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BC Forums => BC Modding => Topic started by: vonfrank on August 21, 2012, 05:18:50 PM

Title: Cardassian Kelvas Shipyard
Post by: vonfrank on August 21, 2012, 05:18:50 PM
Has anyone ever made this model for BC?
(http://images3.wikia.nocookie.net/__cb20050105200059/memoryalpha/en/images/3/38/Kelvas_Repair_Facility_2375.jpg)

Its a very nice design and look great replacing the Cardassian Station (the ds9 model with only 2 pairs of pylons) that comes default in the game.

If it does not exist, would anyone be up to the challenge of making it? I would be willing to do all the scripting.
Title: Re: Cardassian Kelvas Shipyard
Post by: eclipse74569 on August 21, 2012, 06:06:38 PM
I don't think anyone has made that one yet.  However requests are usually frowned upon.
Title: Re: Cardassian Kelvas Shipyard
Post by: Starforce2 on August 21, 2012, 08:36:19 PM
I have one from a legacy author but I am not sure how to convert those type of meshes. If anyone wants to help with that I think I may have them on one of these computers. I'll do the hp.
Title: Re: Cardassian Kelvas Shipyard
Post by: vonfrank on August 21, 2012, 10:15:52 PM
I have one from a legacy author....

Oh ya! I forgot about the one from Legacy. I have it in my install as well. Unfortunately there is no known way to import legacy's .m3d models into a 3d program (at least not that I know of).
Title: Re: Cardassian Kelvas Shipyard
Post by: Starforce2 on August 21, 2012, 10:30:55 PM
no, but if you get the pre-conversion meshes from the author and sort out the parts you don't need (the damage meshes and stuff leggy uses) then you certainly can. I'm just not sure how to sort all that crap out and I think a couple had multi part meshes or something. There are people here who can do this. I need to cruise legacy files ship selection and start bugging authors for models this fall lol. Need to find someone who can port'em for me or help me out with it so I can do it.
Title: Re: Cardassian Kelvas Shipyard
Post by: starfox1701 on August 22, 2012, 12:16:51 AM
There's another way if you have max. There is a program called 3d ripper that can get the mesh out of the actual game and converts it to 3ds files I think. either that or a max file. You still need permission to release it though and you have to process out things like Legacies damage meshes and stuff if it has them.
Title: Re: Cardassian Kelvas Shipyard
Post by: Toa_Kaita on August 22, 2012, 01:48:01 AM
Someone made one for a mod for Sins of a Solar Empire a while back.

http://www.moddb.com/mods/star-trek-sacrifice-of-angels-2

(http://media.moddb.com/images/mods/1/12/11431/dom_screenshot.jpg)
Title: Re: Cardassian Kelvas Shipyard
Post by: MajorPayne on August 22, 2012, 09:33:27 AM
http://armada2.filefront.com/file/Cardassian_Heavy_starbase;28823

Achilles made one for Armada. It might be a bit lower than BC is used to but should be sufficient until someone can get a high poly version made. Just need to convert it from SOD to something a bit more workable.
Title: Re: Cardassian Kelvas Shipyard
Post by: tiqhud on August 22, 2012, 02:06:08 PM
Someone made one for a mod for Sins of a Solar Empire a while back.

http://www.moddb.com/mods/star-trek-sacrifice-of-angels-2

(http://media.moddb.com/images/mods/1/12/11431/dom_screenshot.jpg)
dont look bad, I to was kinda curious.
Title: Re: Cardassian Kelvas Shipyard
Post by: Killallewoks on August 22, 2012, 02:11:37 PM
I hate those things in SoA2! Still it would be a welcome addition to BC, after all one can not have too many starbases. Could you contact the original moddler of the SoA2 version and see if they still have the raw format in 3ds Max or equivilant?
Title: Re: Cardassian Kelvas Shipyard
Post by: Starforce2 on August 22, 2012, 02:42:00 PM
and whats the poly count. that might be a cgi.
Title: Re: Cardassian Kelvas Shipyard
Post by: vonfrank on August 22, 2012, 02:45:53 PM
Ya, the one from SoA2 looks way better than the one that is in Armada 2, and even better than the one from Legacy.
Title: Re: Cardassian Kelvas Shipyard
Post by: MajorPayne on August 22, 2012, 03:34:42 PM
The one from the sins mod is likely to be around the 30k mark or perhaps a bit higher. I know from my dealings with a couple of modders for sins that the game engine can handle up to 100k for any single model.
Title: Re: Cardassian Kelvas Shipyard
Post by: Killallewoks on August 22, 2012, 03:54:03 PM
The one from the sins mod is likely to be around the 30k mark or perhaps a bit higher. I know from my dealings with a couple of modders for sins that the game engine can handle up to 100k for any single model.

30K is pretty decent for a starbase.
Title: Re: Cardassian Kelvas Shipyard
Post by: fungun on August 22, 2012, 04:46:26 PM
I have the (I think) original in 3ds format and here is the readme if anyone wants to contact him.

Tim

Quote
Please give proper credits in either pictures or animations
that uses this mesh!
Thank You!

Also i would like to see Pictures or Animations with my
Models, so it would be very kind if anybody who uses it may
email me :D

Model: Cardassian Dominion Shipyard V1
3ds Max 4.2

by I_E_Maverick

eMail: I_E_Maverick@gmx.de

Now go and some kickass art with my baby! :D


ps-how do I attatch a picture? :doh:
Forgot I had a pic at the Celestia Motherload-(http://www.celestiamotherlode.net/catalog/images/screenshots/various/fic_startrek_Cardassia_System_1__fungun.jpg)
Title: Re: Cardassian Kelvas Shipyard
Post by: Starforce2 on August 22, 2012, 09:30:24 PM
I can try to get achilies too, for a low poly version and is I can get this one converted, assuming the model uses all textures, great. If it uses mesh materials instead of textures for it's skin like when you render a cgi in max then it may be difficult to use it, as BC doesn't like that stuff.
Title: Re: Cardassian Kelvas Shipyard
Post by: MajorPayne on August 23, 2012, 08:30:59 AM
Achilles maybe difficult to get hold of. I've sent him a couple of emails and haven't received any kind of response. Starforce. If you do have trouble eating in contact with him give me a shout. His permission requirements are to just provide correct credit, or at least they were and my latest armada project has that structure in it so reverse converting the model is no problem.
Title: Re: Cardassian Kelvas Shipyard
Post by: Starforce2 on August 23, 2012, 10:52:35 AM
if he released an sfc version of it I may even have it. Though I've seen a couple of his bases shatter and turn inside out on me so if it's not in sfc formatt I may have trouble with it. I am working on his klingon base on and off (infact I have 2 of them). Sometimes he answers pm's on dynaverse or posts occasionally. Otherwise I catch him on msn.
Title: Re: Cardassian Kelvas Shipyard
Post by: Kophjaeger on October 31, 2012, 07:40:26 AM
A bit behind on these forums, but I have the original ms3d's, easily converted and permitted to 3ds/nif for release if someone is interested. Also available are the shipyard arms such as the Monac SY's.
Title: Re: Cardassian Kelvas Shipyard
Post by: vonfrank on October 31, 2012, 05:19:09 PM
A bit behind on these forums, but I have the original ms3d's, easily converted and permitted to 3ds/nif for release if someone is interested. Also available are the shipyard arms such as the Monac SY's.

What version is that for? The one from A2, SOA, or Legacy?
Title: Re: Cardassian Kelvas Shipyard
Post by: Kophjaeger on October 31, 2012, 08:30:51 PM
Legacy. Ms3d, but can export to whatever is needed. Also, I have an orbital weapons platform thats never seen BC too. 1024^2 textures.

http://legacy.filefront.com/screenshots/File/118160/1
http://legacy.filefront.com/screenshots/File/118160/2
http://legacy.filefront.com/screenshots/File/112147/3
Title: Re: Cardassian Kelvas Shipyard
Post by: tiqhud on November 01, 2012, 01:12:27 PM
Now if we can get a porter :D
Title: Re: Cardassian Kelvas Shipyard
Post by: flarespire on November 01, 2012, 01:18:06 PM
i could probably port it to a .nif, BUT i will probably need someone to HP this...
Title: Re: Cardassian Kelvas Shipyard
Post by: tiqhud on November 01, 2012, 01:35:32 PM
i could probably port it to a .nif, BUT i will probably need someone to HP this...
hardest part is Docking sequence, HP is NP :D
Title: Re: Cardassian Kelvas Shipyard
Post by: CyAn1d3 on November 01, 2012, 03:49:25 PM
hardest part is Docking sequence, HP is NP :D

well now i know who to bug when it comes to the dock sequence on the fair haven  :D
Title: Re: Cardassian Kelvas Shipyard
Post by: vonfrank on November 01, 2012, 09:37:08 PM
I can HP this thing, no problem. If someone prepares the model, I can do the scripting.
Title: Re: Cardassian Kelvas Shipyard
Post by: Kophjaeger on November 03, 2012, 09:11:47 AM
It is home made for Legacy, so it's an easy convert with the original ms3d to whatever is portable. 3 1024s, 34k without arms, 52k with.

(http://www4.picturepush.com/photo/a/11319702/640/11319702.jpg) (http://picturepush.com/public/11319702)
Title: Re: Cardassian Kelvas Shipyard
Post by: vonfrank on November 07, 2012, 10:10:06 AM
If you can send me the model I can start working on it. I can probably convert the textures too, but I dont have very much experience doing that....
Title: Re: Cardassian Kelvas Shipyard
Post by: tiqhud on November 07, 2012, 01:56:25 PM
If you can send me the model I can start working on it. I can probably convert the textures too, but I dont have very much experience doing that....
Don't let it get You down we ALL started somewhere. :D
Title: Re: Cardassian Kelvas Shipyard
Post by: Kophjaeger on November 09, 2012, 05:13:32 AM
Models and textures converted and sent Vonfrank. I know nothing about what you need for BC, other than uncompressed TGAs, but if you need anything else I am glad to help.
Title: Re: Cardassian Kelvas Shipyard
Post by: tiqhud on November 09, 2012, 08:45:38 AM
Oh good, we should be getting a NEW station, [one can never have to many stations] :D
Title: Re: Cardassian Kelvas Shipyard
Post by: vonfrank on November 09, 2012, 09:04:19 AM
Thanks, I got them.

I'll start working on it as soon as I can, it's a busy time recently, so many essays.....
Title: Re: Cardassian Kelvas Shipyard
Post by: Kophjaeger on November 10, 2012, 11:10:33 PM
They are always due a t the same time...
Title: Re: Cardassian Kelvas Shipyard
Post by: vonfrank on November 15, 2012, 01:29:28 AM
OK, so thanks to Kophjaeger I have been able to take his Cardassian Stations and prep them for BC.

The following two stations are meant to replace the stock Cardassian Station and Outpost.

New Station:
(http://i1108.photobucket.com/albums/h419/VonFrank/Station1.jpg)
(http://i1108.photobucket.com/albums/h419/VonFrank/Station2.jpg)

New Outpost:
(http://i1108.photobucket.com/albums/h419/VonFrank/Outpost1.jpg)
(http://i1108.photobucket.com/albums/h419/VonFrank/Outpost2.jpg)

These are all in-game pics. The stations are high quality and look very detailed from close up.
As you can see, the Outpost is simply the Station without the 5 docking arms.

Kophjaeger also sent me the version of the Station that has the 5 longer docking arms attached to the main body of the station. Due to the sheer size of the arms, I felt that it might interfere with the gameplay of the Single Player story having such a large station instead of the smaller stock one. As a result, I will put it and the Orbital Weapons Platform separately from the Station and Outpost. More updates will come.  :)
Title: Re: Cardassian Kelvas Shipyard
Post by: tiqhud on November 15, 2012, 09:00:51 AM
 :dance  , How about a version that Does NOT overwrite the Stock versions?
Title: Re: Cardassian Kelvas Shipyard
Post by: vonfrank on November 15, 2012, 12:01:49 PM
If the majority of people would rather have these bases NOT overwrite the stock Station and Outpost, I can do that too. It's probably a better idea overall anyway.  :)
Title: Re: Cardassian Kelvas Shipyard
Post by: JB2005 on November 15, 2012, 12:09:45 PM
The size of the station wouldn't necessarily interfere with SP Gameplay - it would be the balance which would be key!
Title: Re: Cardassian Kelvas Shipyard
Post by: vonfrank on November 15, 2012, 12:24:08 PM
The stations in the pictures are not too big, the station is roughly the same diameter as DS9. I'm talking about the version of that station with the really long docking arms. It's size would interfere with the scripting in some of the missions.
Title: Re: Cardassian Kelvas Shipyard
Post by: JB2005 on November 15, 2012, 12:43:58 PM
*thinks* as in, if you placed it in certain missions, you'd have other ships colliding with it?
Title: Re: Cardassian Kelvas Shipyard
Post by: tiqhud on November 15, 2012, 02:03:16 PM
*thinks* as in, if you placed it in certain missions, you'd have other ships colliding with it?
No doubt, it is BIGG, with the arms.
Title: Re: Cardassian Kelvas Shipyard
Post by: vonfrank on November 15, 2012, 02:06:05 PM
*thinks* as in, if you placed it in certain missions, you'd have other ships colliding with it?

Exactly. Specifically, Episode 7 Mission 3 where you have to destroy the resupply station and there are freighters and Galors docked with it (not to mention the nearby planet which would probably be too close as well).
Title: Re: Cardassian Kelvas Shipyard
Post by: moed on November 15, 2012, 02:24:27 PM
If the majority of people would rather have these bases NOT overwrite the stock Station and Outpost, I can do that too. It's probably a better idea overall anyway.  :)

Agreed.

BTW, that's a nice background you got there  ;)
Title: Re: Cardassian Kelvas Shipyard
Post by: Kophjaeger on November 16, 2012, 12:45:33 AM
I never thought about taking the arms off... I might do that on mine too.

Yeah, the shipyard version is about 3.5x the diameter of the other one. It's probably fine on it's own, but there is nothing any other race has to compare.

Looks really good so far.