-I/AAAAAAAAAFk/4E_yU4vmEQg/s1280/ee1.jpg)
(https://lh4.googleusercontent.com/-wl78hRDCN4w/T0c-o5sNkeI/AAAAAAAAAFs/iyGeZczMUfk/s1280/ee2.jpg)
(https://lh3.googleusercontent.com/-I-daqyV-V5Y/T0c_P3SkmgI/AAAAAAAAAF0/6ctWLyhylb0/s1280/ee3.jpg)
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The thin nacelle ends make her look far sleeker.
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^^ Agreed.
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It's a bold new look for the deflector and nacells. I'm sure once DJ does his rendering magic and lets the rest of us in on the mental image in his head it will all make perfect sense. Another fine work from one of BC's master ship builders. :)
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Mother of god shes gorgeous!
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really nice work man :thumbsup:
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Thanks guys. I started some texture work but I'm not really happy with it. It's too sovereign looking. Since the arrangement is already similar to the sov I don't really want to go down that route. Any suggestions?
I'll keep working on it when I get my computer back from my daughter who is playing DCU.
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I've always preferred the lighter colour hulls for fed ships, so how about something like that?
How about something similar to the refit connie? The detail is mostly in the Aztec and it has a pretty clean look. It's not to bogged down in detail like the later ships are.
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Thanks guys. I started some texture work but I'm not really happy with it. It's too sovereign looking. Since the arrangement is already similar to the sov I don't really want to go down that route. Any suggestions?
I'll keep working on it when I get my computer back from my daughter who is playing DCU.
defiant color and type of hull?
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Perhaps something like some of the new ships from STO? I personally kind of like the black and white color scheme. It goes well with the red and blue of the engines.
And by that I mean the color scheme of the Sao Paulo Class, Exeter Class, Thunderchild Class, etc.
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Perhaps something like some of the new ships from STO? I personally kind of like the black and white color scheme. It goes well with the red and blue of the engines.
agreed
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DJ Curtis, I sent you a message did you get?
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hmm Perhaps something Akira like in hull scheme.
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The design already has some elements in common with the Odyssey, I think you should go with something along those lines for color scheme
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All good suggestions. I'm kind of working on a pattern that is similar to the Sov, but less scattered and random. As for the color scheme, I'm using muted greys and blues at the moment, but I like the idea of a bright white hull. Pics when I have more progress.
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And here is said picture.
(https://lh4.googleusercontent.com/-YUBcq8bgEss/T0nCtqdQE4I/AAAAAAAAAF8/QAc-Ju-OxpI/s1280/hulltexture1.jpg)
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I'm lovin' it. IMO that grey band which goes from the Impulse engine and stretches around the Bridge area would be neat if Black.
Edit: Actually I mean the shuttle bay, not the impulse engine.
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Glad you guys like the way it's shaping up. Since the deflector seems to be controversial, I did a little work to it. Trying to keep the same feel while being maybe a touch more conventional.
(https://lh4.googleusercontent.com/-XH30OXsdLWU/T0W-Xj5QnFI/AAAAAAAAAEQ/ZnzpH-KSH70/s1280/newdeflector.jpg)
I think most members know how much I dislike the double deflector that have become your trade mark DJ.
I'm usually about functionality in artistic design but it's not the functionality of the 1.0 Double deflector (although I wonder about the two lit portions dead in the middle of the "dish", The whole purpose of the dish is to be an antennae to cover more area for receiving transmission, a long range scanner as well as an beam emitter so I'm not sure about two holes in the middle of the dish) but artistically it just too simple. The ship was a remarkably well detail design but it just seemed you did not carry that detail into the deflector. If you look at Galaxy, Voyager, Defiant and Century you might see that Galaxy is one of the simplest Deflectors but it was also very 3 Dimensional and added with the glowing gradient effect conveyed an "all seeing eye" like perception. Voyagers was very detailed and like yours it had multiple dishes in one yet not as 3 dimensional as the Galaxy. Defiant was actually very detailed but simple convex lens that gave a 3D effect. That's something you have to do with a small model.
I can't imagine the end product of 2.0 but I like what I see. It's becoming more 3 Dimensional and since Century doesn't have a huge sunken deflector like Galaxy (In that the sunken aspect of Century's isn't a reinforced portion of the deflector but just hull) to add depth you're pushing the deflector out which is something I don't think we've seen before. But I think the clincher will be the deflector textures
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Im still in a place about them i feel they're too TORPEDO BAY ESK, but really exceited to see what she looks like textured
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And here is said picture.
(https://lh4.googleusercontent.com/-YUBcq8bgEss/T0nCtqdQE4I/AAAAAAAAAF8/QAc-Ju-OxpI/s1280/hulltexture1.jpg)
Well I supose it is going to depend on what you invision the finish product looking like. It is widely assumed by most; and a little backed by BC Fluff; that Soverign had some form of armor plate hence the style of dark and light patches. Does Century have hull armor? If so is it visible to the naked eye? I remeber thinking how the MK1 textures looked so clean compared to Soverign. Maybe use the style and color palets of the Constitution Refit for Century.
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Using Defiant, the Armored Voyager and Prometheus as examples of effective use of Ablative Armor...I think it might require less viewports for it to shed energy more effectively from damaging the subsystems Otherwise why make it deploy able in Voyager's case with the shuttle?
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I don't think the Sov ever actually had special armor on it. Ablative armor isn't really a separate metallic layer anyway, it's more of a coating that boils off to dissipate incoming energy. If it's a clear coating, which it seems to be on the defiant since its hull doesn't look substantially different from any other ship, why not just apply it over windows too?
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I don't think the Sov ever actually had special armor on it. Ablative armor isn't really a separate metallic layer anyway, it's more of a coating that boils off to dissipate incoming energy. If it's a clear coating, which it seems to be on the defiant since its hull doesn't look substantially different from any other ship, why not just apply it over windows too?
Ablative armor is likely a metal alloy. The X-33 uses (or would have used) a Metallic Thermal Protection system that is designed to dissipate and regulate the amount of Heat that reaches the ship's structure. The shuttle did the same thing. The shuttle's skin was made of aluminum and the frame was made of titanium. Without that protection it quickly disintegrated under the temperature of 2300 degrees Fahrenheit.
In this case we know windows in Trek are merely transparent aluminum. Aluminum has a lower melting point than our strongest metals. The difference between aluminum and Iron is so great in the heat department it would be ridiculous to even venture into the 20 times harder than diamond alloys that Trek makes their ships out of. Essentially even with the a clear coat over the windows it's a foregone conclusion that the windows will fail before the Ablative armor does. The easiest thing is just not to have windows.
Voyager essentially proved that the Ablative armor was not a clear coat.
Defiant's hull doesn't change with the armor simply because of production cost and even if they had the money it wouldn't be anywhere as thick as Voyager's shape altering armor which had to be 2 meters thick in some areas. What ever it was...it has to be some amazing stuff to do what Defiant was able to pull off with a Vorcha parked on the tail pipe with what is apparently only centimeters thick.
Edit:
Considering The Venus probes camera lenses were made of diamond to with stand the great temperature and pressure on the surface I think Scotty gave away a tiny secret. Federation windows have to be made of something else just considering where the Delta Flyer, and voyager have flown through.
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We don't know that "all" windows are transparent aluminum, they may have figured out transparent tungsten for all we know, and aluminum is just an easier material to work with with primitive 20th century tech. It may also have been that transparent aluminum was invented before any other transparent metals, and as such they were forced to use inferior aluminum windows or risk altering the timeline even more than they already were.
Ah the science of make believe.
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wtf dose it matter, look how many windows the galaxy had, why do we care, its a game a show and not real life, this is his to do with as he please's whats it matter -
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was about to say what Phoenix just said, we're about to discuss sci-fi tech that exist only in sci-fi show ? a tech that does not exist and we do not know anything about technical details except for fan made theories ??? it's just a game Saquist ;)
Cookie to DJ for v.2 of Century class
and cookie to Phoenix for ccccombo breaker :funny
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...but transparent aluminum does exist... :hide :D
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wtf dose it matter, look how many windows the galaxy had, why do we care, its a game a show and not real life, this is his to do with as he please's whats it matter -
Yes, sir.
Because I'm a structural drafter, my comments will tend to lean upon my profession.
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...but transparent aluminum does exist... :hide :D
Yeah, there actually is transparent aluminum, the army uses it for bullet proof glass. Although it is more accurately described as transparent bauxite, because rather than being an alloy of aluminum, it is a ceramic made from bauxite, the clay like powder Aluminum is derived from.
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Update.
Working on a hull scheme reminiscent of the first ship but cleaner. Decided to go with Sov style escape pods with an updated color scheme.
(https://lh4.googleusercontent.com/-0n-zTg4a0FA/T0xl3zZkwrI/AAAAAAAAAGE/CFgRRDzUtR4/s1280/hull2.jpg)
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Transparent aluminum does exist then...
Your textures are sooo clean DJ :eek so crisp yet so subtle
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I likey like.
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I like the how subtle the aztec pattern is, reminds me of Wileys Ent-D. :)
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man wish i could texture like that nice in photoshop - i mean u do it all in max which is STUPIDLY hard
Cookie for being awesome - no that is not valid - how about a cookie coz im jellous
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Loving the textures so far
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Does the Enterprise-F necessarily have the same escape pods as the Enterprise-E? Then again, the Ent-C E-pods were similar to the Ent-D. Would it be possible to create a variant of the triangular escape pods?
I'm liking the textures and the coloring so far. Subtle coloring is the way to go. This will definitely be a top download.
May I see an angled wireframe of the saucer (same view as the texture sample earlier)? I mainly want to see how many polys you used to construct the saucer's rim.
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This looks great! One thing bugging me though, if a shuttle flew straight out of the bays it looks like it would hit the front of the nacelles. The old design just got away with it. Still, nothing a pilot paying attention wouldn't fix! :funny
(edit: actually, looking at the front views, they'd glide right under no problem. Doh!)
Do you see this as a refit of the old design or how it would have always been?
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This is some amazing stuff DJ, the textures remind me of that ambient masterwork "Porcelain" by Moby...majestic!
Methinky that the top "layer" of the saucer is a bit...blocky...and doesn't line up well with the rest of the design :nono:
But seriously, this is my favorite all-time BC ship, and v2 is splendid as ever!
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Wonderful texturing. The pale blue reminds me of some of the works of Adonis. Great looking ship. :)
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that ambient masterwork "Porcelain" by Moby
i *love* that song - and entire album! ever since it was released 12 years ago :)
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i *love* that song - and entire album! ever since it was released 12 years ago :)
Play is, along with one Selected Ambient Works 85-92 & Mezzanine of the seminal electronica albums. Everything From Rushing to Run On to Everloving to South Side is brilliance...but Porcelain is at an entirely different level. It, along with Alberto Balsalm, is some otherworldly stuff.
-offtopic rant terminated-
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that blueish paint scheme goes abit along with your excelsior-A. What happend to that anyway (just curious)
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I'm also curious...what happened to the re-envisioned Eximius? :P
It seems like real life has got gotten ahold of DJ! :evil:
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Are we looking at bump maps too? Or is all that definition from geometry? What kind of poly count are we looking at here?
-Joe
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Sadly true bump mapping is not possible in Bridge Commander...if you're curious about bump mapping I suggest you look at DJ's Galaxy WIP from a few years ago, it's around here somewhere, as it shows both non-bump-mapped and bump-mapped Galaxies (they're beautiful too :D) and the first Century 5 years ago came in at 23k polies IIRC (I think that's what Adonis said,) but DJ has said that as he improves as a modeler he can do more with less so it's quite possible that this model will come in at less than that. Hope that helps :)
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Thanks for the reply. What about using specular maps to simulate bump mapping? Are there any limitations on shader types, like anisotropic?
-Joe
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I don't know about shaders, but here's pseudo bump mapping using specular maps.
http://bc-central.net/forums/index.php/topic,9034.0.html (http://bc-central.net/forums/index.php/topic,9034.0.html)
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Here's something (again Galaxy class) that might help you out - http://bridgecommander.filefront.com/file/PYCHO_SNS_Galaxy_Retext;70907
These textures still look great today, with similar specular work, etc. if you wanna have a look.
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I still have all my WIPs, including the Eximius and Excelsior. I'll get them out eventually.
And, because I like to be cryptic now and then...
(https://lh5.googleusercontent.com/-ZuRP5gMklyM/T3aFUdIF9uI/AAAAAAAAAGQ/1tRMgoeAqEI/s1024/1.jpg)
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Uhh... a new Galaxy class? What's wrong with the old one?
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I'm gonna vote for Galaxy X Dreadnought. :dance :bow: :yay:
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Please be a New Orleans class starship :P
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I'm gonna vote for Galaxy X Dreadnought. :dance :bow: :yay:
please no... :facepalm:
Please be a New Orleans class starship :P
:yeahthat: please yes :D
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Please be a New Orleans class starship :P
This but my gut says no. :(
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looks to be a season 1 galaxy judging by the deflector..but the shape seems off..but that could be because its zoomed so close.. Can't wait either way..
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I'm gonna vote for Galaxy X Dreadnought. :dance :bow: :yay:
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Yeah, it's a new Galaxy Class. I might consider doing the Galaxy X with it. I don't really think there's anything wrong with my old one, it's just that the Galaxy Class is a barometer for me. I like to test myself against it. We'll see. I've also got an Enterprise F on the go from STO. Just gotta get those nacelles and pylons figured out. There's also a Galaxy refit I tinkered with a while back.. Don't know if it will ever make it to the game but I thought I'd show you guys anyway.
(https://lh5.googleusercontent.com/-rGXjYVTXpxQ/T3c6GMoB0jI/AAAAAAAAAGc/DBUcx6YGKyo/s1024/gal1.jpg)
(https://lh6.googleusercontent.com/-pO_lXkS6zdQ/T3c6GRk5OvI/AAAAAAAAAGg/CAnpjIi_n3o/s1024/gal2.jpg)
(https://lh4.googleusercontent.com/-HQtw9R5h8sA/T3c6GVsPszI/AAAAAAAAAGs/GgX4jpgQuFY/s1024/gal3.jpg)
(https://lh5.googleusercontent.com/-usIehi2Nj_E/T3c6UhYn4tI/AAAAAAAAAG8/fDUWgdW2PYg/s1024/entf1.jpg)
(https://lh4.googleusercontent.com/-RHhmpv3eAoI/T3c6Uit-ERI/AAAAAAAAAHA/TYOu93H6Df4/s1024/entf2.jpg)
(https://lh5.googleusercontent.com/-BEt2y-Azk5g/T3c6UmMnBbI/AAAAAAAAAG4/V5IzQHc8ZcA/s1024/entf3.jpg)
(https://lh6.googleusercontent.com/-ZTDHtyQAQxE/T3c7bsJ4I2I/AAAAAAAAAHg/OrAAk3q7TUI/s1024/galrefit1.jpg)
(https://lh3.googleusercontent.com/-pno2HSVbYB4/T3c7bozto8I/AAAAAAAAAHc/AN4x2RBQDhU/s1024/galrefit2.jpg)
(https://lh6.googleusercontent.com/-FcD6s7Y7mX4/T3c7bU85F5I/AAAAAAAAAHY/RzCxDK0rIl0/s1024/galrefit3.jpg)
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Like the rest, I would love a DJ New Orleans. Absolutely love the mesh. To have that close a shot and what you can see look so smooth.
Hopefully we see all these in game someday. Nice job on the "Whale" (as a guy in my fleet calls it) from STO. Didn't like the design at first, but after finally unlocking my Anniversary version and flying it a bit, It is a nice design. Man, it really turns slow though, :D
Awesome stuff as always. :thumbsup:
EDIT:
The refit is cool, just the dish may need to have a new look. The split looks odd to me. Maybe if it was thinner, the way it is now sort of overpowering if you know what I mean. Just my opinion anyway.
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Dang it, DJ. I hate it when you keep us out of the loop. :P
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WOW. Are you sure you didn't rip that model out of STO?
And DJ, I think now that Galaxy Refit HAS to make it to BC, that is fantastic looking.
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I am liking everything DJ but thing the Galaxy refit needs to be refined more. Too many additions spoiling the smoothness of her lines I think
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WOW WOW WOW :bow:
Everything looks amazing!
The Odyssey....ooooooh..... :dance and I agree that Galaxy has to make the game, it is truly a DJ design.
I also love how the Century looks "beefier" than the old one. It just looks so BA and shows a clear design lineage leading to the Eclipse.
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NICE work with the Odyssey are you planning to do the sacuer sep like the new 3 sub class of the ship that are on STO
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Awesome stuff DJ!
Good to see you back.
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don't you DARE not do that gal refit...that is so UTTERLY badass.
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How big are you going to make the Odyssey? 1km long like it is in game, or smaller?
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How big are you going to make the Odyssey? 1km long like it is in game, or smaller?
Well, why not? That's the whole point of that ship, it's supposed to be the biggest ship Starfleet's ever constructed.
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I really like the Gal refit design, but not really feeling the nacelles, but that's just me. For some reason they don't feel like they mesh well with a Galaxy design, but again, that's just me.
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Well, why not? That's the whole point of that ship, it's supposed to be the biggest ship Starfleet's ever constructed.
'greed, it's a veritable monster
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WOW. Are you sure you didn't rip that model out of STO?
Have you seen the model of that thing in STO? Utterly awful.
If they (cryptic) had to stick with the oddy rather than change it to the century then I should hope that they at least replace their godawful model with yours DJ!
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I really like the Gal refit design, but not really feeling the nacelles, but that's just me. For some reason they don't feel like they mesh well with a Galaxy design, but again, that's just me.
This I do have to agree with. Especially the impulse engines in the pylons right below them, that would make six impulse engines for that ship, a bit over the top.
Also, with the Odyssey, are you just going to do the standard Odyssey, or are you going to have the variants as well?
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This I do have to agree with. Especially the impulse engines in the pylons right below them, that would make six impulse engines for that ship, a bit over the top.
Saucer sep. :angel
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A new Galaxy X would be awesome and maybe that refit can get a Galaxy X treatment as well? If it makes it into the game of course. It will be nice to see the Odyssey Class in BC but it would be just as cool to see the Century in STO. I definitely look forward to seeing more of these :thumbsup:
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I like what I see...
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Awesome ships DJ! I do like especially of your Galaxy refit. Go ahead!
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Did some work on the Galaxy today, adding the inset windows and captain's yacht, as well as the bridge area and main shuttle bay on top. Still have to get in close and model the bridge itself tho.
(https://lh5.googleusercontent.com/-b1j8RemmNak/T3ocXwLHWqI/AAAAAAAAAH4/s4Ptth70NZQ/s1024/saucer1.jpg)
(https://lh4.googleusercontent.com/-HUtFTlifl34/T3ocX6AexLI/AAAAAAAAAH8/5HlkuzL_FQo/s1024/saucer2.jpg)
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Looks pretty good.
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Looks pretty good.
Under statment lol
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V2 Galaxy: You would be dead not to have it in your install.
STO Ent-F: No doubt you will actually make it look good compared to whats in STO.
Galaxy Refit: A Mans Galaxy.
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Making progress!
Major details left are the phaser arrays, deuterium fill ports on the spine, and saucer impulse engines. Anything else you guys think I should add for modeled on detail?
(https://lh4.googleusercontent.com/-MWbTPRx1mNs/T3pqL0DCTjI/AAAAAAAAAIQ/EGZTDgsaGkU/s1024/entd3.jpg)
(https://lh4.googleusercontent.com/-RYPSFGmW6Oc/T3pqL1-KLkI/AAAAAAAAAIU/wP-S7Kz5NpE/s1024/entd1.jpg)
(https://lh4.googleusercontent.com/-TxpP6xZomho/T3pqMISRmBI/AAAAAAAAAIc/6pptQGpBVCM/s1024/entd2.jpg)
(https://lh6.googleusercontent.com/-dxQJU0L4cqA/T3pqMFODGhI/AAAAAAAAAIk/AJP0836-t8w/s1024/entd4.jpg)
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Here's an idea: Modeled Ten Forward with a window that uses a semi transparent texture, like the bussards on the Eclipse. :P
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dont forget the airlocks by the forward launcher
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how about the vents for the torp tubes?
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Good calls. Keep em coming.
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Captains Yacht?
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Escape pods? (Or would that be too much?)
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Escape pods? (Or would that be too much?)
I think not, the escape pods were flush with the hull.
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I think not, the escape pods were flush with the hull.
Not on the 4' which i think this is based off of again.
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I think this one is probably closer to the 6 ft.
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How about we call it a mix of both ;) I do see some similarities to the 6' but the nacelle pylons are thick like on the 4' model.
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I don't think the pylons on the 6ft are as thin as everyone thinks they are, but I could be wrong.
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They are actually, I would post pictures for comparison, but I'm too lazy to get them off of Memory Alpha and post them on Photobucket LOL. But this is your model DJ, and it looks awesome!!! Keep it up!
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Ok, so I had to rebuild the entire saucer section because of a stupid mistake I made early on. However, the new one is more poly efficient and accurate. I also did a bunch of work to the shuttle bay there. I'll have to rebuilt the cobra head on the stardrive though.
I'll let the pics speak for themselves. Thanks for the suggestions, I implemented a few of them. Feel free to keep them coming.
(https://lh3.googleusercontent.com/-nNGDgIktGL0/T3rGleVfk0I/AAAAAAAAAJM/S5A73q8GT-w/s1024/galaxy4.jpg)
(https://lh3.googleusercontent.com/--OWf0IVC9_Y/T3rGlNLw1nI/AAAAAAAAAJI/s3xQP9ozdWs/s1024/galaxy5.jpg)
(https://lh6.googleusercontent.com/-1utaSzYgmg4/T3rGlak6NCI/AAAAAAAAAJQ/MPEVlEezH8A/s1024/galaxy6.jpg)
(https://lh4.googleusercontent.com/-aFLXyVW_Z2g/T3rGlqmzlAI/AAAAAAAAAJg/XuMepFABqq8/s1024/galaxy7.jpg)
(https://lh3.googleusercontent.com/-KJg9mmKuBWI/T3rGlij2FaI/AAAAAAAAAJk/fnSp6ntZ2vQ/s1024/galaxy8.jpg)
(https://lh3.googleusercontent.com/-X8jPfiuKeVw/T3rGkUoLIQI/AAAAAAAAAIw/0JvArctNa-8/s1024/galaxy3.jpg)
(https://lh4.googleusercontent.com/-MWbTPRx1mNs/T3pqL0DCTjI/AAAAAAAAAIQ/EGZTDgsaGkU/s1024/entd3.jpg)
(https://lh5.googleusercontent.com/-ieHCaKGKcZE/T3rGkY1hr6I/AAAAAAAAAI0/gPeF4upXPdI/s1024/galaxy2.jpg)
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DJ you never fail to impress me
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DJ you never fail to impress me
:yeahthat:
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The one thing I've never seen modeled on a Galaxy class is the grills for the warp and impulse engines. Just sayin... ;) :D
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Hey DJ, are you developing this simultaneously for Excalibur as well?
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Question DJ: You're first Galaxy was based off the 4-foot model, will this new one be following the same formula, or are you taking a stab at the 6-footer? Looks great either way! :)
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Question DJ: You're first Galaxy was based off the 4-foot model, will this new one be following the same formula, or are you taking a stab at the 6-footer? Looks great either way! :)
actually he just answered that further up the page. :P
One problem I had with your old Galaxy, is that the underside of the saucer looks strangely flat.
(https://photos-1.dropbox.com/i/l/6nqG8ryxIvMrM4F2eIxL7DlEYy-wu8H4Q1i0fWKNl6c/18212815/1333580400/9fcce7b/DJ%20galaxy.jpg)
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It was flat. That always bugged me. This version is much smoother.
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Hey DJ, are you developing this simultaneously for Excalibur as well?
nope
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Good news. I got three ships ready for release today. I just need some testers to check them over and make sure everything's working. Let me know if you can and I will PM you a link to the betas. Once testing is done I'll release them ASAP.
USS Abante
(https://lh5.googleusercontent.com/-ZveU9kx8_NI/T3ucsQYkMOI/AAAAAAAAAJ0/qKoDU07yqXA/s912/ScreenShot110.jpg)
USS Orion
(https://lh3.googleusercontent.com/-aiINq5LIIqU/T3ucsVv6HoI/AAAAAAAAAJ4/6rAKPuPH73c/s912/ScreenShot111.jpg)
USS Excelsior A
(https://lh5.googleusercontent.com/-xI0G-E-1M-M/T3ucsYc8QAI/AAAAAAAAAJ8/CoEdEe3n3x0/s912/ScreenShot109.jpg)
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Me me me! :D
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Not sure if I should be a beta tester... Hmmm, it would be my first time.... Sure! Sign me up. I will get back to you as soon as possible.
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Been looking forward to the Abante and the Excelsior-A, and the Orion's a surprise, looks like a mini Galaxy.
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Alright, so I tested them, and what I can say is: The Abante and Orion didn't stand a chance against the stock KM ambassador. The Orion turns slower than i would expect. The Excelsior, however, did reasonably well against the Ambassador. They all got torn a new hole by Wiley's newest Nemesis Sovvy, though.
Also, the Abante uses stock game torps, and I thought that a ship with that sophisticated of a look, would use better torps, such as Quantums, or even a better looking photon. The Excelsior uses Photons as the pulse, and I would have thought that it would have Quantums. I do love the look of the ships, though. They are gorgeous.
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Alright, so I tested them, and what I can say is: The Abante and Orion didn't stand a chance against the stock KM ambassador. The Orion turns slower than i would expect. The Excelsior, however, did reasonably well against the Ambassador. They all got torn a new hole by Wiley's newest Nemesis Sovvy, though.
Balancing sure is a real _____, isn't it? Especially when you have hundreds of modders to potentially balance your stuff against... who's to say what's balanced and what isn't, anymore? :P
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Balancing sure is a real _____, isn't it? Especially when you have hundreds of modders to potentially balance your stuff against... who's to say what's balanced and what isn't, anymore? :P
True.
Now, what I had said seems stupid :banghead:
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I'll have a go and tell you my findings :bow:
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OMG, I frickin' LOVE the Orion! I always liked your early TNG ships best, DJ. The Supremus is still dear to my heart.
Great job on the Galaxy, so far, but I do agree with the others that the nacelle pylon deck is a tad thick.
Crisp, beautiful models and textures, as always :thumbsup:
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actually he just answered that further up the page. :P
:doh: My bad. I tend to skim through topics when they get this big. I guess I missed DJ's comment...
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Can I take a stab at these as well?
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DJ I love you!!!!
Been waiting on the Orion for ages. Thanks man! :yay:
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I may have to reinstall BC as its become Crash Commander, I can't wait to get these in game!
Edit: Just looked the WIP thread for the Orion class and I am very impressed in fact it looked similar to the ship orthos I was half way through for your comp when I looked at that I thought close enough i'l download that instead! It even has the same nacelle pylon shape and secondary hull. :lostit: . Considering she has the same quality as the rest of your ships I can't waith and the others look stunning too.
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That excelsior model is looking rather tastey.
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ok this may be a really dumb question - but how is the USS Orion different from a Galaxy Class?
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ok this may be a really dumb question - but how is the USS Orion different from a Galaxy Class?
As I recall from the WIP thread its about 300m long and is classed as Frigate and fills in the roll of Galaxy class if a Galaxy is not avalible.
Edit: I just had a thought, its the Victory Class to the Imperial Stardestroyer.
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Orion has a circular saucer, slender engineering hull, different nacelle pylons, modified and scaled down engines, and overall is about a third the mass of the Galaxy Class.
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It was flat. That always bugged me. This version is much smoother.
glad to hear it wasn't just me.
Are you redoing the texture mapping, or will it fit the original textures?
If you need anyone else to test the Orion, I'd be glad to, I've been waiting for that ship for ages.
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,,,,,,,,,,,,,,,
If you need anyone else to test the Orion, I'd be glad to, I've been waiting for that ship for ages.
Ditto, but since I came to this late, and you have plenty of fine testers, I'll be content to wait for the release.
I also agree with Aces on the Orion. They all are so cool, but that one has been intriguing to me as well.
Awesome work. :thumbsup:
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Just so you guys know, the Endeavour, Excelsior, and Abante have all been submitted to BCFiles. Just waiting to be posted.
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Sweet! :yay:
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Cookie for you DJ.
And thanks again dude!
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They are some nice ships. :D
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http://www.gamefront.com/files/listing/gamingfiles/Bridge_Commander/Ships/Federation
Sort by "Most recent". Really great looking ships :)
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:yay:
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Yay! Thanks DJ! Three more winners for sure
Edit - Very well balanced. Excellent ships. Very well done DJ
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Very well done, but are the Excelsior's quantums supposed to drain out that fast?
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So for those who don't know, the Abante, Orion and Velox Classes are all now up at BCFiles for download.
Also, I pulled up an old WIP that I started on about four years ago and decided that it would go well with some parts from the Abante. Some of you might remember it from a thread I posted in early 2009. Pretty different now. I raised the saucer section up and rebuild the lower secondary hull. For a while I had the nacelles from the Vivace on her, but I can't recall if I ever showed that off. The Abante nacelles fit much better anyway, and to make sure they look a part of the same family I reused the bridge module, deflector dish, and torpedo launchers. I also cleaned the mesh up significantly from the original.
(https://lh6.googleusercontent.com/-MtUeJPVA1iI/T4nqf6tdWgI/AAAAAAAAAKQ/KOUtA4OxGC4/s1024/1.jpg)
(https://lh5.googleusercontent.com/-yHKsb2BbHOc/T4nqf6rMaUI/AAAAAAAAAKU/ort41qMEd_c/s1024/2.jpg)
(https://lh5.googleusercontent.com/-8qXWeP7c5xc/T4nqgBqPbvI/AAAAAAAAAKY/z_DOCQfIXYU/s1024/3.jpg)
(https://lh3.googleusercontent.com/-MQqAnphWYCs/T4nqgbEwNbI/AAAAAAAAAKg/KlPW5PudYK4/s1024/4.jpg)
(https://lh6.googleusercontent.com/-ONjky__lpRo/T4nqg_C1JzI/AAAAAAAAAKs/Nqj2uo9nt-8/s1024/5.jpg)
(https://lh5.googleusercontent.com/-aDOWmhlsr7g/T4nqg0kAUyI/AAAAAAAAAKw/4h4n1yj4KXc/s1024/6.jpg)
(https://lh6.googleusercontent.com/-vKhGo4T0GV8/T4nqhAiYRBI/AAAAAAAAAK0/A9c8zBdi0gY/s1024/7.jpg)
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like it. Are those side torpedo tubes? Just thought the connections from the saucer to the pylons and the pylons themselves looks too thin to me. Just my opinion.
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Those are actually egress hatches.
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Impressive, I like it a lot.
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I think I remember this one. I must confess I was looking through all your old threads DJ to see what you still had left out there but missed this little gem
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I loved this one, always wanted to see her developed. Thanks for bringing her back, DJ. :D
Oh, also, sorry for not giving you feedback on the beta. I don't have BC installed on this computer.
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Nice design DJ. I vaguely remember this one but your changes make it even better.
On another note, has anyone had any problems displaying speculars on the Orion? For some reason they're barely if at all showing up on my install. I also noticed that the sreenshots that DJ put on BCFiles don't "really" show them either. I inspected all the appropriate scripts & tga files and everything seems in order but they're display on screen are extremely dim... weird??
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moed: there's a trick to getting speculars to work, nowadays. one of the old bright glow fixes provided with KM kinda knocks the speculars on it's butt.
DJ:i wanna make sure this is me; Velox is showing very slightly misaligned nav lights. since my install tends to derp every now and then, I thought I'd ask first.
this revived model reminds me of an updated Akira
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I'm thinking a "rollbar" placed somewhat behind the shuttlebay, would make this an excellent "Akira replacement".
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I'm thinking a "rollbar" placed somewhat behind the shuttlebay, would make this an excellent "Akira replacement".
Thats what it is missing! As long as it fits with the nacelle pylons then that would be fine.
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moed: there's a trick to getting speculars to work, nowadays. one of the old bright glow fixes provided with KM kinda knocks the speculars on it's butt.
DJ:i wanna make sure this is me; Velox is showing very slightly misaligned nav lights. since my install tends to derp every now and then, I thought I'd ask first.
this revived model reminds me of an updated Akira
Is it all the time that the lights are misaligned? Because it's a simple fact of BC that after MVAM, nav lights are fubar.
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moed: there's a trick to getting speculars to work, nowadays. one of the old bright glow fixes provided with KM kinda knocks the speculars on it's butt.
DJ:i wanna make sure this is me; Velox is showing very slightly misaligned nav lights. since my install tends to derp every now and then, I thought I'd ask first.
this revived model reminds me of an updated Akira
Mine seems fine.
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oh mamma! Dj i feel like this ship was made just for me! shes just my type.
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I'm thinking a "rollbar" placed somewhat behind the shuttlebay, would make this an excellent "Akira replacement".
I like were you are going with it as is, but if you decide to do variants, It would look great on it.
Boy, when you release, you release. Had to check the calender, thought it was Christmas again. :D
Only had the chance to fly the Excelsior-A so far, love the torpedo setup the way you have it with MVAM. The Orion will definately be next.
Great work as always. :thumbsup:
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moed: there's a trick to getting speculars to work, nowadays. one of the old bright glow fixes provided with KM kinda knocks the speculars on it's butt.
DJ:i wanna make sure this is me; Velox is showing very slightly misaligned nav lights. since my install tends to derp every now and then, I thought I'd ask first.
this revived model reminds me of an updated Akira
I'm totally familiar with the bright glow fix and it's "issues" with negating speculars. I always turn the bright glow fix off and all the specs on my ships work perfectly... but there is definitely something different with the specs on the Endeavour-A (DJ's Orion). As I stated, the specs are barely visible, And as awesome as the ship model and textures are, it just looks too flat right now.
It's interesting because the Abante & Excelsior-A have very prominent speculars displaying?? I think I might have a go at tweaking the specs on the Endeavour-A a bit and see what I can come up with.
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Also, just noticing it now, but there seems to be a discrepancy in regards to torpedo tube size (forward and aft launcher looks alot bigger than the side-launchers).
If you eventually add a "weapons pod" or a rollbar of some kind above/behind the shuttlebay, the aft launchers may need to be re-positioned (possibly located under the shuttlebay instead).
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moed: i wasn't interested in the orion, but now I have to download this just to see what this specular problem is. usually, DJ's specs are the perfectly balanced ones out of all the mods I've grabbed (i tend to make my own and, quite frankly, i screw them up by making them too obvious). besides, i can see a three generation version of that "big and little sister" pic over in the screenshots thread...i have the New Orleans as well.
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Also, just noticing it now, but there seems to be a discrepancy in regards to torpedo tube size (forward and aft launcher looks alot bigger than the side-launchers).
Those are actually egress hatches.
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but there is definitely something different with the specs on the Endeavour-A (DJ's Orion). As I stated, the specs are barely visible, And as awesome as the ship model and textures are, it just looks too flat right now.
Its the model itself, not the textures. I opened it up in NIFSkope and inverted the normals, and now it seems to be working fine for me.
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Those belly torpedoes are gonna scrape the hull :D
very nice!
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Its the model itself, not the textures. I opened it up in NIFSkope and inverted the normals, and now it seems to be working fine for me.
you what? explain to me...
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First open up the model in NIFSkope. Then in the viewport, select a part of the model. Right click, and from there, choose Mesh > Flip Normals. Do it with both parts of the model. Then save it as is.
(http://i41.servimg.com/u/f41/13/41/24/33/orion_10.jpg) (http://www.servimg.com/image_preview.php?i=580&u=13412433)
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Thanks Toa. I did it, most technical thing I have ever done in BC :yay:
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Thanks Toa. I did it, most technical thing I have ever done in BC :yay:
Same here. :D
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wasn't sure if that one was the right one. thanks
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Cookie for Toa for figuring out how to fix this.
And, now I'm not really fishing for a cookie here but, I think I should get one or two for first bringing this issue up in the first place!!
Well, maybe I am fishing a bit :D :dance
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No problem guys :) DJ, with your permission, can I upload a fix for the Orion tonight to BCFiles?
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Thanks Toa....apart from Orion I had this issue with the miranda pack and a couple of other ships(bugged the s**t out of me as to why they were like that), your tip of flipping the mesh worked a treat on them too....cookie sent :thumbsup:
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Also DJ I only just noticed the 'Excelsior' on the forward end of the nacelles on the Excelsior. Love your attention to detail
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I'm not sure I understand how flipping the normals is fixing this? I didn't build this ship any differently than any other.
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I'm not sure I understand how flipping the normals is fixing this? I didn't build this ship any differently than any other.
then this may be just a guess but maybe 3ds max glitched when you exported it.
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then this may be just a guess but maybe 3ds max glitched when you exported it.
Agreed. Or maybe if you used some other program to export the 3ds max file, it could have been the culprit.
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welp, flipping it worked on me, too. the specs are VERY faint, though.
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The only reason I found out about this was because I was going to make a render with the model (The one in the Scifi Renders Thread); I imported it as per normal and when I tried to light it, the model kept showing up very dark in my renders (as it has in the BC engine). I should also note, flipping the normals directly in 3ds Max didnt work, it only worked in NIFSkope. But yes, I concur with Flarespire and Moed, it was probably a glitch when exporting.
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Well go ahead and release the fix. I appreciate it.
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Dj i love the ship yoiur building on page 9 - but it's screaming ROLL BAR to me??? lol :idk:
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Dj i love the ship yoiur building on page 9
I like that ship too. Making custom nacelles without references is always difficult for me.
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Dj i love the ship yoiur building on page 9 - but it's screaming ROLL BAR to me??? lol :idk:
Why? I think it looks better without one.
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Why? I think it looks better without one.
Seconded.
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Seconded.
Thirded :D
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Patch for the Orion has been uploaded to BCFiles :)
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Can you please not quote the entire post, really stretches the screen out.
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Fine ships DJ!
A BIG Thank you!!!
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Superb designs, worthy to be used on screen in an official ST show ;) I'm happy to see the Odyssey class from STO too.
Is there a chance to something similar to the Allegiance (http://drexfiles.files.wordpress.com/2011/07/terminal_descent_of_the-_allegiance_by_dm_phoenix_final_sotl_2012.jpg)? I'm wondering how your take on a Galaxy/Sovereign hybridf would look.
Keep it up and many THANKS for delivering HQ stuff.
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Is there a chance to something similar to the Allegiance (http://drexfiles.files.wordpress.com/2011/07/terminal_descent_of_the-_allegiance_by_dm_phoenix_final_sotl_2012.jpg)? I'm wondering how your take on a Galaxy/Sovereign hybridf would look.
one ship im DYING to see, well put but u know what they say about asking for models as one of the modders my self it is tidias but i'd love to see it too - DJ i have the new REAL ENT F they should of chosen your century but i really can't wait to see your take on it, are you going to change it a bit to give it your own spin or keep it as intendid??
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Hello everyone, sorry to be posting so late, but I never really post anyways, so this is a bit of an honor to you, DJ. I have been a treky since birth, TNG being my time in space.......I have tried every single star trek game out there, and 99 % of them turned out like flops. Bridge Commander and Klingon academy were by far the closest things to a trek universe, if not for ships alone, the rest were like playing flight simulators. I have been geeked out in hard pointing and scripting BC for 2 years now, and picking it up rather quickly, but I have to say by FAR, DJ Curtis, you are the MAN when it comes to ship design and skinning. I have probably been one of your biggest downloaders since i got into BC, which I missed for years. (Kind of gave up trying Trek games till someone had a designer that knew what TREK was all about.) STO, well lets just say I am not a fan of MMO's but it has depth in bean downs and exploration, but its filled with WOWers. People that have no idea what the franchise is all about, or Gene Roddenberry for that matter. Just alot of kids, sexist dudes, and grinders. So I got out of the game way before that Ent F came along, and I would like to say as a 35 year old artist, and game/sim junky and treky, that ship looks like a pregnant whale. It resembles to me, some ship SFRD did that never made it to my pc, based on looks alone. The prototype to their Legacy Class. Legacy looked great, don't like their hard pointing or balance all too well, but its second to you, good sir. As i said, I have downloaded your ships thousands of times, each and every one of them, broke them down, learned how you scripted them piece by peace, and not ONE is my least favorite. My flag ship is tied between the Velox Class (Excelsior A) or the dreaded Athena, Sun Tzu. I hard pointed slipstream drives and cloaks on them and set everyone of your ships in their own/ my own fleet. Federation Spec Ops. LOL. Please keep me posted on any future releases and any other games, even if modded, can stand to BC's, even if completely unstable CTD design. E-Mail me at Lord.Chadwick@gmail.com even if you need a beta tester or some help Hard Pointing, if your still doing ships for BC. Skinning IS next on my list.
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While that is a nice post and all, DJ Curtis has left the BC Modding scene. We know not where to and, to my knowledge, none of us has had any contact with him. It was a nice run, but I think he wanted to leave while he was still on a high note.
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he may come back someday... ;)
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First, i'd like to welcome captainpendragon to the BC-Central forums. It's always nice to see new patrons around here, especially people who enjoy modding the game.
That being said, Shadowknight1 is absolutely correct. DJ Curtis left the modding scene over a year ago, and has not been seen since. So with that said, let's let this thread go back into the background and let DJ Curtis have the next post, when/if he returns.
It's also not very nice to bring up old topics that have been dead for over a year. This is what is called necroposting. But as this is your first post, i'll forgive it. Just giving a heads up :)
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Thank you moderators, and I am sorry for being a necromancer, never cared for that kind. Dead things should stay........dead. I am sorry to hear about DJ, and I understand. Maybe, in time, I may try to walk in his footsteps. LOL. Seriously though, I got the new 3D max, but never got around to playing with it. As far as making a model for BC, which program would you suggest? Don't worry about teaching me all the ropes, I do well learning things on my own. Just point me in the right direction. Oh, and I will NOT post in this posting again. I am so sorry about that. Like i said, I never got "involved" with postings. Most people ask and reply to the same questions i have, so i never needed to. From here on out I'll start new ones, and be more active here. Even get a little crafty on my profile. I post here one more time, even in disgust to my moderators, to say, "Its been a great run, DJ Curtis, Whomever you are. You kept the dream alive, and I feel you would have had Gene himself knocking at your door to design some ships for the series, had he been here. Wherever you are, this last posting and bit O' Rebellion is for you. Live long and Prosper."
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he may come back someday... ;)
That wink makes it seem as though you have inside info...
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i thought i read somewhere once he's finished his excalubur work he'd come back but not untill
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i thought i read somewhere once he's finished his excalubur work he'd come back but not untill
DJ doesn't work on Excalibur, nor is there any work of DJ's included.
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ah my mistake