Author Topic: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)  (Read 19186 times)

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally)
« Reply #100 on: August 07, 2008, 06:57:04 PM »
Ok, I've found my complete file, I should have finished up by this time tomorrow.

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
« Reply #101 on: August 08, 2008, 07:55:41 PM »
Ok, I know I said I'd have it done, but have discovered a series of mesh errors that I'm fixing first. Insignificant things, but I'm a bit of a perfectionist.

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
« Reply #102 on: August 09, 2008, 08:26:40 PM »
Have finally finished up. I noticed that I'd managed to **** up half the small turrets, so re-did them.

The end-product:

Offline CJLarkin

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
« Reply #103 on: August 09, 2008, 08:36:36 PM »
Sweet, merciful frak. That's a truly nice model, RC.
Cookie coming your way.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
« Reply #104 on: August 10, 2008, 08:09:10 AM »
Final points/polygons are: 31239 points, 33778 polygons.

Thanks for the cookie. :)

This is the part where I start appealing for help in finishing this ship for BC.

Offline lint

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
« Reply #105 on: August 10, 2008, 08:10:44 AM »
well, in that case, what needs to be done next and what aspects do you need help with?

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
« Reply #106 on: August 10, 2008, 09:33:23 AM »
I don't know, I've never made a ship for BC before, so I'll need help with every step beyond the mesh-making.

I asume that it needs textures and a hardpoint file.
It also needs to be converted from *lwo format into whichever format is useful for doing the above.

Earlier in this thread, DJ tried to show me how he built up textures in several layers, but I think it was too advanced for me. That and my copy of lightwave is very old and quite possibly broken with regard to the surface editor modules (from the Klingon Academy days). I've never been able to get it to display anything other than a black surface.

Offline Villain

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](almost)
« Reply #107 on: August 10, 2008, 10:54:19 AM »
I don't know, I've never made a ship for BC before, so I'll need help with every step beyond the mesh-making.

I asume that it needs textures and a hardpoint file.
It also needs to be converted from *lwo format into whichever format is useful for doing the above.

Earlier in this thread, DJ tried to show me how he built up textures in several layers, but I think it was too advanced for me. That and my copy of lightwave is very old and quite possibly broken with regard to the surface editor modules (from the Klingon Academy days). I've never been able to get it to display anything other than a black surface.

As another doomed with Lightwave, I can tell you right now that you'd be better off appropriating Max from somewhere, But Milkshape should do the trick for you (Dunno if LW5.x has Export to 3DS options. 7 does). Milkshape is free, and you can even download a pack that adds NIF compatibility. But it seems when you do that... It blows LW's smoothing out of proportion.

To whoever helps RC with his model that I can't wait to get my hands on, can you please forward me some tips on conversion as well?


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
« Reply #108 on: August 10, 2008, 02:43:44 PM »
Variants!

In the background is the Tyrant class cruiser. (all weapons batteries)
In the forground is the Gothic class cruiser. (all lance batteries.)

Offline limey BSc.

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
« Reply #109 on: August 10, 2008, 03:22:05 PM »
If you can export it into something Max can import, I can port it for you. But it needs textures first.
MUSE!!!


Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
« Reply #110 on: August 10, 2008, 03:42:26 PM »
I've had a look around, and i don't think I can export it as anything other than *lwo.

Two Battlecruisers. They're the same hull, but in the 40k universe the technology isn't always there for the power distribution systems. The Battlecruisers have sufficiently advanced systems to mount extra dorsal lance turrets. At the back is the Armageddon Class. Forground is Overlord.
These are all basically the same ship with slight variations.

Of all the variants on the Imperial Cruiser Hull, I've now done the following:
Lunar
Gothic
Tyrant
Overlord
Armageddon

I've still to do the following, which involve modelling a Nova Cannon and Lance Decks.
Dominator (Tyrant with nova instead of torpedoes)
Dictator. (Lunar with Hanger Decks instead of Lance Batteries)
Mars Battlecruiser (Dictator with Nova Cannon and Dorsal Lances)

5/8 isn't bad.

Offline cpthooker

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
« Reply #111 on: August 11, 2008, 02:00:38 AM »
I hope you will find someone to texture this and convert it

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Offline lint

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
« Reply #112 on: August 11, 2008, 02:02:53 AM »
you can export it from either .3ds or .obj in lightwave, i have done it before!,
have a look around for a .3ds exporter

Offline Villain

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
« Reply #113 on: August 11, 2008, 06:33:49 AM »
RC, give this a go, I'm assuming LW5 should be able to handle these, a set of import/export plugins that I use. Extract them, back up your Plugins folder and copy these over the original, anything that asks about replacing, deny it. If they don't work, PM me and I'll see what I can do. :D


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
« Reply #114 on: August 11, 2008, 09:44:41 AM »
Thanks for the plugins, but I haven't been able to get them to work, I get error messages when I select 'pref > add plugin' in modeller. I'm not sure that's what I'm supposed to do, I've never used plugins before.

Instead I've installed Blender, and have successfully imported the *lwo. I now have an option of what to export to, the likely looking ones being:

3D Studio *3ds
Wavefront *obj

Offline Villain

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
« Reply #115 on: August 11, 2008, 09:49:38 AM »
Bummer, at least you got yourself a solution! I'd assume 3DS would be preferred (I don't have max so I can't say for sure)


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline RCgothic

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
« Reply #116 on: August 11, 2008, 10:05:39 AM »
Ok, here she is. Included are both *lwo and *3ds files. Those of you with Max or lightwave feel free to comment and critique. There may be something I've not noticed that needs fixing. While I'm still looking for a texturer, I can fix anything found now. (thank you USS Prime for input)

To do List:
Textures
HP
Other BC stuff.

Edit: Ok, apparently Quadrangles are a no-no for BC (when I made ships for KA back in the day, quadrangles were supported). Actual polycount is 62.4k after Trippling. There may be some scope for reducing this.

Offline DL Forsaken

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
« Reply #117 on: August 12, 2008, 05:26:55 AM »
Absolute beauties!  :arms: This rocks :D

DemonPastry123

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
« Reply #118 on: August 26, 2008, 05:38:16 AM »
so is this ship actually going to happen? I will be really sad if it does not.

Offline Aeries

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Re: W40k Lunar Class Imperial Cruiser [Mesh complete](finally!)
« Reply #119 on: August 27, 2008, 12:56:17 AM »
Ok, here she is. Included are both *lwo and *3ds files. Those of you with Max or lightwave feel free to comment and critique. There may be something I've not noticed that needs fixing. While I'm still looking for a texturer, I can fix anything found now. (thank you USS Prime for input)

To do List:
Textures
HP
Other BC stuff.

Edit: Ok, apparently Quadrangles are a no-no for BC (when I made ships for KA back in the day, quadrangles were supported). Actual polycount is 62.4k after Trippling. There may be some scope for reducing this.

Oh... crap... *should prolly triangulate the Mithra...* :S