Author Topic: Adding Romulus As A Warp Destination  (Read 2429 times)

Offline Billz

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Adding Romulus As A Warp Destination
« on: May 27, 2007, 08:57:55 AM »
http://bridgecommander.filefront.com/file/Romulus_Map_w_Dockable_Tal_Shiar_Base;23008

I have this installed. But in order to play it I have to start the QB off in this system. How do I add it to the warp list? (I.E warp to Romulus from Earth)

This is on a non-KM install.

Also, looking for a map that has the klingon and Vulcan homeworld in them. Can anyone help me out?
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Offline MLeo

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Re: Adding Romulus As A Warp Destination
« Reply #1 on: May 27, 2007, 09:02:30 AM »
I suppose you have NanoFX (you have, unless you are using some other mod I currently can't think of)?
You can add it through there.

Open scripts/Custom/Autoload/LoadNanoFX.py

Find:
Code: [Select]
if pMission.GetScript() == "QuickBattle.QuickBattle":And add it below:
Code: [Select]
import Systems.Vesuvi.Vesuvi
Systems.Vesuvi.Vesuvi.CreateMenus()
It's imperative that you include the 3 tabs in front of each line you add to that place!
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Offline Billz

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Re: Adding Romulus As A Warp Destination
« Reply #2 on: May 27, 2007, 10:01:45 AM »
LOL! Im trying to add Romulus. Not Vesuvi.
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Offline Darkthunder

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Re: Adding Romulus As A Warp Destination
« Reply #3 on: May 27, 2007, 10:52:18 AM »
The method is probably the same. Just change "Vesuvi" to "Romulus".
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Offline MLeo

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Re: Adding Romulus As A Warp Destination
« Reply #4 on: May 27, 2007, 12:10:02 PM »
Please. Just _READ_!

Yes, I have a fr**ken headache and I've slept for roughly 2 hours the last 3 days.

Find:
Code: [Select]
if pMission.GetScript() == "QuickBattle.QuickBattle":And add it below:
Code: [Select]
import Systems.Vesuvi.Vesuvi
Systems.Vesuvi.Vesuvi.CreateMenus()


With below I mean:
Add this below the Vesuvi stuff:
import System.Something.Something
....


As for your other question, look up the BanzaiZap systems (excellent btw). I believe one of them (Universe or Galaxy or something) contains A Qo'nos and a Vulcan....
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline Billz

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Re: Adding Romulus As A Warp Destination
« Reply #5 on: May 27, 2007, 01:14:46 PM »
Worked. Thanks.
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Offline Billz

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Re: Adding Romulus As A Warp Destination
« Reply #6 on: June 22, 2007, 05:46:26 AM »
A couple more tweaks with the Romulus map.

1. Which files do I edit or delete in the scripts so that it only has the map with the enemy ships in the game?
2. The Tal Shiar base in the enemies version of Romulus is marked as a friendly when I warp to the map but still acts an enemy (IE: blowing me to bits while trapping me with tractor beams). Is there a way to fix that?
3. Im looking for a good re-texture of the Romulus planet. Any suggestions?

Just seems rather silly to me to have 2 identical maps but with one that has enemy and another that has friendly ships but being the same ships.
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Offline tiqhud

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Re: Adding Romulus As A Warp Destination
« Reply #7 on: June 22, 2007, 08:00:34 AM »
I like this I'll have to do it
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Offline Billz

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Re: Adding Romulus As A Warp Destination
« Reply #8 on: June 22, 2007, 08:44:13 AM »
Do what?

If you mean to tell me how to make these changes then that would be very helpful.
Can't wait for 2014 to start.