Bridge Commander Central
BC Forums => BC Technical Support => Topic started by: r2-d2 on March 17, 2007, 10:08:00 AM
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deflector textures missing
cant fire torpedoes
if i fire torpedoes game crash
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+ impuls engines textures
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turn on mutator "scotchy skinning and damaging tool" or something similar...i forget exactly what it's called.
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Minimalist post, I sort of like it. :lol:
Anyway, for the textures, turn on the "Skinning And Damaging Tool" mutator.
For the projectiles.
Check if there is a file __init__.py(c) in the scripts/Custom/Durandal directory and in the scripts/Custom/Durandal/Tactical directory.
And copy an __init__.pyc file from somewhere else (say scripts/Bridge) to either (or both) of those directories.
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didnt work my skining mod was on and there is init.py
i will try reinstaling game and sns galaxy
i am using nano fx 2.0
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you really don't need to reinstall the game.
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ya, that's never really needed...
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As Nebula and Jimmy said, re-installing is 99.999% of the time not neccesary, and this sure isn't that 0.001%.
Make sure it's __init__.py (or pyc, also note double _ in front and behind init).
I'm afraid I made a mistake in my directions below (it was made from memory).
My appologies for the miss understanding, here are the corrected directions:
Check if the scripts/Custom/DurandalHP/__init__.py file exists and if the scripts/Custom/DurandalHP/Projectiles/__init__.py exists.
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they exist but 0 kb
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no changes
what should i instal first 1 nano fx
2 sns galaxy
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they exist but 0 kb
That's fine.
I suppose you also have a Dur_PhotonTorpedo.py?
You should find it in scripts/Custom/DurandalHP/Projectiles/
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i have textures back
still no torpedoes
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i have Dur_PhotonTorpedo.py
usually when i lock target it is painted like this(http://www.3dactionplanet.com/bridgecommander/images/screens/111.jpg)
now it is gray
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And is there an __init__.py file in the same directory?
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no
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i am looking at wrong directory
yes there is
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i am looking wrong directory
yes there is
Are you sure?
The directory structure should be like this:
\scripts
\Custom
__init__.py
*snip*
\DurandalHP
__init__.py
*snip*
\Projectiles
__init__.py
Dur_PhotonTorpedo.py
*snip*
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yes i am sure there is: Dur_PhotonTorpedo.py,Dur_QuantumTorpedo.bak,Dur_QuantumTorpedo.py,Dur_QuantumPulse.py
__init__.py
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Which SNS Galaxy are you using?
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this one:http://bridgecommander.filefront.com/file/Scotchy_Galaxy;27214 (http://bridgecommander.filefront.com/file/Scotchy_Galaxy;27214)
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Yes, I got that one from the start.
But there are various SNS Galaxy ships included, which one of them are you using?
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i got hole pack in submenu:enterprise d, uss galaxy,venture... i use galaxy in normal menu
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they all have same eror
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Ah, so there isn't a problem with the SNS Galaxy.
The SNS Galaxy's are only under the SNS Galaxy Sub Menu.
Right, so we have to figure out what Galaxy mod you are using.
Have you installed any other Galaxy mods (the answer should be yes, I want to know which one)?
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no no when i installed sns galaxy pack stock galaxy was replace by sns model
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I wrote the ship plugin files.
The stock galaxy wasn't touched.
To have the SNS galaxy in game, you would have to turn on a mutator (or start a mission through Custom Missions, the Scotchy Maelstrom Campaign, or something like that).
What other Galaxy mods did you install before SNS Galaxy?
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i have reinstalled(deleted game directory and installed it) game 30 min ago i installed patch 1.1 and nano fx 2.0
then sns galaxy(auto installer)
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I wrote the ship plugin files.
The stock galaxy wasn't touched.
To have the SNS galaxy in game, you would have to turn on a mutator (or start a mission through Custom Missions, the Scotchy Maelstrom Campaign, or something like that).
What other Galaxy mods did you install before SNS Galaxy?
umm sorry to say this MLeo but the stock galaxy was replaced by the sns galaxy in the main DL. Turning on the mutator only enables the other menu to show up I think.
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Never did on my install.
It's a pity to hear that you re-installed your game.
There were a couple of other things to try.
I hope you installed the Foundation after the patch?
And make sure you have an (empty) FoundationTriggers.py file in scripts/
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Foundation comes with bcmi.net?
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Foundation comes with bcmi.net
Yeah, I just wanted to remember you, that's all.
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we all know that.. he is just asking if you installed it after the BC 1.1 patch.
heh Mleo just beat me.
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is there any other way of fixing this
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problem solved
new Dur_PhotonTorpedo.py copied from LCambasador mod