Author Topic: Delta Quadrant Pack WIP - Final Stages  (Read 249646 times)

Offline Mandalore

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Re: Delta Quadrant Pack WIP
« Reply #540 on: June 12, 2008, 03:06:17 AM »
The MVAM mod reduces torpedo count to 0 as soon as the system is used. Scripting the torpedoes as pulses makes it possible to use the torpedoes after seperation/reintegration.

Nice work on the prommie, looking good :D

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #541 on: June 12, 2008, 03:07:51 AM »
3 words

Brand New Hps

;)

~Jb06

Offline El

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Re: Delta Quadrant Pack WIP
« Reply #542 on: June 12, 2008, 07:49:10 AM »
The MVAM mod reduces torpedo count to 0 as soon as the system is used.

That's a known bug in MVAM, you can get round it in the plugin, by capturing the torpedo counts before seperation and reappliing them post seperation.
Does require some scripting knowledge to amend the plugin.

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #543 on: June 12, 2008, 10:13:22 AM »
The MVAM mod reduces torpedo count to 0 as soon as the system is used.

That's a known bug in MVAM, you can get round it in the plugin, by capturing the torpedo counts before seperation and reappliing them post seperation.
Does require some scripting knowledge to amend the plugin.

Yup :D

Anyways with my exam over ive had time to finish the top of the ship, well i think its finished, depends what you guys think :D

Anyways here's the pics.

~Jb06

intrepid90

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Re: Delta Quadrant Pack WIP
« Reply #544 on: June 12, 2008, 11:08:24 AM »
one word:
fabulous!!!

Offline DJ Curtis

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Re: Delta Quadrant Pack WIP
« Reply #545 on: June 12, 2008, 11:53:20 AM »
it looks good.  did the Prometheus have a more defined aztec, though?  I've heard that it's very subtle but quite complex.

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #546 on: June 12, 2008, 12:29:43 PM »
it looks good.  did the Prometheus have a more defined aztec, though?  I've heard that it's very subtle but quite complex.

As said before its the specs which is making the azteching stronger than normal, look back a page to see it without the directional light. The specs are the last thing I do, they're just default settings which i normally use. :D

Right here's and update on the Nova. I've changed the colour of the escape pods to a more canon colour along with the deflector colour thanks to Jimmy :D

While im waiting for the mesh to be fixed i've begun on the Equinox damaged version which was actually seen in the episode. Only just started this in the last 30 mins so ive only been able to do the saucer, but there's no rush eh ;)

~Jb06

Offline moed

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Re: Delta Quadrant Pack WIP
« Reply #547 on: June 12, 2008, 12:37:17 PM »
Great attention to detail JB.

Looking awesome.

intrepid90

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Re: Delta Quadrant Pack WIP
« Reply #548 on: June 12, 2008, 12:49:47 PM »
sooo nice :)

Offline Aeries

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Re: Delta Quadrant Pack WIP
« Reply #549 on: June 12, 2008, 12:57:33 PM »
Here's a reference from Starshipdatalink.net... hopefully it'll help you with these new textures. :]

http://www.starshipdatalink.net/art/images/deq-3.jpg

I think the hull could use some dirtying up. I know you've only been at it for a very short period of time, but just for future reference... the Equinox is a ship that's been through hell and back. She'll have hull breaches and the sort, as you've already added, but perhaps you could also add more... "dirt & grime" on the hull? Make it look aged along the seams, etc. I think that would authenticate it beautifully. Just a thought. You've done very well so far. :]

Offline Darkthorne

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Re: Delta Quadrant Pack WIP
« Reply #550 on: June 12, 2008, 12:57:46 PM »
I am just blown away looking at the prometheus and nova they almost look like they were taken directly out of the show
"The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon thee."
-Pulp Fiction

Offline ChronowerX_GT

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Re: Delta Quadrant Pack WIP
« Reply #551 on: June 12, 2008, 01:14:04 PM »
The Nova class looks really nice with damage.


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #552 on: June 12, 2008, 02:40:44 PM »
Here's a reference from Starshipdatalink.net... hopefully it'll help you with these new textures. :]

http://www.starshipdatalink.net/art/images/deq-3.jpg

I think the hull could use some dirtying up. I know you've only been at it for a very short period of time, but just for future reference... the Equinox is a ship that's been through hell and back. She'll have hull breaches and the sort, as you've already added, but perhaps you could also add more... "dirt & grime" on the hull? Make it look aged along the seams, etc. I think that would authenticate it beautifully. Just a thought. You've done very well so far. :]

Hodl ya horse Aeries lol let me do the visible damage then ill get down to the weathering :P

Anyways the top is 99% done, all that needs doing is the little part on the shuttle bay me thinks

Anyways picies WITH weathering ... Aeries :P lol

~Jb06

Offline Vortex

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Re: Delta Quadrant Pack WIP
« Reply #553 on: June 12, 2008, 02:54:14 PM »
Nice! What do you do for the damage texture?

I've been playing around in photoshop a bit but can't get anything good and realistic looking.

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #554 on: June 12, 2008, 02:56:50 PM »
Nice! What do you do for the damage texture?

I've been playing around in photoshop a bit but can't get anything good and realistic looking.

damage textures as in damage when a torp hits and makes a hole in the ship or damage texture as in that on the Equinox?

~Jb06

Offline Aeries

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Re: Delta Quadrant Pack WIP
« Reply #555 on: June 12, 2008, 05:04:46 PM »
Hehe... sowwy.  :oops: I just loves this ship. But, I can see you've got it all under control. So the Aeries will hush. :3
She's beautiful.

Offline ChronowerX_GT

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Re: Delta Quadrant Pack WIP
« Reply #556 on: June 12, 2008, 05:11:06 PM »
Nice! What do you do for the damage texture?

I've been playing around in photoshop a bit but can't get anything good and realistic looking.

damage textures as in damage when a torp hits and makes a hole in the ship or damage texture as in that on the Equinox?

~Jb06

How do you get the equinox damage effects?


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline Jb06

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Re: Delta Quadrant Pack WIP
« Reply #557 on: June 12, 2008, 08:37:52 PM »
Simple... correct colours, custom brush, use of transparency, effective use of the bevel effect and skill lol All built with time ;)

~Jb06

Offline ChronowerX_GT

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Re: Delta Quadrant Pack WIP
« Reply #558 on: June 12, 2008, 08:40:36 PM »
Are we talkin' photoshop here?


Having a smoking section in a restaurant is kinda like having a peeing section in a pool...

Offline Shadowknight1

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Re: Delta Quadrant Pack WIP
« Reply #559 on: June 12, 2008, 08:41:36 PM »
Nice damaging!  Looks straight out of the show!

To Boldly Go...Again.