Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: Shadowknight1 on May 11, 2013, 04:52:34 PM
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I have NO idea why this started happening. I removed some old, moldy mods that were either not in use or didn't want, but to my knowledge, they have nothing to do with what I'm getting a problem with. Can anyone help me out here?
http://img825.imageshack.us/img825/9467/bsodv.jpg (http://img825.imageshack.us/img825/9467/bsodv.jpg)
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check the Previous "Black Screen of Death" Fixes Forum...
the error had been mentioned before, not sure if it will be of assistance to your current situation tho...
that error, tho, is GravityFX related...
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It has been mentioned before, but the solution was to create a folder that I already have.
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I tried reinstalling GravityFX and no joy...come on guys. :cry:
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have you opened , your zzzShipReplacement.py, [in NotePad} and looked at it's contents.
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Contents of that PY
from bcdebug import debug
# Defiant <erik@kobmaru.de>
import App
import Foundation
import StaticDefs
def GetBridge(self):
debug(__name__ + ", GetBridge")
sBridgeInt = App.g_kConfigMapping.GetIntValue("Unified MainMenu Mod Configuration", "QB start bridge")
if sBridgeInt == 0:
# not set yet
return 'SovereignBridge'
else:
return Foundation.bridgeList[sBridgeInt].bridgeString
Foundation.ShipDef.GetBridge = GetBridge
sShipint = App.g_kConfigMapping.GetIntValue("Unified MainMenu Mod Configuration", "QB start ship")
if sShipint == 0:
# not set yet
Foundation.MutatorDef.Stock.startShipDef = Foundation.ShipDef.Sovereign
else:
pNewStartShip = Foundation.shipList[sShipint]
Foundation.MutatorDef.Stock.startShipDef = pNewStartShip
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same as i have on my install
if this is the issue then id suggest you make sure you have the bridges and the ship of the sovereign named in the file.
not much help i know sorry
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What Mods (also in which folders, if you can still remember) exactly where you getting rid of before that happened, Shadow?
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What Mods (also in which folders, if you can still remember) exactly where you getting rid of before that happened, Shadow?
I removed several Star Wars fighters, the Aegian, the ACMP Akiras, and two Ambassador scripts that had no models.
This was using BCUT.
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can you post the entire console log? should be a text file in the Logs folder...
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I'm not sure what exactly to look for Jimmy. Feel like a complete n00b. Thanks BC. :(
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Could you try to add the following into zzShipReplacement ( and delete the .pyc file):
import App
import Foundation
import StaticDefs
def GetBridge(self):
#debug(__name__ + ", GetBridge")
sBridgeInt = App.g_kConfigMapping.GetIntValue("Unified MainMenu Mod Configuration", "QB start bridge")
if(sBridgeInt == 0 or sBridgeInt >= len(Foundation.bridgeList)):
# not set yet
return 'SovereignBridge'
else:
return Foundation.bridgeList[sBridgeInt].bridgeString
Foundation.ShipDef.GetBridge = GetBridge
sShipint = App.g_kConfigMapping.GetIntValue("Unified MainMenu Mod Configuration", "QB start ship")
if (sShipint == 0 or sShipint >= len(Foundation.shipList)):
# not set yet
Foundation.MutatorDef.Stock.startShipDef = Foundation.ShipDef.Sovereign
else:
pNewStartShip = Foundation.shipList[sShipint]
Foundation.MutatorDef.Stock.startShipDef = pNewStartShip
I actually forgot that you can delete shipsafter a while, when Defiant sent me the changes for KM.
So the ship int this file is pointing to no longer exists in you install.
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I'm not sure what exactly to look for Jimmy. Feel like a complete n00b. Thanks BC. :(
the logs should be in
scripts/custom/logs
and the logs are dated so it would be the latest one
hope that helps :D
also go here :)
http://bc-central.net/forums/index.php/topic,57.msg154827.html#msg154827
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Could you try to add the following into zzShipReplacement ( and delete the .pyc file):
I actually forgot that you can delete shipsafter a while, when Defiant sent me the changes for KM.
So the ship int this file is pointing to no longer exists in you install.
BRILLIANT! HAVE A COOKIE! :yay: :yay: :yay: :yay: :yay:
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So your back-up and going GOOD