Author Topic: Charleston-class Retexturing  (Read 2740 times)

Offline Flux Capacitor

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Charleston-class Retexturing
« on: July 09, 2007, 01:11:23 PM »
Hey guys, I'd like to try my hand at retexturing the Charleston class but when I open its folder in the BC directory all I find are NIF files, with no TGAs. Am I missing something here?

Offline tiqhud

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Re: Charleston-class Retexturing
« Reply #1 on: July 09, 2007, 02:23:02 PM »
No , your not missing something, it seems as though the original author, converted even the tga texture file to Nif
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
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It is all the little details, that cause headaches.
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Offline Flux Capacitor

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Re: Charleston-class Retexturing
« Reply #2 on: July 09, 2007, 02:53:24 PM »
Damn. Is there a way to extract the textures?

Offline tiqhud

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Re: Charleston-class Retexturing
« Reply #3 on: July 09, 2007, 03:31:48 PM »
I am afraid, I am not sure
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline Darkthunder

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Re: Charleston-class Retexturing
« Reply #4 on: July 09, 2007, 03:48:03 PM »
Textures converted and ready for use. Enjoy!

Hope to see a more "SNS Galaxy"-style texturing, cause the design is pretty cool ;)
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Offline Flux Capacitor

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Re: Charleston-class Retexturing
« Reply #5 on: July 09, 2007, 04:27:34 PM »
Awesome, thanks! Now how would I reincorporate the textures back into the game?

Offline Darkthunder

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Re: Charleston-class Retexturing
« Reply #6 on: July 09, 2007, 05:08:20 PM »
If you place the .tga textures in the same folder where all the .nif textures are (and remove the existing .nif textures), I believe the game should be able to find the .tga ones automatically.
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Offline Rob Archer

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Re: Charleston-class Retexturing
« Reply #7 on: July 09, 2007, 09:40:45 PM »
I am afraid, I am not sure

import the model into milkshape 1.7.10
When you next check the Directory you will find the application has converted them for you...

*I know its been answered but this is for future reference*

Offline Darkthunder

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Re: Charleston-class Retexturing
« Reply #8 on: July 09, 2007, 10:17:45 PM »
import the model into milkshape 1.7.10
When you next check the Directory you will find the application has converted them for you...

*I know its been answered but this is for future reference*

That's partially accurate. You also need the fixed .NIF importer, or else it will auto-convert the .nif textures improperly as it will screw up the hue values on the textures.
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Offline Flux Capacitor

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Re: Charleston-class Retexturing
« Reply #9 on: July 09, 2007, 11:30:44 PM »
And if I don't have Milkshape...?

Offline cordanilus

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Re: Charleston-class Retexturing
« Reply #10 on: July 10, 2007, 12:04:42 AM »
That's partially accurate. You also need the fixed .NIF importer, or else it will auto-convert the .nif textures improperly as it will screw up the hue values on the textures.

Lol, I found that out the hard way.  You'll see the blue bussards and red warp coil grill on the sovvie tribute video (Re-Edit), fleet movement scene.

Where can I get this fixed .nif importer, if I may ask?

Offline Rob Archer

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Re: Charleston-class Retexturing
« Reply #11 on: July 10, 2007, 12:25:32 AM »
yeah same question from me too i had to manually change the colors when i did the Norway and the Nova...

Offline Darkthunder

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Re: Charleston-class Retexturing
« Reply #12 on: July 10, 2007, 06:14:58 AM »
Signed, sealed and delivered. Enjoy!
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Offline Flux Capacitor

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Re: Charleston-class Retexturing
« Reply #13 on: July 10, 2007, 10:24:20 PM »
I apologize because I have never done any mods whatsoever for this game, so I'm pretty clueless...what does the NIF importer do?

Also, how could I get the SNS Galaxy texture maps in TGA format?

Offline Adonis

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Re: Charleston-class Retexturing
« Reply #14 on: July 10, 2007, 11:16:49 PM »
I apologize because I have never done any mods whatsoever for this game, so I'm pretty clueless...what does the NIF importer do?

Also, how could I get the SNS Galaxy texture maps in TGA format?

The nif importer imports a nif to milkshape. The SNS Galaxy's textures come as tga's by default.
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Offline Flux Capacitor

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Re: Charleston-class Retexturing
« Reply #15 on: December 24, 2008, 11:08:21 PM »
Hey guys, I just reloaded some ships I hadn't tried in a while and found the Charleston again. I was never able to finish the retexturing I had planned but I'd like to get back at it. Problem is, even after having the .nif files converted to .tga, I can't just toss the .tgas back into the ship's folder after deleting the nifs. Apparently the model will only register the nif's as texture. Is there any way I can get it to recognize the tgas like just about every other ship does?

Offline Kirk

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Re: Charleston-class Retexturing
« Reply #16 on: December 24, 2008, 11:11:14 PM »
If you can, catch me on WLM, and I can re-export the nif so that it calls the tgas directly.

Offline Starforce2

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Re: Charleston-class Retexturing
« Reply #17 on: December 24, 2008, 11:40:03 PM »
http://www.battleclinic.com/docks/dock.php?id=519#519

I believe this is the SFC version of lord biles charelston. Lord Bile is still arround, not sure what his permission is, I will try and find out that for you. Be sure to bug me as I'll probably forget.
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Offline Kirk

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Re: Charleston-class Retexturing
« Reply #18 on: December 24, 2008, 11:42:14 PM »
Sorted.