Bridge Commander Central
BC Forums => BC Modding => Topic started by: Raven Night on January 29, 2014, 10:30:39 PM
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Hey guys, a few folks have requested pics of my Kvort replacement, so here it is...the modern version of the full size BOP, the Courage. This is a very rough mesh at this point, still needs quite a bit of work, but you get the idea. It's the next model I am going to texture once I get the Maveq converted to BC.
I originally intended this to be the new Maveq, but it was a radical departure from the original I decided instead to make it a brand new class and go another direction with the Maveq, something closer to the original mesh.
As you can see, I tried to add as many familiar BOP ques as I could...the double lights on the wings, large graduated warp coils on either side of the hull, the "spare tire" on the port and starboard sides of the ship, the vents on the aft dorsal hull, the complex nose torp launcher, etc.
This should give you an idea of what it's going to look like. Comments and feedback is welcome naturally.
(http://i60.tinypic.com/2u45y07.jpg)
(http://i61.tinypic.com/2vkkty1.jpg)
(http://i58.tinypic.com/16hkfac.jpg)
(http://i61.tinypic.com/21o26bp.jpg)
(http://i57.tinypic.com/x1gi01.jpg)
As you can see from the fourth pic, this vessel also has moving wings, but a shallow high position compared to the original BOP. The wings still clear the ground for landing with room to spare, but if you think the wings need to be higher let me know.
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Oooo, me likey klingon ship. :yay:
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Can you take another profile shot. It's too close. Seems like the nose/neck is too short for the rest of the body but it may be me bc of the close up.
Adam
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Sure, Ill do schematic shots, port and dorsal side....one sec.
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Ok, as you can see the neck on the Courage is actually longer than the original BOP. Also, I'd like to note that I am still unsure about the crew module shape. Right now it has kind of a "hammerhead" thing going, but I might make it a more traditional shape instead.
(http://i62.tinypic.com/2yjr91u.jpg)
(http://i60.tinypic.com/1hbi28.jpg)
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Definitely was just a bad shot. I like the length as it is. Perfect bro. Thanks for the new ships.
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Reminds me of a Komodo Dragon
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:bow:
I really like it! The whole ship's line- "flow" also fits well with your other Klingon ships.
The new Landing Wing-position looks like it would also aid in atmospheric flight manoeuvres.
What I would change (maybe, I'm not entirely sure on that) is the part where the Crew-module's 'Rim' starts -right behind/below the cloaking device.
That Area could be a bit more broad/wider to give the 'Head' a more of a triangular shape (from top/down view).
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I'm looking at a few different shapes for the crew module...perhaps a more traditional look, something more tapered, and even something more like an arrowhead as you suggest.
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very cool!! you have me really taking a liking to Klingon ships again! :D
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Raven why is it your klingon ships are always the best of the best, i mean Damn i think they all looks so amazing :D
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Maybe because he IS a Klingon?! :funny
Awesome work as always.
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I appreciate that guys. I prefer to do Klingon ships, not very good with my fed designs, though I hope my Jupiter, Ares and Dauntless (Defiant refit) designs fare a bit better with forum opinions. We will see.
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They should of hired you to do the Klingon ship in into the darkness. That was an atrocity! You have a better concept of what Klingon ships should and do look like.
Adam
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That would fit in perfectly as a full NuTrek starship BoP, like a big sister to the NuTrek patrol craft :thumbsup:
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That would fit in perfectly as a full NuTrek starship BoP, like a big sister to the NuTrek patrol craft :thumbsup:
I think this craft would fit into any reality. It's a great looking Klingon vessel.
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This looks real real good.
That would fit in perfectly as a full NuTrek starship BoP, like a big sister to the NuTrek patrol craft :thumbsup:
It actually reminds me quite a bit of the concept BoP that was done by Pierre Drolet. I prefer this to that silly "D-4" they used any day.
http://www.pierre-drolet-sci-fi-museum.com/klingon-bird-of-prey-bop
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I appreciate the feedback guys.
I made some changes to the mesh. First, I had to adjust the aft impulse housing to avoid the wing assembly from cutting into the hull. I also adjusted the impulse vent "teeth" to a more even layout so they could fit 4 impulse drives evenly.
I also made some major adjustments to the fore crew module and the wings. For the wings, I added an extra coil piece on the wings and removed the coil extension below the wing line...this way the wings could be raised higher, the coil assembly remains closed though there is a slight gap, and the ventral side of the wing is much cleaner with the wings up.
The new rotation angle is now 44 degrees, closer to the original Kvort.
Here are the pics.
(http://i60.tinypic.com/33pa334.jpg)
(http://i60.tinypic.com/11j3cky.jpg)
(http://i59.tinypic.com/u3qs0.jpg)
(http://i59.tinypic.com/33bl4s3.jpg)
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I agree. Any time frame.
Dude it just has a mean predatory look to it. Love it. Just love it.
Adam
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This looks real real good.
It actually reminds me quite a bit of the concept BoP that was done by Pierre Drolet. I prefer this to that silly "D-4" they used any day.
http://www.pierre-drolet-sci-fi-museum.com/klingon-bird-of-prey-bop
Not to change the topic, but I must say, I never knew JJ could have had that design over the one they eventually chose, such fools.
But your designs are always perfection in terms of what a Klingon ships is known to be and should be, we all know what has been done canonically speaking and your ships always stay true to history and you always touch it up with your vision of the future. :bow:
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Ok, a few more changes....made some mesh adjustments, added more traditional details aft, just fore of the impulse drive, and redesigned the wing cannons and "spare tire".
(http://i61.tinypic.com/11avde9.jpg)
(http://i60.tinypic.com/j5kqds.jpg)
(http://i58.tinypic.com/2qcmhyx.jpg)
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Have you thought about adding two smaller cannons on the ships head section? Perhaps to suggest a step between the 22nd Century era BoP and the TMP era one?
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Not to change the topic, but I must say, I never knew JJ could have had that design over the one they eventually chose, such fools.
Have to disagree there. That design looked way too much like a 'chubby cute' version of the BoP to me. I think they did well with the design they used; you can't just scale down a big starship into a tiny single pilot fighter craft, the traditional BoP just doesn't work for that. For a full starship BoP that other design works, but not for the little things we saw in the film.
@Raven Night I hope you don't decide to change the 'head/neck' too much, I really like how solid and integrated it looks :thumbsup:
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Ah yes, gotcha, I forgot the type of ship they were looking for, small patrol craft, well I still think the design is quite beautiful but I understand what you are saying.
And I must agree with you about the head/neck part not being changed too much. I really dig the current look to it.
Adam
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Have you thought about adding two smaller cannons on the ships head section? Perhaps to suggest a step between the 22nd Century era BoP and the TMP era one?
Actually this is the post Nemesis era Kvort class BOP replacement. I could still add some cannons to the crew module if you guys think it should have some...I was going to add two smaller cannons to the inboard wings, it looks like the studio model has two smaller cannons on each wing.
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She looks great, in all details. :thumbsup:
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Thanks. I started working on the textures, using the M'veQ texture set as a base. Ill post some pics of my progress once I get a bit farther along.
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Raven, you have great modeling/design skills and I am always amazed at your creativity especially regarding Klingon ships.
You capture the "Trek look" spot on for your designs of new Klingon ships. I could totally see any of your designs in the movies/shows.
I can imagine if you put your mind into the creation of Federation, Romulan, or other species how cool they would be.
Well done mate!
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Well, to be honest my Fed designs have never been quite up to par with my Romulans or Klingons. Hopefully that changes with my Defiant refit (Dauntless), Mini Defiant (Gallant), Ares and Jupiter classes. We will see.
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Ok, here are some progress shots of the texturing work...smoothing still needs a bit of tweaking, but its mostly finished.
(http://i58.tinypic.com/set0yf.jpg)
(http://i59.tinypic.com/156fi1w.jpg)
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More texture progress
(http://i57.tinypic.com/2la60qs.jpg)
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It's coming along nicely. ;)
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That looks awesome with the skin! It really looks like the next ship of the line.
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That looks so cool!
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Thanks guys. I am struggling right now with metalic textures for the border around the impulse engines right now, but I think I'm making progress. Ill post some pics later to see what you guys think.
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:yay:
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The model could use some refinement in some areas but the texturing is bringing a bit of life of it's own.
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Appreciate the feedback guys. Most of the textures being applied at the moment need to be refined/resized to clean them up, but this template gives you the idea of how its going to look.
Here are two more progress pics. Working on the main hull for now, will finish the wings later.
You can see the problem I was having with the metal textures surrounding the impulse engine. I'm still working on them to get them right, they need quite a bit more work.
(http://i62.tinypic.com/n3ul9z.jpg)
(http://i61.tinypic.com/14iekj6.jpg)
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DROOL!
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This is so beautiful! Amazing work.
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Outstanding!
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Beautiful as always! I'm loving the amount of oxidation level is perfect, not too little nor not too much!
Cookie!
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Raven Night This is looking better and better with every update really has a great post nem/ post dom war feel to it :evil:
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Thanks for the comments and feedback guys. Appreciate it.
But you may not be happy with what I've done, so I'll let you guys judge. The "spare tire" that is on the port and starboard aft dorsal hull of every bird of prey is attached to the wings on a "box" on the Maveq. Here, I made the decision to make a change and go more traditional, attaching the entire "spare tire" assembly directly to the hull instead of having it on the wings. This did a few things I liked...it added more holes (I like to see spaces in the model) and it also gave the ship an even more agressive look IMO.
I also adjusted some of the dorsal hull blisters to make them flow more like the aft dorsal hull, just fore of the impulse drive on the original BOP. Here are the pics...let me know what you think.
Again, keep in mind that the textures are just rough placeholders. They will be refined once I get the overall look set.
(http://i60.tinypic.com/2m6nbeb.jpg)
(http://i58.tinypic.com/123td3o.jpg)
(http://i57.tinypic.com/14joljp.jpg)
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I'm liking what i see m8 great job :)
I am on the fence however about those spare tire sections being attached to the main hull. A Question though will this ship have ftech so the wings or body moves? If so maybe you could have it where the spare tire thingy moves closer to main hull when at red alert or at warp.
or you could have two sister ships (variant's) one with spare tire like it was on the 9th and the other as it is now. I do like the dark mesh/texture design that you put on the rear of them on Feb 9th and can see the slight profile of it now. :drool:
February 09, 2014
(http://i57.tinypic.com/14joljp.jpg)
February 11, 2014
(http://i62.tinypic.com/n3ul9z.jpg)
I do really like how you angeled those raised hull pieces on the top of the main body just fore of the impulse and nav light. it's a great little subtle touch ;)
http://i58.tinypic.com/123td3o.jpg
She's gonna be one sweet whip when your done doing your magic with her.
,Best regards
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I'm still on the fence as well. Though I like the side view with the attached "spare tires", the rear view...well...it gives her kind of a wide end, whereas before she was sleeker with the bits on the wings instead. Though it does clean up the wings.
Yes, this ship will hopefully have moving wings, with three positions...the position you see above as combat, 22 degrees up to a more level position for cruise flight, and 22 more degrees at her highest when she is landing or at warp.
I can post pics with the three wing positions if you would like.
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yea lets see them please
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Sure, here you go.
(http://i57.tinypic.com/6z51s1.jpg)
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I'm amazed by the level of details in your textures :) you capture that klingon feel to the hull perfectly :thumbsup:
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Thank you, but dont be too amazed. I'm rushing on this one, recycled the Maveq texture set and modified it to work for this ship...and the textures are rough to boot.
So not my best work ;)
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...spare tire...?
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...spare tire...?
:yeahthat: I also tried to figure that out :P
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Just a nickname for the round assembly to the rear of the ship, port and starboard of the impulse drive.
(http://i60.tinypic.com/2dag6bo.jpg)
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ah i see.
Hmm, it is close, but I think I preferred it as it was before.
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I might switch back to the original "on wing" design when I get ready to finish the wing textures.
For now, I am looking for some feedback on the bridge and crew areas in the main hull. Let me know if you guys think this is acceptable.
(http://i58.tinypic.com/dh3lnl.jpg)
(http://i60.tinypic.com/6huzaq.jpg)
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I like it. However, maybe some less generic windows might help. They look more Starfleet than Klingon.
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Well done I like the wing layout's XD
I agree with vortex on the windows, Is the bridge going on the main body or on the fron't of the neck?
I really liked the bridge window you did on the MaveQ
http://i60.tinypic.com/23sxlrn.jpg
Maybe you could make a custom bridge window like on your MaveQ for this
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Looks good to me! I really like the Klingon symbol and text on the front, it's very similar to the use of the emblem on romulan warbirds (not a complaint, just pointing it out)
The windows look fine to me, they're much like the ones on the original BoP. I doubt Klingons would bother redesigning the shape of windows.
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Yea, that was the whole thing I was going for, the original BOP had simple slits on the rear hull that were either windows or lights, didn't know which. I added them here to be a nod to the original design.
I could add a bridge window if you guys think I should. The bridge will be on the front crew module like the original.
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I'd probably leave the window on this one. With the red strip wrapping around the front and the emblem, it may look too cluttered if you add it.
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I'm thinking that is a good point. The reason I added the red Klingon symbol is that it gives a nod to the original Maveq's bridge window....from a distance it looks like the Maveq bridge. When you get close you see it is actually the symbol.
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Ok, progress pics. I'm working on the ventral hull details, still have more work to do on the impulse frame and a few other bits here and there. I've also included some low light shots so you can view the current lighting setup.
(http://i62.tinypic.com/54ac2d.jpg)
(http://i60.tinypic.com/1zefpg6.jpg)
(http://i62.tinypic.com/34q9qgi.jpg)
(http://i61.tinypic.com/10wuuj9.jpg)
(http://i61.tinypic.com/15no9c0.jpg)
(http://i57.tinypic.com/15zm3xh.jpg)
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Oooh aft torpedoes. :thumbsup:
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Oooh aft torpedoes. :thumbsup:
Ikr pretty sick lil birdy
Raven these are awesome in the words of klingons "you bring great honor to your house"
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Herp-derp, looks like an aft exhaust port for waste disposal. :P
Seriously, love this design. A much-needed update on the BoP and worthy successor.
COOKIE!
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Thanks guys. I did make quite a few changes to the textures, some detail added here and there, and I removed the lighting from the "windows" in the aft hull after looking closely at some detail shots of the BOP...most shots had them dark, only a few had them lit.
Later I will post pics of the changes for your perusal.
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hope you don't mind me commenting... the ship is great but your mention of the windows glow got me thinking...
in the times we see inside Klingon ships its a dark red interior lighting... would it look better with a lower intensity red glow for the windows?
just a thought but obviously this is your ship and im not meaning any disparagement to your work... just a thought.
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I had thought about this too and I was thinking of recommending a middle ground - a peachy-orange color.
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Both really good points...do you guys have any shots of that? The only ones I saw (mostly from DS9 or SFS) had the windows lit a white usually, with a few flirts of color here and there. I have been scouring for good shots everywhere but most of the shots come from that show or the movie.
On a side note, I think I added too much detail to the hull...too many greebles. I havent posted pics yet, but I think I might clean them up a bit...a bit more plain probably looked better. If you guys want to see the current hull textures I can post some pics so you can judge for yourselves.
And please...comment all you want.
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I think having the external view of the windows in bright white (canon or not) is completely inaccurate compared to what we've seen (in canon) on how things looks inside:
(http://images1.wikia.nocookie.net/__cb20050917083649/memoryalpha/en/images/e/e9/IKS_Rotarran_bridge.jpg)
(http://static2.wikia.nocookie.net/__cb20090622205711/memoryalpha/en/images/7/79/Klingon_Bird-of-Prey_bridge_(2293).jpg)
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(http://i821.photobucket.com/albums/zz139/Nxreliant1864/A3D31439-A94D-4B97-A3D3-EB13F83C26A4.jpg)
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But I won't lie, the red idea seems very cool :)
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The red rings of death.
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A lot of modders use a blueish swirly texture for Federation windows, which usually comes across looking pretty good. A yellow-red hue shift of that texture probably wouldn't look too bad for Klinks.
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To be fair, in it's first appearance the BoP interior had whiter walls and some white lights in there too. The models lighting was probably built with that in mind but never got updated.
http://movies.trekcore.com/gallery/albums/tsfshd/tsfshd0115.jpg
http://movies.trekcore.com/gallery/albums/tsfshd/tsfshd1543.jpg
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I can try it out with red windows. Right now the lions share of windows are dark.
Ok, here are pics of the current status of texture work on the mesh. Still quite a bit to do, some corrections here and there, more detail, a few changes, etc. I may still move the "spare tire" assembly back on to the wings, not sure yet.
Note the dark accents on the aft quarter. I may have gone a bit overboard there. Also note that the wing cannons are very light on detail, and I may keep them pretty clean, since most of the studio models show the cannons to be mostly smooth.
Here are the pics.
(http://i57.tinypic.com/11treki.jpg)
(http://i57.tinypic.com/2581j0h.jpg)
(http://i60.tinypic.com/15fovad.jpg)
(http://i58.tinypic.com/2dj1keh.jpg)
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Don't overthink it too much. Most everyone would agree that your Klinks are easily a 9/10. She looks fine whatever you may do to her at this point. ;)
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Don't overthink it too much. Most everyone would agree that your Klinks are easily a 9/10. She looks fine whatever you may do to her at this point. ;)
:yeahthat:
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you are skilled dude... was talking to the gf about this one. its so detailed and your textures are just so crisp... wish i could do as good
:bow:
and cookie
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Ok, appreciate the comments, and I am pretty close to finishing up the textures on this ship. Probably one or two more days and it will be done.
I also noticed that the pics I have been posting are probably too large, so sorry about that...Ill stick to 800X600 if you guys think this has been picture overload.
I might try a fed next...wanted to maybe work on my Defiant refit. I'm going to post concept pics shortly.
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Ok, almost finished. I think this one will be ready tonight. Ill post fresh pics when she is completed.
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what did you decide with the wings in the end?
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Well, Im still not solid on whether or not Im going to keep the "spare tire" assembly off or on the wing, but for now it's off the wing. I figured I would leave it perhaps for now, post some pics when it is done, then see what folks think. Then if they want me to I can move them back onto the wing if needed.
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For this and the larger birds, having the spare tire mounted to the fuselage might be more practical.
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Yea, I now have two versions...one with the "spare tire" on the wings, the other on the hull. Not sure which one I prefer...here are pics of the completed model with the assembly on the wings.
I kind of like the vents on the ventral aft hull just before the impulse engine, might change them to be that way on the one with the "spare tire" on the hull. I also had another idea...might release this one, then make up a set of Darkfleet textures, add more guns to the spare tire on hull bird, and release her as a more powerful version of this class.
(http://i60.tinypic.com/doxf1w.jpg)
(http://i57.tinypic.com/2v124ia.jpg)
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I think I definitely have to vote for having them on the wings, Makes the whole ship more solid and complete.
The hull version looks cool from the top and bottom (a bit like a flying batleth!), but the empty space bothers me from every other angle; It looks like something should be there if you know what I mean
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:thumbsup:
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Fantastic work Raven, as always. I've been a fan of yours since my SFC2 days.
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Thanks for the comments guys. So far it looks like the votes are for wings instead of hull. Ill make sure something is on the wings for the Darkfleet version when I finish it.
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excellent!
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Thanks Jimmy. Good to see you again.
I came up with yet another option, not sure why it didnt dawn on my before. I moved the "spare tire" on to the wing, but left the assembly on the hull. This had a few benefits...all facings seem filled, gaps where they should be, profile from the ventral hull still appears wide without the wings too loaded. Here are a few pics of this version so you guys can tell me what you think. I think this might be the one.
(http://i58.tinypic.com/k2jkn5.jpg)
(http://i62.tinypic.com/2v8n5sm.jpg)
(http://i62.tinypic.com/2qwgbvc.jpg)
(http://i57.tinypic.com/2nn4a0.jpg)
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Hmm, that's not bad. Definitely better than the hull only version. Could we see a few more angles? Maybe some orthographic?
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I love it. My favorite.
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Sure, Ill give you schematic shots.
Note, in these shots I already lowered the rear assembly a bit considering how tall it was. So this the most recent build. I also added dual cannons port and starboard just forward of the wing pivot point.
(http://i59.tinypic.com/2djcavr.jpg)
(http://i61.tinypic.com/vy1c1k.jpg)
(http://i59.tinypic.com/2hfs39w.jpg)
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Just a quick update, im dropping the assemblies even lower, so I can reduce the angle of the "spare tire" even more. Ill post pics of the changes when completed.
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Ok, shes now pretty close to being completed. I reduced the height of the assemblies dramatically, so they are closer to the outline of the impulse drive. I also altered the textures behind the "spare tire" a bit to set it out more from the assembly I adjusted, and reduced their angle further to match better with the warp coils in front of them. It has a much cleaner look from port and starboard now, as well as fore and aft.
As you can see, as a result of lowering the height of the port and starboard assemblies, the ventral vents surrounding the impulse drive are much more prominent now. I also reduced the detail on the assemblies a bit, making them a bit less "busy", a bit cleaner in appearance. Removed quite a bit of polys in the process.
(http://i60.tinypic.com/25spdo4.jpg)
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I think I prefer the original wing version just a little bit more, but looks like you've found a good compromise there :thumbsup:
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I love it, she's looking great! :thumbsup:
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Appreciate the comments. I've hit a snag though. I'm really unsatisfied with the bridge area, the textures are very poor in that section, so I am redoing them. I increased the texture sample a bit. We'll see how it turns out.
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Ok, redid the bridge area, much happier with it now. Here is how it looks now.
(http://i61.tinypic.com/2r632b8.jpg)
I'm going to clean up a few more spots, do a check pass for errors and this one should be ready for conversion. Then I'll work on a Darkfleet version.
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Looking excellent.
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Thanks. Should be ready shortly.
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Not forgotten you raven just waiting on a couple of bits from a mate *scripts*
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Take your time, I appreciate your help.
I think this one is done. I reworked some of the textures that were a bit sub par in my opinion as they were reworks of the Maveq textures, and I think I'm satisfied with the result. I could nitpick it for the next three months, or just give it to you to convert when your ready...the latter is probably the wiser choice.
I think, since I am working on Birds of Prey, I should probably move on to the Warhammer. I might as well since I'm in the BOP groove right now.
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Well, I got sidetracked a bit...noticed the E-7 hue was off, and some of the details on the textures were not to my liking, so I'm working on a few mesh tweaks and some texture work. I'll post progress shortly.
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Just out of interest, what does the klingon text on the head of the ship actually say?
Can't wait to see more of the warhammer!
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A friend of mine gave me the text to put on the nose, I can ask him what exactly it says....but he did say it is a reference to Revelation 6:8...
...behold a pale horse: and his name that sat on him was Death, and Hell followed with him.