Author Topic: Rob Archers Modding Projects....  (Read 1881 times)

Offline Rob Archer

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Rob Archers Modding Projects....
« on: October 22, 2006, 08:15:40 PM »
I renamed the thread so rather than make multiple threads about each thing i thought id make one thread about erything.

Tuesday 24.10.06

Clock FX Public Beta: Clock FX adds a configurable Clock to your BC Menu which runs in game time, i think it is currently set at 1 Min (Real Time) = 1 Hour Game Time. Script is Configurable via the Scrip file.


Wedensday 25.10.06

Cardassia Homeworld Revised version of  for the HSMP (Home System Mod Pack)

Qronos System Beta  the HSMP Released.


Thursday 26.10.06

System.Info work begins

Remnant of the New Frontier Framework, (RIP) allows user to create a plugin for a system which the game will read from and print to the console/a Menu on the Helm.......

Friday 27.10.06

Work Begins on Project TW - X09 (Top secret Project (Something never before Attempted in the History of Star Trek Games)

NX-Alpha/NX-Beta/NX-Delta - Models, Textures and Hardpoints .

Saturday 28.10.06

I celebrate my Birthday with Course work for college...... :(

RDS (V2) Work resumes

Sunday 28.10.06

The Day of rest........

Friday 03.11.06

ClockFX. V.2 W/on the fly configuration


Rest of the Year:

November - December 2006

BCT Launches: Website for teaching new modders Bridge Commander Scripting (This is a fixed Date since it is a college assignment :D)

Christmas 2007

Project: 2100[B/] Sees light of Day More info Soon.

Well thats it for now next update on the week in brief Will be Tuesday before 23:59

Offline Sean

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Rob Archers Modding Projects....
« Reply #1 on: October 22, 2006, 09:38:29 PM »
sounds good to me mate, just make sure you leave plenty of room for your course work, college assignment and studies. look forward to many of these projects :)

Offline Shinzon

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Rob Archers Modding Projects....
« Reply #2 on: October 23, 2006, 04:07:18 PM »
indeed, don't flunk the course cuz of us :P

Offline 1701-E

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« Reply #3 on: October 23, 2006, 04:53:07 PM »
Quote from: Shinzon
indeed, don't flunk the course cuz of us :P


I agree with Shinzon here and also while it might be nice to set up a schedule like that, but with unforseen problems and the like it could become problematic.

Then again I can be a very overly cautious person when it comes to such things so feel free to dismiss what I said.  :P

Offline Rob Archer

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« Reply #4 on: October 24, 2006, 11:21:05 AM »
Right on Time the V1 of ClockFX is ready for release,

A Date has been added for me to adjust this further andd release a Version 2.

Offline Rob Archer

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« Reply #5 on: October 28, 2006, 09:17:01 PM »
Yeah ok line up come on say it, "I told You so":

I got wrapped up in another script then another game and so the spiral continues... As such i neglected my schedule....

Truth is for me BC modding has become more of a chore than Fun as it used to be and as a wise man once said:

"when somethings stops being fun you should call it quits"

I'll be finishing the Home world mods and the NX - Test Ships as i feel like it, Im doing some odds and ends on elite force which will tie in with Bridge Commander Latter.

I've learned also that i will stop posting my mods before they're finished to avoid situations like this.... boy i feel thick now....