Bridge Commander Central
		BC Forums => BC General => Topic started by: 086gf on April 20, 2012, 01:55:51 PM
		
			
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				Its really annoying so I was just wondering. I know about the ported A2 one on BCfiles but id rather just use the stock one. I tried messing around with the hps but you would have to use gmax or similar to actually rotate the model around.
			
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				Backwards, as the HP properties are placed incorrectly? I'm not sure if I understand you correctly, I just never noticed anything.
			
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				I'm assuming the author means that the PHYSICAL model is backwards.
			
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				There was a mod on BCFiles that turned it around to the correct side, but I can't remember the name...
			
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				I tried looking for an hp fix but nothing.
			
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				The only one I know of is U1's one, aka the A2 port you mentioned (well there are 2 different dated models there).
			
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				can you not rotate it in Nifscope? worked for me in the past
			
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				Didn't think about that so, how would I do it?
			
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				can you not rotate it in Nifscope? worked for me in the past
 
 Doesnt the  HP need resetting, or does that rotate when Nif does?
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				Didn't think about that so, how would I do it?
 
 
 in the list (lefthand side on my  nifsckope) go to 0 Ninode and right click go to transform and edit.
 
 in edit window go to rotation settings and R then type 180 which will spin your model 180 degrees
 
 
 @ tiqhud: i'm not sure but i think yes it would need updateing
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				perhaps if someone does fix this and make it proper as it should, it could be released to BCFiles...  :)
			
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				I cant dwnlod right now, and I dont have [weird I can upload to BCF]
			
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				ok i'll not try as i dont have the ship you mean... the stock freighter right? well its gone from my install lol (unless its in the shuttles section) any way there is one on bcfiles that apparently is the same but the right way round so just dl that one.
 
 http://bridgecommander.filefront.com/file/U1_Cardassian_Cargo_Ship;19291
 
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				Alright i'll try and do that myself thanks.
			
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				Finally got around to this. After about two hours all i've been able to do was mod the hp file. I just can't figure out the numbers to get the tractor and phaser beams to rotate to fire in the proper direction since no matter what combo of numbers I put in for them they never turn more than 90 degrees(sideways). I've turned the model around in nifscope but its still facing the wrong way ingame. It defaults to -180 but then tried 180, 179.9 and -179.9 and neither of them worked. I have tried everything that I could see but no affect. Any ideas guys?
			
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				Finally got around to this. After about two hours all i've been able to do was mod the hp file. I just can't figure out the numbers to get the tractor and phaser beams to rotate to fire in the proper direction since no matter what combo of numbers I put in for them they never turn more than 90 degrees(sideways). I've turned the model around in nifscope but its still facing the wrong way ingame. It defaults to -180 but then tried 180, 179.9 and -179.9 and neither of them worked. I have tried everything that I could see but no affect. Any ideas guys?
 
 
 thats because the model has to be PHYSICALLY RE-EXPORTED through Max or something.
 
 NIF remembers the X,Y,Z, coordinates of the models when they are exported....
 
 provided if this is all it needs ill be more than happy to do it real quick and post the rexported model
 
 is the above link the right one?
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				No its just the stock/KM model.
			
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				thats because the model has to be PHYSICALLY RE-EXPORTED through Max or something. 
 
 NIF remembers the X,Y,Z, coordinates of the models when they are exported....
 
 provided if this is all it needs ill be more than happy to do it real quick and post the rexported model
 
 is the above link the right one?
 
 Then the HP needs resetting.
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				someone PM me a link to the model, or post it here, when i get home ill take a look into it, then ill pass it on for the HP correction