Author Topic: Starbases scripting problems  (Read 2600 times)

Offline teleguy

  • Posts: 363
  • Cookies: 53
Re: Starbases scripting problems
« Reply #20 on: June 02, 2009, 03:01:53 PM »
Here's the fixed hardpoint.

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: Starbases scripting problems
« Reply #21 on: June 02, 2009, 03:10:27 PM »
Please tell, for the rest of us, what you have changed.

Did my change not function correctly? Or was the hardpoint too dissimilar to the original Starbase12 hardpoint to make docking work?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline teleguy

  • Posts: 363
  • Cookies: 53
Re: Starbases scripting problems
« Reply #22 on: June 02, 2009, 03:18:16 PM »
baz did take the
DockingPort
DockingEntryStart
DockingEntryEnd
DockingExitStart
DockingExitEnd
DockingCameraSweep1
DockedCameraSweep1
UndockingCameraSweep1
coordinates from the starbase 12 hp so the ship was flying through the wall.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Starbases scripting problems
« Reply #23 on: June 03, 2009, 04:20:43 AM »
Here is the modified SD12 system script
Whatever knocks us back, can only make us stronger.

Offline MLeo

  • Retired Staff
  • Posts: 3636
  • Cookies: 833
  • Software Simian
    • the Programming Pantheon
Re: Starbases scripting problems
« Reply #24 on: June 03, 2009, 07:09:52 PM »
It contains only one py file.


Could you tell me what exactly isn't working at this point?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.