Author Topic: Removing Phaser Slider  (Read 658 times)

Offline MrSFX

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Removing Phaser Slider
« on: January 11, 2018, 06:05:05 AM »
Is there any way to remove it without ruining the game, because it ruins pulse torpedoes on ships and etc. (eg. WC nemesis enterprise = fires 6 quantums when at 50 percent as stated in the hardpoint but when I put phaser power to 100 it only fires 3 quantums).

Offline Defiant

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Removing Phaser Slider
« Reply #1 on: January 14, 2018, 05:59:38 AM »
Remove Reset.py[c] from scripts/Custom/Autoload.

But removing the calls to SetPowerSetting() for the pulse weapon should be able to keep the slider while not modifying the pulse weapon.

Offline MrSFX

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Removing Phaser Slider
« Reply #2 on: January 14, 2018, 01:31:16 PM »
Thx man

Offline Mark McWire

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Re: Removing Phaser Slider
« Reply #3 on: March 17, 2018, 04:40:48 AM »
By the way, the PhaserSlider makes no sense. The game engine can only distinguish between full effect and reduced effect. In between there is no attitude. That's why he did not come in my mod. Superfluous gimmick.