Bridge Commander Central
BC Forums => BC Downloads => Topic started by: tiqhud on June 09, 2012, 08:50:22 AM
-
Some of the files of ours, that can't be downloaded at BCfiles can be got here ,
http://www.krillmeed.com/, goto "Forums, [think you need to register, not sure tho], the look for SFSY_San Francisco Shipyards , download , Only for the ones that are not downloadable at BCFiles
-
http://bridgecommander.filefront.com/file/A_Civilian_Cargo_ship_SFYS;121035
-
http://bridgecommander.filefront.com/file/Excelisor_Refits_Bstyle;121090
-
*fistpump*
-
http://bridgecommander.filefront.com/file/Fix_for_the_Khan_system;121136
have :D
-
http://bridgecommander.filefront.com/file/Romulan_WarEagle_prototype;121164
-
Sexy ship :D
-
http://bridgecommander.filefront.com/file/TMPera_Bird_of_Prey_SFSY;121194#Download :yay:
-
Am I the only one that has the disruptors firing from the body of the ship rather than the cannons?
-
Nope. :) I noticed that too.
-
there is another HP you can use the on labeled [pulse phaser] , READ the readme easy to overlook,
I made it for my self , cause I have a low end computer, But It seems as tho the firing of disruptors from the center maybe a-lot more common than just a low end system. I was afraid that mite be the case.
but you can rename the [pulse phaser] and it will fire a phaser that looks like a pulse\disruptor.
:D :D
from the readme
there are two Hardpoints, if you have disruptor fire comeing from center, try this, rename the Hardpoint [pulsePhaser HP]SFSY_TMP_BOP.py to where it read only SFSY_TMP_BOP.py..
-
http://bridgecommander.filefront.com/file/Imperial_Bird_of_Prey_sfsy;121201
-
http://bridgecommander.filefront.com/file/FarPoint_Entity;121204
-
http://bridgecommander.filefront.com/file/Uss_Pastuer_Olympic_class;121287
-
http://bridgecommander.filefront.com/file/Uss_Horatio_Nelson_Classsfsy;121288
-
http://bridgecommander.filefront.com/file/Regula_1_Station_tmp_eraChristmas_2012;121458
http://bridgecommander.filefront.com/file/OfficeComplex_an_375_Station_Christmas_2012;121459
the stations
http://bridgecommander.filefront.com/file/_Galor_Keldon_and_kessok_Lite_Christmas_2012;121457
some new ships
not shown on main page, why took me abit to list here.
-
http://bridgecommander.filefront.com/file/Contest_Entry_2013;121549
:dance
-
I aint normally a fan of baz's work but I am a fan of this y'all did a great job
In some of the non-canon there is a reliant class but no pics of this class can be found well I think we have our reliant class again excellent job guys
-
http://bridgecommander.filefront.com/file/Uss_Sagan_a_varient_sfsy;121568
-
I'm having a couple of issues with the BoP's. The same disruptor location trouble as other people. Plus the wings don't move; they're always in a horizontal position. :(
I double checked I have ftech, Any ideas?
-
I'm having a couple of issues with the BoP's. The same disruptor location trouble as other people. Plus the wings don't move; they're always in a horizontal position. :(
I double checked I have ftech, Any ideas?
Hmm, I wonder if you could'a got Bad download, standby. I'll look.
-
http://bridgecommander.filefront.com/file/DeepSpace_12_sfsy;121580
:dance
-
http://bridgecommander.filefront.com/file/DeepSpace_12_sfsy;121580
:dance
Nice mod, tweaked it out a bit for a video I'm making. Nice job though. :D
BR32
-
great job on the DS12 been wait for this for a long time :yay:
-
http://bridgecommander.filefront.com/file/D16_Klingon_Vessel_sfsy;121598
-
here is a March Contest entry [more to follow]
http://bridgecommander.filefront.com/file/SFSYRunabout_;121608
-
http://bridgecommander.filefront.com/file/Annie_Tug;121609
another March Contest Entry [more later]
-
http://bridgecommander.filefront.com/file/Uss_Titan_Luna_Class_sfsy;121621
:D
-
http://bridgecommander.filefront.com/file/Uss_Deimos_Luna_Class_varient_sfsy;121622
:D
-
http://bridgecommander.filefront.com/file/Vakor_ShipYard_sfsy;121624
-
http://bridgecommander.filefront.com/file/JJenterprise_Mk6_sfsy;121700 :yay:
-
The new Enterprise is amazing, but I'm having some texture trouble. The top and rim of the saucer (which I believe are handled with the same texture file) are significantly darker than the textures on the rest of the ship. The texture colours look the same as the others when opened in photoshop. I think it maybe something to do with the model (possibly the direction of the face normals?). For the sake of investigation I renamed the bottom saucer texture and had it on the top aswell; It was darkened on top compared to the exact same texture on the bottom of the saucer. I've taken some screenshots to show what I mean. I took shots of both the top and bottom of the ship with the same lighting direction for comparison;
http://farm9.staticflickr.com/8409/8705808046_7dd75d80ff_o.jpg
I've also noticed that when in warp, the bussards glow from behind but instead get a bright blue ring around them;
http://farm9.staticflickr.com/8420/8704685547_7524eb89d2_o.jpg
-
The new Enterprise is amazing, but I'm having some texture trouble. The top and rim of the saucer (which I believe are handled with the same texture file) are significantly darker than the textures on the rest of the ship. The texture colours look the same as the others when opened in photoshop. I think it maybe something to do with the model (possibly the direction of the face normals?). For the sake of investigation I renamed the bottom saucer texture and had it on the top aswell; It was darkened on top compared to the exact same texture on the bottom of the saucer. I've taken some screenshots to show what I mean. I took shots of both the top and bottom of the ship with the same lighting direction for comparison;
http://farm9.staticflickr.com/8409/8705808046_7dd75d80ff_o.jpg
I've also noticed that when in warp, the bussards glow from behind but instead get a bright blue ring around them;
http://farm9.staticflickr.com/8420/8704685547_7524eb89d2_o.jpg
we know about the ship off color, not to sure what to say. The textures have been checked and re-checked. but we found NOTHINg different in the colors
As for the warp issue,no on reported Any problems
-
Yeah as I said I checked by applying one of the other parts textures and saw that it went dark as well. I think it may be the 3d model itself. I know textures can look weird if face normals on the model are inverted in 3d applications, I wondered if something like that may be it.
So is the warp thing normal then or is it just me that's got it?
-
I don't think all of the testers got the texture thing. But I did as well.
As for the warp mode on the bussards, that would most likely be intentional. Watch the scene in ST2009 when the Enterprise is trying to escape the black hole, there's a blue ring around the edges.
-
I don't think all of the testers got the texture thing. But I did as well.
As for the warp mode on the bussards, that would most likely be intentional. Watch the scene in ST2009 when the Enterprise is trying to escape the black hole, there's a blue ring around the edges.
Yeah, but it was also lit up behind the 'blades'. I didn't know if the textures for them are supposed to show more of the light blue warp texture behind them like in the video baz posted a while back.
-
I spent an evening adjusting the textures to compensate for the darkening and matching them by eye to the bottom of the saucer in game
http://farm9.staticflickr.com/8556/8710007922_ee12ec5c9a_o.jpg
Got it pretty close :D
-
Good work there.
-
Only just seen this... Your problem with the different hull colour on the saucer is because the ambient colour is different compared with the rest of the ship... That's what's cocking up the colour...
(http://i93.photobucket.com/albums/l62/01burrowsj/Screenshots/Untitled-1-2_zps313e5973.jpg) (http://s93.photobucket.com/user/01burrowsj/media/Screenshots/Untitled-1-2_zps313e5973.jpg.html)
-
Only just seen this... Your problem with the different hull colour on the saucer is because the ambient colour is different compared with the rest of the ship... That's what's cocking up the colour...
(http://i93.photobucket.com/albums/l62/01burrowsj/Untitled-1-2_zps313e5973.jpg) (http://s93.photobucket.com/user/01burrowsj/media/Untitled-1-2_zps313e5973.jpg.html)
Oh really? Only a few of the beta testers had this problem I think.
-
Yep, only few of us beta-s, that weren't busy, and could report
-
Does anyone else get damage like this?
http://farm8.staticflickr.com/7286/8715291458_ee03578249_o.jpg
I know this is usually a 'delete the vox' thing, but I've tried that multiple times and she still goes weird and patchy
-
No, but then, I totally forgot to test the damage on it. :(
-
Not saying for definate but there might be an alterented update soon to reflect the changes at the end of the new film.
-
Maybe hold off until the rest of us have seen it? :p And isn't Jb06 supposed to be sending corrections to the ambient color or something?
-
Dude! Spoiler warning! It only came out yesterday D:
-
Don't worry Lord Tribble it is a rather minor change
-
Don't worry Lord Tribble it is a rather minor change
But now I know her fate in the film. :/
@ Shadowknight1
I can send you the compensated texture I made if you want?
-
Don't worry Lord Tribble it is a rather minor change
...it's not a -A, is it? Cause that'd make me sad. :(
And sure Tribble, it'll at least compensate until the update is ready or whatever.
-
...it's not a -A, is it? Cause that'd make me sad. :(
And sure Tribble, it'll at least compensate until the update is ready or whatever.
No it isn't an A. :)
-
Saw the film, loved it!
KINDA MAYBE A SPOILER:
.........Saw the change, not keen. Seems a bit unnecessary when the Enterprise is still a new, top of the line ship. But that's not a discussion for here.
END SPOILER
@Shadowknight1; I'll pm it to you ;)
-
What change, Lord Tribble? Send me a PM please :P
(PS: Seen the movie, do not know what change you guys are referring to)
-
What change, Lord Tribble? Send me a PM please :P
(PS: Seen the movie, do not know what change you guys are referring to)
Well , JB06, found a problem in the NIF, where the ambient lighting on some textures, were not matching up , to the ambient lighting of other textures, and we are waiting for a New Nif, if JB06 is not to Busy and can correct the issue, and Trimble has redone some of the textures
-
Well , JB06, found a problem in the NIF, where the ambient lighting on some textures, were not matching up , to the ambient lighting of other textures, and we are waiting for a New Nif, if JB06 is not to Busy and can correct the issue, and Trimble has redone some of the textures
I think the change LT and Darkthunder are referring to are the changes to the actual ship by the end of Into Darkness.
-
HMM, then I say patience
-
Regarding my damage problem, I found that I have a vox debug file saying this:
17 double sided triangle(s) detected in unnamed geometry.
31 double sided triangle(s) detected in unnamed geometry.
31 double sided triangle(s) detected in unnamed geometry.
2 double sided triangle(s) detected in unnamed geometry.
12 double sided triangle(s) detected in unnamed geometry.
4 double sided triangle(s) detected in unnamed geometry.
2 double sided triangle(s) detected in unnamed geometry.
35 double sided triangle(s) detected in unnamed geometry.
2 double sided triangle(s) detected in unnamed geometry.
3 double sided triangle(s) detected in unnamed geometry.
2 double sided triangle(s) detected in unnamed geometry.
4 double sided triangle(s) detected in secondary_hull:20.
1 double sided triangle(s) detected in unnamed geometry.
8 double sided triangle(s) detected in secondary_hull:20.
9 double sided triangle(s) detected in unnamed geometry.
12 double sided triangle(s) detected in secondary_hull:20.
8 double sided triangle(s) detected in secondary_hull:21.
12 double sided triangle(s) detected in secondary_hull:20.
4 double sided triangle(s) detected in secondary_hull:21.
36 double sided triangle(s) detected in secondary_hull:20.
12 double sided triangle(s) detected in secondary_hull:21.
12 double sided triangle(s) detected in secondary_hull:20.
7 double sided triangle(s) detected in secondary_hull:21.
9 double sided triangle(s) detected in secondary_hull:21.
5 double sided triangle(s) detected in secondary_hull:20.
12 double sided triangle(s) detected in secondary_hull:21.
12 double sided triangle(s) detected in secondary_hull:21.
2 double sided triangle(s) detected in secondary_hull:20.
2 double sided triangle(s) detected in secondary_hull:21.
12 double sided triangle(s) detected in secondary_hull:21.
16 double sided triangle(s) detected in secondary_hull:21.
17 double sided triangle(s) detected in secondary_hull:21.
108 double sided triangle(s) detected in Editable Mesh.
8 double sided triangle(s) detected in unnamed geometry.
1 double sided triangle(s) detected in secondary_hull:21.
1 double sided triangle(s) detected in secondary_hull:21.
2 double sided triangle(s) detected in secondary_hull:21.
2 double sided triangle(s) detected in secondary_hull:21.
4 double sided triangle(s) detected in secondary_hull:21.
9 double sided triangle(s) detected in secondary_hull:21.
12 double sided triangle(s) detected in secondary_hull:21.
1 double sided triangle(s) detected in secondary_hull:21.
1 double sided triangle(s) detected in secondary_hull:21.
104 double sided triangle(s) detected in unnamed geometry.
1 double sided triangle(s) detected in unnamed geometry.
10 double sided triangle(s) detected in Editable Mesh.
2 double sided triangle(s) detected in unnamed geometry.
Not sure what any of that means but maybe it's got something to do with it :idk:
-
HMM, then I say patience
Well, I hope baz caught ALL the changes. :P From what I recall, there were only two "big" changes.
-
DO read the description, and the readme, if it fits your situation download this.
http://bridgecommander.filefront.com/file/Textures_For_JJpriseV6_SFSY;121718
YOY will need the ship 1st. :D ;)
-
http://bridgecommander.filefront.com/file/Contest_Entry_for_May_Ferengi_Station_sfsy;121720
-
Any chance of uploading these somewhere else ??? gamefront showed me a big FU when they blocked my evil country from accessing their downloads ...
-
Any chance of uploading these somewhere else ??? gamefront showed me a big FU when they blocked my evil country from accessing their downloads ...
PM me and I give you links if need others
www.chrisjonesgaming.org/phoenix/SFSY/Tiq/SFSY_JJ_mk6.zip
[not sure if You will need textures to, try this1st]
www.chrisjonesgaming.org/phoenix/SFSY/Tiq/SFSY_FerSta1.zip
-
Thanks Tiq :) have a cookie :thumbsup:
-
http://bridgecommander.filefront.com/file/The_Valkyrie_from_BattleStar_Galatica_sfsy;121721
can't get on BCFiles try www.chrisjonesgaming.org/phoenix/SFSY/Tiq/SFSYBSGValkyrie.zip
-
http://bridgecommander.filefront.com/file/Klingon_D5_Enterprises_episodes_sfsy;121756
troules getting on FF\GF , try
www.chrisjonesgaming.org/phoenix/SFSY/Tiq/SFSY_KD5s.zip
-
very good job with the D5 :dance
-
http://bridgecommander.filefront.com/file/Romulan_Science_Vessel_sfsy;121758
or you can go to
www.chrisjonesgaming.org/phoenix/SFSY/Tiq/SFSY_RTalon.zip
-
http://bridgecommander.filefront.com/file/Klingon_Raptor_sfsy;121798
or try www.chrisjonesgaming.org/phoenix/SFSY/Tiq/SFSY_KRaptor.zip
-
Great job! keep them coming :yay:
-
http://bridgecommander.filefront.com/file/Tholian_Ships_sfsy;121817
another download site here is www.chrisjonesgaming.org/phoenix/SFSY/Tiq/SFSY_Thol.zip
-
http://bridgecommander.filefront.com/file/Two_Gorn_Ships_sfsy;121830
if ca-not get to BCFiles try
www.chrisjonesgaming.org/phoenix/SFSY/Tiq/SFSY_Gorns.zip
-
:bow:
-
http://bridgecommander.filefront.com/file/Contest_Entry_for_July_the_Nostromo;121889
can't be downloaded at BCfiles can be got here ,
http://www.krillmeed.com/, goto "Forums, [think you need to register], then look for San Francisco Shipyards , download , This site is Only for the ones that are not downloadable at BCFiles.
-
http://bridgecommander.filefront.com/file/Klingon_VorCha_Attack_Cruiser;121918
another area to download
www.chrisjonesgaming.org/phoenix/SFSY/Tiq/Pho_VorCha.zip
-
hi guy i know this might be the wrong place but ive finished off my sabre class and need it hardpointing and testing but cant remeber who i need to send it to please drop me a message so i can send it to the right people cheers clint
-
hi guy i know this might be the wrong place but ive finished off my sabre class and need it hardpointing and testing but cant remeber who i need to send it to please drop me a message so i can send it to the right people cheers clint
Sending you a email :dance
-
http://bridgecommander.filefront.com/file/Saber_Class_Uss_Teager_sfsy;121978
or here www.chrisjonesgaming.org/phoenix/SFSY/SFSY_Saber_.zip
-
http://bridgecommander.filefront.com/file/USS_Vengeance_JJ_sfsy;121984
or at
www.chrisjonesgaming.org/phoenix/SFSY/SHIPs/JJverseAllShips/SFSY_UssVengeance.zip
-
http://bridgecommander.filefront.com/file/Tos_Type1_shuttle_sfsy;121991
www.chrisjonesgaming.org/phoenix/SFSY/SHIPs/Federation/TOSShips/Type1[sfsy].zip
:dance :yay: :D
-
TiqHuds Type 7 now up for download.
http://bridgecommander.filefront.com/file/TiqHud_Tribute_Type_7_Shuttle;122214
-
This will most likely be the last mod by SFSY, so merry Christmas and enjoy.
http://bridgecommander.filefront.com/file/SFRD_Ambassador_Pack_Christmas_2014;122309