Author Topic: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)  (Read 16415 times)

Offline Shadowknight1

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #60 on: April 22, 2008, 11:57:23 PM »
Hmm...the spot lights seem a bit odd to me, but that may just be because I'm used to the A.  And is it the render that makes it look so dark grey?  It looks great, just seems a bit strange.  But then, I'm used to the A, and I'm colorblind. lol

Also...what's that black spot on the front of the neck?  :?

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Offline WillDecker

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #61 on: April 23, 2008, 12:53:13 AM »
Hmm...the spot lights seem a bit odd to me, but that may just be because I'm used to the A.  And is it the render that makes it look so dark grey?  It looks great, just seems a bit strange.  But then, I'm used to the A, and I'm colorblind. lol

Also...what's that black spot on the front of the neck?  :?

It's the lighting I did for the rendering. The black spot is just a shadow :)

Offline Shadowknight1

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #62 on: April 23, 2008, 12:58:07 AM »
Ohhh, okay.  Whew! :P

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Offline WillDecker

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #63 on: April 23, 2008, 01:04:42 AM »
Ohhh, okay.  Whew! :P

The model is as white as the actual model, when I do my test renderings I like using lighting to see how it would look in contrast to the studio model to see if the look comes close to what the Enterprise looked like on screen. As for her color I looked at what I could find which consists of the TWOK Enterprise toy, Shots from the 1st movie, Cloudster, and the Star Trek Experience Enterprise. the non white markings are a blue color, but it just appears grey during renders.

Offline Bones

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #64 on: April 23, 2008, 03:39:22 AM »
Ohhh, okay.  Whew! :P

The model is as white as the actual model, when I do my test renderings I like using lighting to see how it would look in contrast to the studio model to see if the look comes close to what the Enterprise looked like on screen. As for her color I looked at what I could find which consists of the TWOK Enterprise toy, Shots from the 1st movie, Cloudster, and the Star Trek Experience Enterprise. the non white markings are a blue color, but it just appears grey during renders.

Great work on this one :D I really like your arboretum ceiling also impulse dome looks great :D one thing that is wrong is those non white details color, it should be pale green instead of blue.
Everything else looks great keep it up ;)

Offline WillDecker

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #65 on: April 23, 2008, 10:52:53 AM »
Ohhh, okay.  Whew! :P

The model is as white as the actual model, when I do my test renderings I like using lighting to see how it would look in contrast to the studio model to see if the look comes close to what the Enterprise looked like on screen. As for her color I looked at what I could find which consists of the TWOK Enterprise toy, Shots from the 1st movie, Cloudster, and the Star Trek Experience Enterprise. the non white markings are a blue color, but it just appears grey during renders.

Great work on this one :D I really like your arboretum ceiling also impulse dome looks great :D one thing that is wrong is those non white details color, it should be pale green instead of blue.
Everything else looks great keep it up ;)

I actually made alternate versions with the pale green, the bluish (Main one), and a couple of others that can be used to make variations.

Offline Bones

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #66 on: April 23, 2008, 11:04:56 AM »
the bottom one is the best in my opinion :D were those three lines on shuttle bay floor yellow ???

Offline Shadowknight1

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #67 on: April 23, 2008, 11:15:09 AM »
Yes they were Bones. :P

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Offline WillDecker

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #68 on: April 23, 2008, 11:41:13 AM »
The Bottom one is the primary texture used for the model. I thought it was the closest to the look I was trying for. The second to last one I made looking at the TWOK Enterprise.

Offline WillDecker

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #69 on: June 13, 2008, 01:57:29 PM »
I finally got some ingame shots of the latest updates to the Enterprise.

Offline Technerd89

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #70 on: June 13, 2008, 02:00:16 PM »
there seems to be a difference in specular lighting on the left nacelle registry, screenshot 2

Offline Bones

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #71 on: June 13, 2008, 05:54:16 PM »
there seems to be a difference in specular lighting on the left nacelle registry, screenshot 2
that's not a texture foult but models foult, dunno why but it has something to do with regs placement - same happened when I've made ID maps for saucer/hull/torp bay and nacelles for this model. I bet it has something to do with smoothing as these parts are no longer one part but two or three separate groups.

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #72 on: June 14, 2008, 05:22:49 AM »
Gorgeous retexture tho, its the closest i have seen to the TMP version i have seen yet, no offence bones lol.

Offline Bones

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #73 on: June 14, 2008, 07:54:59 AM »
LOL non taken, I also think this one is closer to TMP than my :D

Offline Shadowknight1

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #74 on: June 15, 2008, 01:39:51 AM »
Beautiful, but the registry lights seem a bit...odd.  I don't know why.

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Offline Centurus

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #75 on: June 16, 2008, 04:57:18 AM »
there seems to be a difference in specular lighting on the left nacelle registry, screenshot 2
that's not a texture foult but models foult, dunno why but it has something to do with regs placement - same happened when I've made ID maps for saucer/hull/torp bay and nacelles for this model. I bet it has something to do with smoothing as these parts are no longer one part but two or three separate groups.

More than likely it's the way it's mapped.  That would be my guess.

Offline Centurus

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #76 on: June 16, 2008, 04:58:10 AM »
I finally got some ingame shots of the latest updates to the Enterprise.

These are goregous!!!!  Why must you torture me so?   :D

admiral homer

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #77 on: June 16, 2008, 06:57:09 AM »
Think i know why the lights look a bit off, do u meen they have a green tinge to them. This is due to the colour depth in game beeing set to low.

Offline Shadowknight1

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #78 on: June 16, 2008, 11:43:23 PM »
I mean that the saucer lights just don't seem right as far as hull coverage go...I could be wrong of course.

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admiral homer

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Re: Near Canon NCC-1701 STTMP Retexture of Khaliban FCA (My First BC Mod)
« Reply #79 on: June 17, 2008, 11:17:08 AM »
They looked like that in TMP, it wasnt untill ST3 that the Enterprise got a full lighting overhull by ILM, IMO i think the TMP lighting was better, the coverage of the lights looked correct were as the lighting in ST3 was a bit overkill.
I think this retexture would go very well with Baz's TMP interiors