Author Topic: Bridge Commander Maelstrom Mod (BCMM) WIP  (Read 20042 times)

Offline Lurok91

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« Reply #20 on: January 18, 2012, 09:37:02 AM »

Offline Darkthunder

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« Reply #21 on: January 19, 2012, 09:41:58 AM »


It's a faaaaaaake!!!!


That viewscreen image looks ALOT like Senator Vreenak :)
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Offline Lurok91

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« Reply #22 on: February 10, 2012, 05:10:43 AM »
UPDATE

So, roughly one year on (though not been full time job, lol) finally finished game and first pass of  changes. Some new pics below just to show selection of some of later mission changes. As per original post, now changed all guest anims (Data, Korbus, Saalek) so work on new EBridge; all major viewscreen/set/character backgrounds; outfits, etc.  Changed Khitomer from Nebula to Sovereign class as flagship and launches shuttles (changed from Type6 to Type11).  

Next stage is to make another pass and refine some of outstanding issues/bugs.
* tweak/refine mission scripts
* tweak/refine D & E bridge anims
* tweak/refine ship hardpoints and balance

Once sorted issues out will obviously post complete changelog list and package for betatesting.  Been a useful experience as learned a lot, especially how mission scripts work; how to do motion flow animations; creating new game figures. Opens up new potential for custom mission scripts.  

One last thought about variant mod. There's potential to do TOS/TNG versions if can change "Cardassians/Kessok" in soundfiles to Romulan/Klingon.


Korbus at Tac


Data in Engineering


Saalek on Lyra


new Torenn


Jadeja on  Nightingale (changed to Olympic class)


Yi on Khitomer


Khitomer launches shuttles E6M5

Offline mckinneyc

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« Reply #23 on: February 10, 2012, 07:27:59 AM »
Amazing work!

Offline Bones

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« Reply #24 on: February 10, 2012, 01:51:51 PM »
 :woot: way to go Lurok ! keep em up ! Cookie !

Offline Nebula

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« Reply #25 on: February 10, 2012, 06:37:48 PM »
WOW
Canon is what people argue exists on ships that don't exist.

Offline FarShot

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« Reply #26 on: February 10, 2012, 07:18:02 PM »
This... this is glorious. ;)

Offline flarespire

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« Reply #27 on: February 10, 2012, 09:11:03 PM »
WOW!, definatly downloading this when its done, if its up for download of course but seriously, this is AWSOME!

Offline eclipse74569

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« Reply #28 on: February 10, 2012, 10:05:03 PM »
Not trying to sound nitpicky but wasn't the Khitomer a Nebula-Class vessel???

Other than that WOW, you're doing a hell of a job!!!
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Offline Lurok91

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« Reply #29 on: February 11, 2012, 05:20:17 AM »
Not trying to sound nitpicky but wasn't the Khitomer a Nebula-Class vessel???
Is Nebula in original game (and probably canon) but by time get to it in modded game seems somehow wrong. Did consider changing it to other ships (Defiant possibly) but as changed shuttles to Type 11 that wouldn't have worked.  But open to any other creative suggestions  :D

Offline Lurok91

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« Reply #30 on: February 11, 2012, 05:24:30 AM »
Next couple of days/weeks will prob be more debugging/tweak pic and updates than anything else.  Below is tweaked Data and some new heads for cardassians.  


Matan (boo!  :mad:)



This was interesting picture got in E3M1 as leaving spacedock and switched cam view to SB12. Would be nice to get effect naturally but alas I think it was a gfx bug.

Offline KrrKs

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« Reply #31 on: February 11, 2012, 06:05:02 AM »
What do you mean with Bug?
 Being able to see parts of your Ship depends on the Camera Positions in the Hardpoint.
(And AFAIK it works only for those fixed fore, back, up, etc. Vievscreen settings)

Offline captain_obvious

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« Reply #32 on: February 11, 2012, 06:36:54 PM »
I'm sure I remember a line very early in the game stating that there was only 2 sovereigns in service.  
Fantastic work  man, but I wouldn't have the Khitomer as a sov!

I like that little "bug" though.  Have seen it a few times and I think it all depends on camera placement in the hp.
But am I alone in really missing the old "Tv screen" on the stock sov bridge  :(
I miss :bigdance:

Offline Morgan

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« Reply #33 on: February 13, 2012, 01:40:54 AM »
My God man!  Stunning!  I really like the detail you've put into the Cardassian heads.  Makes me wish school wasn't kicking my ass so I could spend more time drooling over this.  :drool:

* fix Brex in engineering (Data in Engineering viewscreen works ok, and background works for Brex but his character not showing)
I know it's off topic here and you're not even close to this phase in that project but while we're on the subject of characters on viewscreens I had an idea for your DS9 Ops set that you may find kind of cool.  Might be do-able with the skill you've shown.  I'll post the details over there.

Offline Lurok91

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« Reply #34 on: February 15, 2012, 05:29:32 AM »



Offline FarShot

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« Reply #35 on: February 15, 2012, 05:47:11 AM »
Is that a Reman?  Looks like he's on the Kessok bridge.

Offline King Class Scout

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« Reply #36 on: February 15, 2012, 09:17:35 AM »
that IS the Kessok bridge.  first time I've SEEN the thing (i don't do single player)
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Offline captain_obvious

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« Reply #37 on: February 16, 2012, 11:36:18 AM »
Kessok bridge? It exists?
I miss :bigdance:

Offline Bones

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« Reply #38 on: February 16, 2012, 12:27:57 PM »
sort of ... we can see as much as a wall of what appears to be Kessok bridge for a brief moment when they appear on a viewscreen ;) you can check it in MPE but it's just a wall with floor

Offline captain_obvious

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« Reply #39 on: February 16, 2012, 02:29:29 PM »
I'd completely forgotten about that bit,  not helped by not having bc installed for maybe 5 years!
I might get her back on though.  I miss having decent ship models in a game (YES I'M LOOKING AT YOU CRYPTIC!)
I miss :bigdance: