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BC Forums => BC Technical Support => Topic started by: r2-d2 on March 17, 2007, 10:08:00 AM

Title: sns galaxy
Post by: r2-d2 on March 17, 2007, 10:08:00 AM
deflector textures missing
cant fire torpedoes
if i fire torpedoes game crash
Title: Re: sns galaxy
Post by: r2-d2 on March 17, 2007, 10:34:41 AM
+ impuls engines textures
Title: Re: sns galaxy
Post by: bsilver2988 on March 17, 2007, 12:25:27 PM
turn on mutator "scotchy skinning and damaging tool" or something similar...i forget exactly what it's called.
Title: Re: sns galaxy
Post by: MLeo on March 17, 2007, 01:23:33 PM
Minimalist post, I sort of like it. :lol:

Anyway, for the textures, turn on the "Skinning And Damaging Tool" mutator.

For the projectiles.

Check if there is a file __init__.py(c) in the scripts/Custom/Durandal directory and in the scripts/Custom/Durandal/Tactical directory.
And copy an __init__.pyc file from somewhere else (say scripts/Bridge) to either (or both) of those directories.
Title: Re: sns galaxy
Post by: r2-d2 on March 17, 2007, 04:54:33 PM
didnt work my skining mod was on and there is init.py
i will try reinstaling game and sns galaxy
i am using nano fx 2.0
Title: Re: sns galaxy
Post by: Nebula on March 17, 2007, 05:34:02 PM
you really don't need to reinstall the game.
Title: Re: sns galaxy
Post by: JimmyB76 on March 17, 2007, 06:00:17 PM
ya, that's never really needed...
Title: Re: sns galaxy
Post by: MLeo on March 17, 2007, 06:31:58 PM
As Nebula and Jimmy said, re-installing is 99.999% of the time not neccesary, and this sure isn't that 0.001%.

Make sure it's __init__.py (or pyc, also note double _ in front and behind init).


I'm afraid I made a mistake in my directions below (it was made from memory).
My appologies for the miss understanding, here are the corrected directions:
Check if the scripts/Custom/DurandalHP/__init__.py file exists and if the scripts/Custom/DurandalHP/Projectiles/__init__.py exists.
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 03:24:00 AM
they exist but 0 kb
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 05:08:54 AM
no changes
what should i instal first 1 nano fx
                                 2 sns galaxy
Title: Re: sns galaxy
Post by: MLeo on March 18, 2007, 07:30:32 AM
they exist but 0 kb
That's fine.

I suppose you also have a Dur_PhotonTorpedo.py?
You should find it in scripts/Custom/DurandalHP/Projectiles/
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 11:55:38 AM
i have textures back
still no torpedoes
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 12:02:41 PM
i have Dur_PhotonTorpedo.py
usually when i lock target it is painted like this(http://www.3dactionplanet.com/bridgecommander/images/screens/111.jpg)
now it is gray
Title: Re: sns galaxy
Post by: MLeo on March 18, 2007, 12:14:52 PM
And is there an __init__.py file in the same directory?
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 12:15:31 PM
no
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 12:17:10 PM
i am looking at wrong directory
yes there is
Title: Re: sns galaxy
Post by: MLeo on March 18, 2007, 12:19:10 PM
i am looking wrong directory
yes there is
Are you sure?

The directory structure should be like this:
Code: [Select]
\scripts
  \Custom
    __init__.py
    *snip*
    \DurandalHP
      __init__.py
      *snip*
      \Projectiles
        __init__.py
        Dur_PhotonTorpedo.py
        *snip*
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 12:24:44 PM
yes i am sure there is: Dur_PhotonTorpedo.py,Dur_QuantumTorpedo.bak,Dur_QuantumTorpedo.py,Dur_QuantumPulse.py
__init__.py
Title: Re: sns galaxy
Post by: MLeo on March 18, 2007, 12:25:51 PM
Which SNS Galaxy are you using?
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 12:28:37 PM
this one:http://bridgecommander.filefront.com/file/Scotchy_Galaxy;27214 (http://bridgecommander.filefront.com/file/Scotchy_Galaxy;27214)
Title: Re: sns galaxy
Post by: MLeo on March 18, 2007, 12:29:57 PM
Yes, I got that one from the start.
But there are various SNS Galaxy ships included, which one of them are you using?
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 12:32:46 PM
i got hole pack in submenu:enterprise d, uss galaxy,venture... i use galaxy in normal menu
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 12:33:19 PM
they all have same eror
Title: Re: sns galaxy
Post by: MLeo on March 18, 2007, 12:37:05 PM
Ah, so there isn't a problem with the SNS Galaxy.
The SNS Galaxy's are only under the SNS Galaxy Sub Menu.


Right, so we have to figure out what Galaxy mod you are using.
Have you installed any other Galaxy mods (the answer should be yes, I want to know which one)?
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 12:39:16 PM
no no when i installed sns galaxy pack stock galaxy was replace by sns model
Title: Re: sns galaxy
Post by: MLeo on March 18, 2007, 12:46:21 PM
I wrote the ship plugin files.
The stock galaxy wasn't touched.

To have the SNS galaxy in game, you would have to turn on a mutator (or start a mission through Custom Missions, the Scotchy Maelstrom Campaign, or something like that).


What other Galaxy mods did you install before SNS Galaxy?
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 12:49:10 PM
i have reinstalled(deleted game directory and installed it)  game 30 min ago i installed patch 1.1 and nano fx 2.0
then sns galaxy(auto installer)
Title: Re: sns galaxy
Post by: Nebula on March 18, 2007, 12:50:12 PM
I wrote the ship plugin files.
The stock galaxy wasn't touched.

To have the SNS galaxy in game, you would have to turn on a mutator (or start a mission through Custom Missions, the Scotchy Maelstrom Campaign, or something like that).


What other Galaxy mods did you install before SNS Galaxy?

umm sorry to say this MLeo but the stock galaxy was replaced by the sns galaxy in the main DL. Turning on the mutator only enables the other menu to show up I think.
Title: Re: sns galaxy
Post by: MLeo on March 18, 2007, 12:57:26 PM
Never did on my install.


It's a pity to hear that you re-installed your game.
There were a couple of other things to try.
I hope you installed the Foundation after the patch?
And make sure you have an (empty) FoundationTriggers.py file in scripts/
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 01:53:32 PM
Foundation comes with bcmi.net?
Title: Re: sns galaxy
Post by: MLeo on March 18, 2007, 01:58:01 PM
Foundation comes with bcmi.net
Yeah, I just wanted to remember you, that's all.
Title: Re: sns galaxy
Post by: Nebula on March 18, 2007, 01:59:00 PM
we all know that.. he is just asking if you installed it after the BC 1.1 patch.

heh Mleo just beat me.
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 02:06:31 PM
is there any other way of fixing this
Title: Re: sns galaxy
Post by: r2-d2 on March 18, 2007, 02:24:27 PM
problem solved
new Dur_PhotonTorpedo.py copied from LCambasador mod