Author Topic: Earth - Tryout  (Read 10799 times)

Offline Rob Archer

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Re: Earth - Tryout
« Reply #60 on: November 23, 2007, 08:04:01 PM »

Also id suggest that having moving clouds on a separate layer is a waste of resources for a simple effect. It would look cool but I would just have the clouds one one layer on the texture with the earth diffuse and just have that rotating slowly.


Moving clouds needs to be done in the actual system file and is about 4 lines of code:

Code: [Select]

vVelocity = App.TGPoint3_GetModelUp()
vVelocity.Scale(0.0005)
pPlanet.SetAngularVelocity(vVelocity, App.PhysicsObjectClass.DIRECTION_WORLD_SPACE)


It is very important to note that you MUST Disable Collisions between the planet, Glow sphere, and Cloud Sphere otherwise they will all collide and you will have a real mess.

Offline uk_resistant

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Re: Earth - Tryout
« Reply #61 on: November 24, 2007, 02:44:30 PM »
ah i see.

i still think in the interest of resources though that maybe you should just have the planet as it is, with out extra layers.

or perhaps a cut down version? thats a better idea...

does look good though.

Offline cordanilus

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Re: Earth - Tryout
« Reply #62 on: November 24, 2007, 08:02:59 PM »
there's going to be 3 versions.  med and small in one package.  1024x512 and 512x256 although i may just cut the smallest one out completely since the bigger one runs on a 32mb vid card.

the next package is 2048x1024 and the largest is 4096x2048.

i still think in the interest of resources though that maybe you should just have the planet as it is, with out extra layers.

or perhaps a cut down version? thats a better idea...

I could do that, but it won't look as good ingame. :D

Offline serverandenforcer

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Re: Earth - Tryout
« Reply #63 on: November 25, 2007, 04:40:33 AM »
Hey cord, I did these renders about a month ago.  I would have posted them here, but my internet was down... for about a month... so I forgot to post them up.  I used only 3 layers for the atmosphere.  As you can see, when you get closer to the planet, it is obvious that more layers in between are needed to get a decent fade efect.  However, the result is still kind of cool.  The water color is completely black, however, the color of the atmosphere makes it blue.  So it ends up being the same color of the sky (which is kind of true to the real deal).  The first layer has the cloud textures too.  The other two layers are for the atmospheric fuz that you would get.  If I could, I would get them a smudge closer, and maybe with about 6 more layers in between to get a better opacity fade from blue to black.

Offline Commander_One

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Re: Earth - Tryout
« Reply #64 on: December 15, 2007, 03:21:35 AM »
Looks stunning to say the least...Excellent work  cordanilus!! :spartasanta:

Offline cordanilus

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Re: Earth - Tryout
« Reply #65 on: December 08, 2009, 06:09:12 PM »
Holy smokes, it's been a while with this one.

I've been toying around with the NIF - NiAlphaProperty and I've reached an amazing situation.  I've discovered that this change allows the clouds to show better then previously.  You'll have to look at the older pictures to see what it looked like before.  Below is the newest screenshot of the Earth I'm working on.

Offline DJ Curtis

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Re: Earth - Tryout
« Reply #66 on: December 08, 2009, 06:10:14 PM »
That's gorgeous man.  Awesome.

Offline Bren

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Re: Earth - Tryout
« Reply #67 on: December 08, 2009, 06:31:18 PM »
2 years later... :D
"The sky calls to us, if we do not destroy ourselves, we will, one day, venture to the stars." - Carl Sagan

Klingon Academy now works on XP/Vista/Win 7 thanks to one dude's patches, click here for details. I highly recommend it!

Offline Bones

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Re: Earth - Tryout
« Reply #68 on: December 09, 2009, 01:27:21 AM »
Holy smokes, it's been a while with this one.

I've been toying around with the NIF - NiAlphaProperty and I've reached an amazing situation.  I've discovered that this change allows the clouds to show better then previously.  You'll have to look at the older pictures to see what it looked like before.  Below is the newest screenshot of the Earth I'm working on.

Well look at this :D someones tryin to steal MotM title  :funny hey Cord ! glad you got back with this one ;)
cookie btw. she's gorgeous

Offline Lionus

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Re: Earth - Tryout
« Reply #69 on: December 09, 2009, 08:15:05 AM »
I think I can see my home there!  :eek

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My love
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I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
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His star trek
Will go on forever.
But tell him
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Offline CptBenSisko

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Re: Earth - Tryout
« Reply #70 on: December 09, 2009, 10:50:47 AM »
I think I can see my home there!  :eek

Firing cookiepedos.

you live in the ocean?? LOL j/p

Offline cordanilus

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Re: Earth - Tryout
« Reply #71 on: December 09, 2009, 01:09:26 PM »
I have added 4 Drydocks, 1 Starbase (standard) and 3 fed ships (standard).  I'll upload another pic later.  For now, just a few more things to adjust...then update all the testers.

Offline Lionus

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Re: Earth - Tryout
« Reply #72 on: December 09, 2009, 02:39:07 PM »
I think I can see my home there!  :eek

Firing cookiepedos.

you live in the ocean?? LOL j/p

nah, around 1 or 2 o'clock in that pic.. that'd be Finland.
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline eclipse74569

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Re: Earth - Tryout
« Reply #73 on: December 09, 2009, 05:10:57 PM »
Yum!  All I have to say :D
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Aramus

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Re: Earth - Tryout
« Reply #74 on: December 10, 2009, 05:51:46 PM »
that looks amazing. good job

Offline cordanilus

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Re: Earth - Tryout
« Reply #75 on: December 10, 2009, 08:39:25 PM »
Sweet, I just figured out a way to add my earth set to the warp list, without out having to write it in LoadNanoFX.py.  Now, once you load up QB...my system is already there.  Even before you make a custom game. :D

Offline MarkyD

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Re: Earth - Tryout
« Reply #76 on: December 10, 2009, 08:52:17 PM »
Nicely done Cord mate.