Thanks Jimmy.
I've got an update, but I wasn't able to post it before leaving the city. I'll be home tomorrow, at which time I'll post some pix. Basically, I've just finished up the loose ends of the first round of texturing. I fixed some reversed registries, finished the spine, changed the deflector color, and did the insides of the nacelle pylons. I also added the starfleet emblem at the bottom of the ship. So as of right now, the whole project is probably in the area of 60% complete.
As far as the deflector color goes, I changed it to a crimson color for both the deflector dish and the deflector housing. I found a screencap from Best of Both Worlds that clearly shows, in direct clean light, that on televesion, the dish appeared red, not copper. I also found that the ships alternating panels have a very slight green hue, so I've added that as well. It looks really sharp if you ask me. I also added a ribbing texture to the phaser arrays.
My next step is to begin working on the ship's cobra head. I've got the shape already cut out on the bottom of the saucer, so building and texturing the top part of it will be the bulk of the work. In addition, I'll probably end up re-mapping a bunch of textures in those areas, but that shouldn't be a big problem. As I've said before, this ship will have saucer seperation, it just wouldn't be complete without it. IMO, it's worth waiting for. I'll have someone in the know brief me on how to use FTech to do so.
As far as a BC release date goes for this mod, my goal is for summer 2008, though it might be earlier.