Bridge Commander Central
		BC Forums => BC Downloads => Topic started by: Adonis on July 31, 2006, 02:33:51 PM
		
			
			- 
				For those who have forgotten, or don't know them all, here's the complete list of Adonis's released mods so far lol
 
 Uniform mods:
 Uniform mod (http://bridgecommander.filefront.com/file/Adonis_Uniforms_Mod;31938)
 "Dark uniforms" mod (http://bridgecommander.filefront.com/file/Dark_Uniforms;38988)
 
 Textures:
 Mars Planet hig rez texture (http://bridgecommander.filefront.com/file/Mars_planet_high_res_retexture;37262)
 Specular maps for SFP Bakrus (http://bridgecommander.filefront.com/file/Bakrus_Specular_Maps;32191)
 Speculars for SFP Va'Jaq (http://bridgecommander.filefront.com/file/VaJaq_Speculars_repost;38978)
 
 Ships:
 Aeh'lla class Romulan scoutship (http://bridgecommander.filefront.com/file/Aehlla_Class_Romulan_Scout_Ship;47534) <<Colaboration with Zambie Zan
 Borg Cone (http://bridgecommander.filefront.com/file/Borg_Cone;31570) <<Colaboration with MRJOHN
 S-1 fighter pack (http://bridgecommander.filefront.com/file/S_Type_Fighter_Pack;29691) <<Colaboration with MRJOHN
 S-4 fighter pack (http://bridgecommander.filefront.com/file/S4_pack;43924)
 Venture scoutship (http://bridgecommander.filefront.com/file/Venture_Scout;38689) << TSP model HP-d by me
 
 Bridge Retextures:
 USS Hokum Galaxy bridge retexture (http://bridgecommander.filefront.com/file/USS_Hokum_Bridge_Retexture;41966) <<used Mark's LCARS here
 
 SFC# releases:
 Can be found here (http://outalance.battleclinic.com/Adonis/).
- 
				Are those uniforms BP Uniforms compatible? 8)
			
- 
				Are those uniforms BP Uniforms compatible? 8) 
 Nope, but we could change that can't we :P
- 
				Sure.
 
 You can even keep it backwards compatible with a BP Uniform-less BC.
- 
				Sure.
 
 You can even keep it backwards compatible with a BP Uniform-less BC.
 
 
 Cool, I was thinking of making a new BP compatible version of the Hokum bridge too.
- 
				hope you redo some of those textures lol
			
- 
				That's backwards compatible by design.;)
			
- 
				hope you redo some of those textures lol 
 Which one s exactly? lol
- 
				well you could make it use the dbridge enhancment model for a start :P
			
- 
				If you do make your Hokum bridge BP compatible, we might have to look out for a bug in Foundation.
 
 Namely, it's been a while, but when we were trying to make your current Hokum bridge BP compatible (for a test) didn't the old Galaxy also got overwritten?
- 
				If you do make your Hokum bridge BP compatible, we might have to look out for a bug in Foundation.
 
 Namely, it's been a while, but when we were trying to make your current Hokum bridge BP compatible (for a test) didn't the old Galaxy also got overwritten?
 
 I don't recall it tho, I know that it had some sort of messup, but I think that it was what your saying.
- 
				Oh well, we'll see when the time is there.
 
 If there isn't an update of BP Core before that, you'll just have to use the following trick in your hokumBridge.py in scripts/Bridges:
 
 from Bridge.galaxyBridge import *
 That's all the code required in hokumBridge.py, that is, if it's going to be required to have a diffrent bridge file.
- 
				Oh well, we'll see when the time is there.
 
 If there isn't an update of BP Core before that, you'll just have to use the following trick in your hokumBridge.py in scripts/Bridges:
 
 from Bridge.galaxyBridge import *
 That's all the code required in hokumBridge.py, that is, if it's going to be required to have a diffrent bridge file.
 
 ok, I'll test that.
- 
				Correction, it's Bridge.GalaxyBridge
			
- 
				Correction, it's Bridge.GalaxyBridge 
 Copy that, oh, and a stupid question, where does that line go exactly? lol
- 
				It will be the only line in the file.;)
 
 Except maybe some comments about who made the file and with what mod it belongs.