Bridge Commander Central
BC Forums => BC Modding => Topic started by: vonfrank on December 30, 2012, 04:54:41 PM
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Two questions.
1. Is there a way to give a torpedo or a pulse the ability to create a unique explosion effect when it hits the target? For those familiar with Voyager, I am trying to recreate the Malon Spatial Charges.
2. Is there a way to attach a smoke emitter property to a ship's hardpoint? I know how to attach a smoke trail to a torpedo, would this be done in a similar way? My goal with this is an attempt to recreate the plasma that is always being emitted from the Malon Freighters.
Any help would be appreciated. :D
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No suggestions yet huh?
I'm aware of Sneaker's Spatial Charges mod, but it is very old and uses the .bcmod format so I am concerned about using it. I also dont know if it looks any good because of just how old it is.
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Use BCUT, got to 'Options' select as Default, if not it will unpack strait into your BC, this way you can LOOK at the files. :D
I just downloaded too, it will be in the "Unpacked' folder, doon't Forget, once youve unpacked 'switch back'
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Thanks tiqhud. I did that and I have been looking over sneaker's files. The problem I'm having with it is that they add a bunch of other things that I dont want to add to my install.
To accomplish what I want with the Spatial Charge effect I figure I need to do the following things:
-Trigger the texture animation for the Spatial Explosion when the torpedo hits the target
-Create a unique sound when the torpedo makes impact
Does anyone know how to do something like this? Can I put this into the torpedo's .py file directly or is another separate script needed?
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Just delete the files you do not want to go into your install, by cross referencing those that only use the Spatial Charge effect. [you've got the files to read thru]
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OK. That seemed to work. The only problem is the speed at which the textures in the explosion change form one to the next. If there was a way to increase the 'frames per second' of the animation it would look a lot better.
Now to deal with my second question...
How do I attach green plasma emissions to the ship at various points? Is this even possible?