Bridge Commander Central
BC Forums => BC Scripting => Topic started by: hobbs on June 11, 2013, 03:53:46 PM
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Here are some documents for helping the ships in Bridge Commander to become balanced.
These lists give you all the settings for the systems on the ships or stations.
Note: these are documents only they don't do anything on their own you still need to use MPE or BCUT.
FEDERATION SPEC SHEET 2013
https://docs.google.com/file/d/0Bxv6d-6nBh4CZmtFbU9Bamh4WU0/edit?usp=sharing
NON FEDERATION SPECS ADJUSTMENT SHEET (this is using the federation sheet as a base line)
https://docs.google.com/file/d/0Bxv6d-6nBh4CVms2eTVEYVUxZmc/edit?usp=sharing
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please note that all persons listed on these sheets have contributed to their compilation.
i DO wanna clarify the Torpedo count, as i was the main contributor, here.
originally, I meant that the total torpedo count for a ship should be 20 times the "clip" for each tube on the ship.
example: a TOS constitution was once assumed to have two two-shot torpedo tubes, that would mean the loadout, that is, the total torpedoes available on the ship, would be 4 time2 20, or eighty total torps.
this has been adjusted to TOS era and before is 10 times that , TMP and up, 20 times that...with quantums the same as TOS counts
I also suggest "specialty" torpedos that don't normally go with the ship's creator species, like a fed ship using polaron torps or something, should only be 5 times.