Author Topic: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)  (Read 19171 times)

Offline DJ Curtis

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Re: W40k Lunar Class Imperial Cruiser
« Reply #20 on: June 13, 2007, 02:34:34 AM »
great work.

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser
« Reply #21 on: June 13, 2007, 02:46:49 AM »
To be honest it doesnt really look that much bigger than the sovvy. Like yeah i know you could fit probably 100 sovvies inside it but i mean how can one of their torpedoes be the size of a galaxy class....?
The torpedos are 3% of the length of the ship, which is 120m long, making the torpedos almost Defiant sized. I'd estimate that you could fit a magazine of 48 torpedos inside the prow without much trouble.

Offline Legacy

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Re: W40k Lunar Class Imperial Cruiser
« Reply #22 on: June 13, 2007, 08:08:35 AM »
Man, that almost claims for a W40K port for a decent FPS game.. lol.

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser
« Reply #23 on: June 13, 2007, 08:59:52 AM »
Well I'll finish off the Lance emplacements when I get back from the labs this evening, I almost recovered what I'd lost this morning. The Lance turrets are as big as an Intrepid class lol. It'd be like the Iowa pulling up alongside a speedboat and leveling it's main guns at it, hehe.

Offline Glempius

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Re: W40k Lunar Class Imperial Cruiser
« Reply #24 on: June 13, 2007, 01:06:41 PM »
Foolish servant of the False Emperor! You shall be laid to waste by the mighty armies of Chaos and the galaxy shall burn! BURN!

*cough*

Sorry about that, I don't know what came over me

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser
« Reply #25 on: June 13, 2007, 06:04:10 PM »
Burn in the pure flame of the Emperor, minion of Chaos! :D

I've finished the lance decks, now just to add the lances, which I may get done tonight. The five small turrets are point defences. There is another point defence turret on top of each of the main lance turrets.

Offline DJ Curtis

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Re: W40k Lunar Class Imperial Cruiser
« Reply #26 on: June 13, 2007, 06:36:14 PM »
Very space-battleship-esque.  Great clean modeling too.  I've asked before but... when are you gonna start modding bc? :D

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser
« Reply #27 on: June 13, 2007, 06:42:38 PM »
It's all about the texturing. I can't.

I'm learning to use GIMP slowly, then once I've done that I'll start learning how to apply textures. We're talking at least 6 months on my current timetable.

Offline DJ Curtis

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Re: W40k Lunar Class Imperial Cruiser
« Reply #28 on: June 13, 2007, 07:09:49 PM »
Well, I never did learn to texture in a photo program like PS.  I just make and render all my textures using max.

Tho in the meantime, if you have any meshes you want to send my way, i could have a look at them and give you some direction on how you could go about using max to make textures for them.  basically, if you can model in max, you can texture in max.  There is no difference between the two.

Actually, what version of max do you use?  i could send you one of my .max scenes that I have created a texture set in.  i bet once you see how it's done you'd have no problems adapting the solution to your own textures.

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser
« Reply #29 on: June 13, 2007, 07:14:52 PM »
Haha, I use a very old version of lightwave, v5.6. I'm also familiar with some Engineering design tools, Solidworks and IDEAS. But those last 2 are more 3D modelling in order to produce a specification rather than art renders.

Executioner D once managed to convert a Y-wing of mine into BC, but I don't know how he managed the conversion process.
Max is on my to buy list, but I'm a poor student at the end of my overdraft. I'll be working all summer, maybe after I've saved up a bit I'll be able to afford it.

Offline DJ Curtis

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Re: W40k Lunar Class Imperial Cruiser
« Reply #30 on: June 13, 2007, 07:22:45 PM »
what format does lightwave save to?

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser
« Reply #31 on: June 13, 2007, 07:23:48 PM »
*lwo for object files.
*lws for scene files.

Offline DJ Curtis

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Re: W40k Lunar Class Imperial Cruiser
« Reply #32 on: June 13, 2007, 08:02:06 PM »
I can't find a free converter nor can I export, so I'll do the next best thing and post pix of what i mean. :)

Basically I just make flat layers in the shape of the different parts of the ship and then stack them.

For example

Hull at z-axis=0
windows at z-axis=+1
penants at z-axis=+2
other details at z-axis=+3

etc.

I use a Free Form Displacement modifier to flatten everything so that light is distributed evenly and I render the image using an orthographic camera.

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser
« Reply #33 on: June 13, 2007, 08:22:10 PM »
I don't know how I'd go about doing that in lightwave, I can see the seperate layers, but i don't know how I'd create them. I've never really played around with the scene editor, only the modeller. Thanks for trying to help, I'm sure I'll figure it out one day.

Finished the turrets, now I'm going to bed. I'll probably have to put this on hold for a week because I've got a coursework deadline coming up.

Offline Legacy

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Re: W40k Lunar Class Imperial Cruiser
« Reply #34 on: June 14, 2007, 06:23:02 AM »
Executioner D once managed to convert a Y-wing of mine into BC, but I don't know how he managed the conversion process.

Actually, i did painted that model.
Did the porting using deep exploration.

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser
« Reply #35 on: June 14, 2007, 02:41:36 PM »
Sorry, my mistake. It was a long time ago.

Offline cpthooker

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Re: W40k Lunar Class Imperial Cruiser
« Reply #36 on: June 15, 2007, 12:17:01 PM »
thats looking great, I do love W40k even before DOW. But it did make the universe popular :)

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Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser
« Reply #37 on: June 15, 2007, 06:06:53 PM »
I know I said this was on hiatus, but apparently I enjoy jeopardising my degree.

Have done some work on the underside. Poly count is just under 13k with about 2/3 still to model.

Offline Legacy

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Re: W40k Lunar Class Imperial Cruiser
« Reply #38 on: June 15, 2007, 10:41:38 PM »
I know I said this was on hiatus, but apparently I enjoy jeopardising my degree.

Have done some work on the underside. Poly count is just under 13k with about 2/3 still to model.

Go nuts, make it real CGI and reach a million ;)

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser [updated 11.10pm GMT 11/6]
« Reply #39 on: June 16, 2007, 04:21:41 AM »
I don't think I could cope with that many points. This is the most detailed mesh I've ever made, and I'm finding keeping track of individual points a little taxing already. It's not that I wouldn't like to. I think that this model is going to be far above what BC can handle, so it might as well be upgraded to CGI quality.

I do models by sketch, extrude, drill, check, fix.
The drill portion loves to create errors. I have to check for errors and fix manually. I couldn't keep track of them with much more detail than this.