Bridge Commander Central
BC Forums => BC Modding => Topic started by: pepperman on November 11, 2012, 05:06:04 PM
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Taking a stab at Atolm/Azel's Reman dreadnaught .....
(http://img202.imageshack.us/img202/101/remandreadnaught.png)
(http://img11.imageshack.us/img11/3922/remandreadnaught2.png)
(http://img836.imageshack.us/img836/8153/remandreadnaught3.png)
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Very Nice!
Cookie for you.
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I wouldn't want to meet that ship in a dark solar system.
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i dont care. i wanna get the arsenal ready now, just to go toe to toe with this bad boy in open space :thumbsup:
F*CKING SICK.
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Uau !!!! She?s already looking a beauty! :yay:
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Stunning. Sexy bird...
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OPPs , Apologize, COOKIEed
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Looks Awesome!
You know what you should do next..... The Scimitar. :P You can probably even use the same textures.
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You know what you should do next..... The Scimitar.
You read my mind.
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*Cookied* Lovely design. And we could do with new Scimitar. (*cough* and dominion ships :angel)
Oh, when it's released I may dust off my Scimitar bridge and release that too.
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Thanks guys. Glad you are liking the project thus far.
Speaking of the Scimitar, John Eaves has some great images of the design evolution on his site you should check out.
The Scimitar - Day One [The Conception] http://johneaves.wordpress.com/2009/07/14/the-scimitar-day-one-the-conception/ (http://johneaves.wordpress.com/2009/07/14/the-scimitar-day-one-the-conception/)
Day two of the Scimitar http://johneaves.wordpress.com/2009/07/16/dat-two-of-the-scimitar/ (http://johneaves.wordpress.com/2009/07/16/dat-two-of-the-scimitar/)
Day three of the Scimitar http://johneaves.wordpress.com/2009/07/17/day-three-of-the-scimitar/ (http://johneaves.wordpress.com/2009/07/17/day-three-of-the-scimitar/)
Scimitar - The Last Day http://johneaves.wordpress.com/2009/07/21/scimitarthe-last-day/ (http://johneaves.wordpress.com/2009/07/21/scimitarthe-last-day/)
BTW, if anyone wants to check out a detailed verison of the Scimitar wonder over to Foundation 3D and take a gander at bthree78's Lightwave model of the beastie. Looks sweet and I beleive he has made it available.
http://www.foundation3d.com/forums/showthread.php?t=9841
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That looks very good , Gosh, that would make for A LOT of Ftech work. :D
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BTW, if anyone wants to check out a detailed verison of the Scimitar wonder over to Foundation 3D and take a gander at bthree78's Lightwave model of the beastie. Looks sweet and I beleive he has made it available.
http://www.foundation3d.com/forums/showthread.php?t=9841
Yeah, I've seen that scimitar before. It's pretty good but it has a bunch of flaws. TBH, it's not really the right shape and the textures aren't the best. Here's a full pic of it.
(http://www.foundation3d.com/plugins/p13_download_manager/images/1952.jpg)
I think the best resource for getting accurate details of the model is John Eaves' website. This particular picture is really good:
http://www.shipschematics.net/startrek/images/romulan/battlecruiser_scimitar.jpg
As for your model, keep up the good work! I cant wait to see what it looks like when finished. :D
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Rory McLeish (http://www.rorymcleish.com/) is who built the Reman Warbird for Nemesis:
http://www.coroflot.com/Roaring/CG-Movie-Models ;)
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Working on the weapons pod ....
(http://img10.imageshack.us/img10/6577/weaponpod1.png)
(http://img705.imageshack.us/img705/7279/weaponpod2.png)
(http://img827.imageshack.us/img827/1509/weaponpod3.png)
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Nice!
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A little update .... Not satisified with the windows but not exactly sure what to do about them at the moment either.
(http://img37.imageshack.us/img37/3281/dread4.png)
(http://img826.imageshack.us/img826/5599/dread3.png)
(http://img834.imageshack.us/img834/4884/dread2.png)
(http://img856.imageshack.us/img856/2046/dread1.png)
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Nice!
I think it looks great!
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Neat!
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wOw! Now that's a mean looking ship! Always room for the Remans in my install,
Nice work ;)
BR32
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The window placement isn't bad, but they white/black is a bit checkered, maybe if you randomized that a bit more you'd get a better effect. Or stagger the windows on the different decks more?
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Agreed.
Also, maybe adding a very light blue gradient effect on them would make them more dimensional.
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Thanks for the suggestions WRT the windows. I'll play around with it some more. As it stands I am only using on texture block and mapping them all to the same block. I'll see if there is room and try adding more or tow more and see if I can break up the pattern a bit more.
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Going to call this one done and package her up for release. Poly count = 5552 with 5 texture maps. Plenty of optimization could be done to tighten up the textures and the like but I have run out of time and real life has a nasty habit of getting in the way. BTW, the images will need alpha channels added.
I'll release the model files as well as the textures and grant permissions in the read me for editing (either the model or the textures). If any one puts her in game, feel free to add an image or two to this thread to show the ol gal off. :)
(http://img20.imageshack.us/img20/1262/dreadnaughtn.png)
(http://img849.imageshack.us/img849/6529/dreadnaught2.png)
(http://img651.imageshack.us/img651/9139/dreadnaught3.png)
(http://img594.imageshack.us/img594/8044/dreadnaught6.png)
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Model and textures can be downloaded here:
http://bridgecommander.filefront.com/file/;121461#Comments
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Nice work!
She looks great!
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THanks!
Filefront is being a royal pain. Anyone interested can try this link
http://www.mediafire.com/?h8d68d1hcbix5n5
In have created a second release that maps the mesh groups to a single 2048 x 2048 texture map. This version of the release includes 3dMax and Milkshape versions of the model which have been mapped to a single 2048 x 2048 texture file. High (2048 x 2048), medium (1024 x 1024) and low (512 x 512) version of the texture file have been included. I also included a similar set that contains an alpha channel. I didn?t spend a lot of time on it and admit some improvement could be made. I?ll leave it to you all to set it up for the respective games.
http://www.mediafire.com/?q8j9t5b72711r2s
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@ pepperman:
I really like your ship, but the BCF release is missing a couple of textures "remanspi.tga & remwpn.tga". I noticed this when I tried to make a ship icon for the model in 3ds max. I was really looking to add this Dreadnought too my Reman Fleet. If you could post up a link to download these particular .tga textures, I'd really appreciate it. :)
Cheers,
BR32
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I think the mediafire links above should have all the textures. In the first release, there should be five seperate texture files:
rdbody = main body
rdwingF = front wing
rdwing = main wing assembly, including the raised panels
rdwpn1 = weapons pods (2) towards the outer edge of the wings
redwpn2 = weapons pods (2) towards the main body
Let me know how it works.
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I think the mediafire links above should have all the textures. In the first release, there should be five seperate texture files:
rdbody = main body
rdwingF = front wing
rdwing = main wing assembly, including the raised panels
rdwpn1 = weapons pods (2) towards the outer edge of the wings
redwpn2 = weapons pods (2) towards the main body
Let me know how it works.
@ pepperman:
Your a life saver, Thanks!! :thumbsup:
The Dreadnought shows up in all her textured glory! It shoud not be hard to convert this lovely one for BC.
I should have checked your links. :angel
I have plans for this one in my install. I'll post a pic here when I get her in game.
** Update** 12/22/12
Gave the Dreadnought some FTech to round her out with Auto-Targeting, Mutivector and Reflective Shields.
Definitely post Dominion War/Nemesis. :P
(http://i1135.photobucket.com/albums/m636/Blackrook32/ScreenShot106-3_zps02fd7c28.png)
Cheers,
BR32
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Sweet :) :)
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Release the HP'd one for the rest of us to enjoy :yay:
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id love to beta! :thumbsup:
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Release the HP'd one for the rest of us to enjoy :yay:
id love to beta! :thumbsup:
I really didn't make a special HP for this ship. I only added some FTech to the ship's functions. I used the Romulan Ddmad HP by Starforce, just to quickly get her into the game. If pepperman is cool with me releasing the conversion I made, then I will. But it won't have custom hardpoints. Just the FTech, ship icon, scripts and the model of course.
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well if it has no hardpoint, how in the hell does it have a damageable hull??
or a power source?
or existance???????? :lostit:
you have a ruddy unedited dummy hardpoint in place, just to get it in game DONT YA?!???? :D
by the way... the in game model center is off.... :hide
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Modify and release away guys. Unfortunately, I don't have Bridge Commander but that doesn't stop me from trying to go the right thing and share out the models accordingly.
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well if it has no hardpoint, how in the hell does it have a damageable hull??
or a power source?
or existance???????? :lostit:
you have a ruddy unedited dummy hardpoint in place, just to get it in game DONT YA?!???? :D
by the way... the in game model center is off.... :hide
I do know how to center a model, thank you very much. Besides, you do realize the ship was moving in-game. :facepalm:
Actually, I would not call Starforce's hardpoints "ruddy" he's one of the few I know, that can actually hp a ship. As I mentioned before, I made this for myself. :dontcare:
Modify and release away guys. Unfortunately, I don't have Bridge Commander but that doesn't stop me from trying to go the right thing and share out the models accordingly.
Thanks, pepperman. ;)
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well if it has no hardpoint, how in the hell does it have a damageable hull??
or a power source?
or existance???????? :lostit:
you have a ruddy unedited dummy hardpoint in place, just to get it in game DONT YA?!???? :D
by the way... the in game model center is off.... :hide
besides FTECH is controlled by the pluggin
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"model center" is the area where the 0,0,0 coordinate reside.
usually its in the center most part of the ship.
but i forgot that when you target a ship without selecting a subsystem, the weapons target the place where the hull property is located.
usually when i say "dummy" hardpoint, its another word for placeholder >.<
ignore my stupidity, it arises once in awhile :banghead:
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Its a great looking model, far too late i know but ya really need to randomise the windows (as mentioned) and make them a different shape or summat. Overall though it looks fantastic, the textures are spot on and the mesh is a nice piece of work.
Cookie :thumbsup:
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I just put this ingame and, as BR said, makes nice addition to QB.
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/remdd4_zps9a46fb9d.jpg)
(http://i1206.photobucket.com/albums/bb455/lurok91/aWEEBLY/remdd2_zps24b36624.jpg)