Bridge Commander Central

BC Forums => BC Modding => Topic started by: pepperman on November 11, 2012, 05:06:04 PM

Title: Reman dreadnaught WIP
Post by: pepperman on November 11, 2012, 05:06:04 PM
Taking a stab at Atolm/Azel's Reman dreadnaught .....

(http://img202.imageshack.us/img202/101/remandreadnaught.png)

(http://img11.imageshack.us/img11/3922/remandreadnaught2.png)

(http://img836.imageshack.us/img836/8153/remandreadnaught3.png)
Title: Re: Reman dreadnaught WIP
Post by: moed on November 11, 2012, 08:36:03 PM
Very Nice!

Cookie for you.
Title: Re: Reman dreadnaught WIP
Post by: tiqhud on November 12, 2012, 09:44:09 AM
I wouldn't want to meet that ship in a dark solar system.
Title: Re: Reman dreadnaught WIP
Post by: CyAn1d3 on November 12, 2012, 06:44:10 PM
i dont care. i wanna get the arsenal ready now, just to go toe to toe with this bad boy in open space :thumbsup:

F*CKING SICK.
Title: Re: Reman dreadnaught WIP
Post by: starship on November 13, 2012, 09:06:49 AM
Uau !!!! She?s already looking a beauty!  :yay:
Title: Re: Reman dreadnaught WIP
Post by: TheConstable6 on November 13, 2012, 03:48:45 PM
Stunning. Sexy bird...
Title: Re: Reman dreadnaught WIP
Post by: tiqhud on November 13, 2012, 03:52:00 PM
OPPs , Apologize, COOKIEed
Title: Re: Reman dreadnaught WIP
Post by: vonfrank on November 13, 2012, 04:16:01 PM
Looks Awesome!

You know what you should do next..... The Scimitar. :P You can probably even use the same textures.
Title: Re: Reman dreadnaught WIP
Post by: WileyCoyote on November 13, 2012, 11:57:43 PM
Quote
You know what you should do next..... The Scimitar.
You read my mind.
Title: Re: Reman dreadnaught WIP
Post by: Lurok91 on November 14, 2012, 11:56:16 AM
*Cookied*  Lovely design. And we could do with new Scimitar. (*cough* and dominion ships   :angel)

Oh, when it's released I may dust off my Scimitar bridge and release that too.
Title: Re: Reman dreadnaught WIP
Post by: pepperman on November 14, 2012, 04:29:25 PM
Thanks guys.  Glad you are liking the project thus far.  

Speaking of the Scimitar, John Eaves has some great images of the design evolution on his site you should check out.  


The Scimitar - Day One [The Conception] http://johneaves.wordpress.com/2009/07/14/the-scimitar-day-one-the-conception/ (http://johneaves.wordpress.com/2009/07/14/the-scimitar-day-one-the-conception/)

Day two of the Scimitar http://johneaves.wordpress.com/2009/07/16/dat-two-of-the-scimitar/ (http://johneaves.wordpress.com/2009/07/16/dat-two-of-the-scimitar/)

Day three of the Scimitar http://johneaves.wordpress.com/2009/07/17/day-three-of-the-scimitar/ (http://johneaves.wordpress.com/2009/07/17/day-three-of-the-scimitar/)

Scimitar - The Last Day http://johneaves.wordpress.com/2009/07/21/scimitarthe-last-day/ (http://johneaves.wordpress.com/2009/07/21/scimitarthe-last-day/)

BTW, if anyone wants to check out a detailed verison of the Scimitar wonder over to Foundation 3D and take a gander at bthree78's Lightwave model of the beastie.  Looks sweet and I beleive he has made it available.
http://www.foundation3d.com/forums/showthread.php?t=9841
Title: Re: Reman dreadnaught WIP
Post by: tiqhud on November 14, 2012, 04:44:41 PM
That looks very good , Gosh, that would make for A LOT of Ftech work. :D
Title: Re: Reman dreadnaught WIP
Post by: vonfrank on November 14, 2012, 04:53:24 PM
BTW, if anyone wants to check out a detailed verison of the Scimitar wonder over to Foundation 3D and take a gander at bthree78's Lightwave model of the beastie.  Looks sweet and I beleive he has made it available.
http://www.foundation3d.com/forums/showthread.php?t=9841

Yeah, I've seen that scimitar before. It's pretty good but it has a bunch of flaws. TBH, it's not really the right shape and the textures aren't the best. Here's a full pic of it.
(http://www.foundation3d.com/plugins/p13_download_manager/images/1952.jpg)

I think the best resource for getting accurate details of the model is John Eaves' website. This particular picture is really good:
http://www.shipschematics.net/startrek/images/romulan/battlecruiser_scimitar.jpg

As for your model, keep up the good work! I cant wait to see what it looks like when finished.  :D
Title: Re: Reman dreadnaught WIP
Post by: starship on November 16, 2012, 01:01:38 PM
Rory McLeish (http://www.rorymcleish.com/) is who built the Reman Warbird for Nemesis:
http://www.coroflot.com/Roaring/CG-Movie-Models ;)
Title: Re: Reman dreadnaught WIP
Post by: pepperman on November 19, 2012, 06:33:08 PM
Working on the weapons pod ....

(http://img10.imageshack.us/img10/6577/weaponpod1.png)
(http://img705.imageshack.us/img705/7279/weaponpod2.png)
(http://img827.imageshack.us/img827/1509/weaponpod3.png)
Title: Re: Reman dreadnaught WIP
Post by: moed on November 19, 2012, 07:51:52 PM
Nice!
Title: Re: Reman dreadnaught WIP
Post by: pepperman on December 06, 2012, 04:14:34 PM
A little update ....  Not satisified with the windows but not exactly sure what to do about them at the moment either.

(http://img37.imageshack.us/img37/3281/dread4.png)

(http://img826.imageshack.us/img826/5599/dread3.png)

(http://img834.imageshack.us/img834/4884/dread2.png)

(http://img856.imageshack.us/img856/2046/dread1.png)

Title: Re: Reman dreadnaught WIP
Post by: vonfrank on December 06, 2012, 04:22:13 PM
Nice!
I think it looks great!
Title: Re: Reman dreadnaught WIP
Post by: Shadowknight1 on December 06, 2012, 04:22:45 PM
Neat!
Title: Re: Reman dreadnaught WIP
Post by: Blackrook32 on December 06, 2012, 06:52:50 PM
wOw! Now that's a mean looking ship! Always room for the Remans in my install,
Nice work ;)

BR32
Title: Re: Reman dreadnaught WIP
Post by: Kophjaeger on December 08, 2012, 07:15:20 AM
The window placement isn't bad, but they white/black is a bit checkered, maybe if you randomized that a bit more you'd get a better effect. Or stagger the windows on the different decks more?
Title: Re: Reman dreadnaught WIP
Post by: moed on December 08, 2012, 01:48:03 PM
Agreed.

Also, maybe adding a very light blue gradient effect on them would make them more dimensional.
Title: Re: Reman dreadnaught WIP
Post by: pepperman on December 08, 2012, 08:11:57 PM
Thanks for the suggestions WRT the windows.  I'll play around with it some more.  As it stands I am only using on texture block and mapping them all to the same block.  I'll see if there is room and try adding more or tow more and see if I can break up the pattern a bit more.
Title: Re: Reman dreadnaught WIP
Post by: pepperman on December 16, 2012, 07:03:59 PM
Going to call this one done and package her up for release.  Poly count = 5552 with 5 texture maps.  Plenty of optimization could be done to tighten up the textures and the like but I have run out of time and real life has a nasty habit of getting in the way.  BTW, the images will need alpha channels added.

I'll release the model files as well as the textures and grant permissions in the read me for editing (either the model or the textures).  If any one puts her in game, feel free to add an image or two to this thread to show the ol gal off.  :)

(http://img20.imageshack.us/img20/1262/dreadnaughtn.png)

(http://img849.imageshack.us/img849/6529/dreadnaught2.png)

(http://img651.imageshack.us/img651/9139/dreadnaught3.png)

(http://img594.imageshack.us/img594/8044/dreadnaught6.png)





Title: Re: Reman dreadnaught WIP
Post by: pepperman on December 18, 2012, 03:16:55 PM
Model and textures can be downloaded here:

http://bridgecommander.filefront.com/file/;121461#Comments
Title: Re: Reman dreadnaught WIP
Post by: vonfrank on December 18, 2012, 06:06:10 PM
Nice work!
She looks great!
Title: Re: Reman dreadnaught WIP
Post by: pepperman on December 19, 2012, 09:53:49 PM
THanks! 

Filefront is being a royal pain.  Anyone interested can try this link

http://www.mediafire.com/?h8d68d1hcbix5n5

In have created a second release that maps the mesh groups to a single 2048 x 2048 texture map.  This version of the release includes 3dMax and Milkshape versions of the model which have been mapped to a single 2048 x 2048 texture file.  High (2048 x 2048), medium (1024 x 1024) and low (512 x 512) version of the texture file have been included.  I also included a similar set that contains an alpha channel.  I didn?t spend a lot of time on it and admit some improvement could be made.  I?ll leave it to you all to set it up for the respective games.

http://www.mediafire.com/?q8j9t5b72711r2s
Title: Re: Reman dreadnaught WIP
Post by: Blackrook32 on December 21, 2012, 02:08:35 AM
@ pepperman:

I really like your ship, but the BCF release is missing a couple of textures "remanspi.tga & remwpn.tga". I noticed this when I tried to make a ship icon for the model in 3ds max. I was really looking to add this Dreadnought too my Reman Fleet. If you could post up a link to download these particular .tga textures, I'd really appreciate it. :)

Cheers,
BR32
Title: Re: Reman dreadnaught WIP
Post by: pepperman on December 21, 2012, 01:20:02 PM
I think the mediafire links above should have all the textures.  In the first release, there should be five seperate texture files:

rdbody = main body
rdwingF = front wing
rdwing = main wing assembly, including the raised panels
rdwpn1 = weapons pods (2) towards the outer edge of the wings
redwpn2 = weapons pods (2) towards the main body

Let me know how it works.
Title: Re: Reman dreadnaught WIP
Post by: Blackrook32 on December 21, 2012, 10:04:32 PM
I think the mediafire links above should have all the textures.  In the first release, there should be five seperate texture files:

rdbody = main body
rdwingF = front wing
rdwing = main wing assembly, including the raised panels
rdwpn1 = weapons pods (2) towards the outer edge of the wings
redwpn2 = weapons pods (2) towards the main body

Let me know how it works.

@ pepperman:

Your a life saver, Thanks!! :thumbsup:

The Dreadnought shows up in all her textured glory! It shoud not be hard to convert this lovely one for BC.
I should have checked your links. :angel

I have plans for this one in my install. I'll post a pic here when I get her in game.

** Update** 12/22/12

Gave the Dreadnought some FTech to round her out with Auto-Targeting, Mutivector and Reflective Shields.
Definitely post Dominion War/Nemesis. :P

(http://i1135.photobucket.com/albums/m636/Blackrook32/ScreenShot106-3_zps02fd7c28.png)

Cheers,
BR32
Title: Re: Reman dreadnaught WIP
Post by: pepperman on December 23, 2012, 09:02:17 AM
Sweet  :) :)
Title: Re: Reman dreadnaught WIP
Post by: moed on December 24, 2012, 02:24:29 PM
Release the HP'd one for the rest of us to enjoy  :yay:
Title: Re: Reman dreadnaught WIP
Post by: CyAn1d3 on December 25, 2012, 12:42:49 PM
id love to beta!  :thumbsup:
Title: Re: Reman dreadnaught WIP
Post by: Blackrook32 on December 25, 2012, 07:38:36 PM
Release the HP'd one for the rest of us to enjoy  :yay:
id love to beta!  :thumbsup:

I really didn't make a special HP for this ship. I only added some FTech to the ship's functions. I used the Romulan Ddmad HP by Starforce, just to quickly get her into the game. If pepperman is cool with me releasing the conversion I made, then I will. But it won't have custom hardpoints. Just the FTech, ship icon, scripts and the model of course.
Title: Re: Reman dreadnaught WIP
Post by: CyAn1d3 on December 25, 2012, 11:16:08 PM
well if it has no hardpoint, how in the hell does it have a damageable hull??
or a power source?
or existance????????  :lostit:

you have a ruddy unedited dummy hardpoint in place, just to get it in game DONT YA?!????   :D

by the way... the in game model center is off.... :hide
Title: Re: Reman dreadnaught WIP
Post by: pepperman on December 25, 2012, 11:16:36 PM
Modify and release away guys.  Unfortunately, I don't have Bridge Commander but that doesn't stop me from trying to go the right thing and share out the models accordingly.  
Title: Re: Reman dreadnaught WIP
Post by: Blackrook32 on December 26, 2012, 02:31:46 PM
well if it has no hardpoint, how in the hell does it have a damageable hull??
or a power source?
or existance????????  :lostit:

you have a ruddy unedited dummy hardpoint in place, just to get it in game DONT YA?!????  :D

by the way... the in game model center is off.... :hide

I do know how to center a model, thank you very much. Besides, you do realize the ship was moving in-game. :facepalm:

Actually, I would not call Starforce's hardpoints "ruddy" he's one of the few I know, that can actually hp a ship. As I mentioned before, I made this for myself. :dontcare:

Modify and release away guys.  Unfortunately, I don't have Bridge Commander but that doesn't stop me from trying to go the right thing and share out the models accordingly.  

Thanks, pepperman. ;)
Title: Re: Reman dreadnaught WIP
Post by: tiqhud on December 26, 2012, 02:38:04 PM
well if it has no hardpoint, how in the hell does it have a damageable hull??
or a power source?
or existance????????  :lostit:

you have a ruddy unedited dummy hardpoint in place, just to get it in game DONT YA?!????   :D

by the way... the in game model center is off.... :hide
besides FTECH is controlled by the pluggin
Title: Re: Reman dreadnaught WIP
Post by: CyAn1d3 on December 26, 2012, 05:22:26 PM
"model center" is the area where the 0,0,0 coordinate reside.
usually its in the center most part of the ship.
but i forgot that when you target a ship without selecting a subsystem, the weapons target the place where the hull property is located.

usually when i say "dummy" hardpoint, its another word for placeholder >.<

ignore my stupidity, it arises once in awhile  :banghead:
Title: Re: Reman dreadnaught WIP
Post by: MarkyD on January 11, 2013, 09:06:58 AM
Its a great looking model, far too late i know but ya really need to randomise the windows (as mentioned) and make them a different shape or summat. Overall though it looks fantastic, the textures are spot on and the mesh is a nice piece of work.

Cookie  :thumbsup:
Title: Re: Reman dreadnaught WIP
Post by: Lurok91 on February 10, 2013, 10:57:38 PM
I just put this ingame and, as BR said, makes nice addition to QB.  

(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/remdd4_zps9a46fb9d.jpg)
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/remdd2_zps24b36624.jpg)