Author Topic: DJ Galaxy Class Now Available @ BCFiles  (Read 97182 times)

Offline Bones

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #520 on: February 24, 2008, 03:48:58 PM »
Congratulations DJ :D ! Glad to see this beauty fully operational in game :D now... may I relieve you from command of that ship and sit on the capts. chair ? :lol: can't wait to get my hands on it :D

Offline rengers

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #521 on: February 24, 2008, 03:53:40 PM »
 :dance  :dance :dance
 
I can't wait to blow up some bugships with that one :D.
Awsome work, and definatly cookie worthy!
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955)

intrepid90

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #522 on: February 24, 2008, 04:03:08 PM »
*lock and load*
*fires cookie*
fine looks great so far...nice developments last days...

Offline Darkthorne

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #523 on: February 24, 2008, 04:13:20 PM »
*says nothing just drools on the keyboard*

Awsome work DJ
"The path of the righteous man is beset on all sides by the inequities of the selfish and the tyranny of evil men. Blessed is he who, in the name of charity and good will, shepherds the weak through the valley of the darkness. For he is truly his brother's keeper and the finder of lost children. And I will strike down upon thee with great vengeance and furious anger those who attempt to poison and destroy my brothers. And you will know I am the Lord when I lay my vengeance upon thee."
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Offline DJ Curtis

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #524 on: February 24, 2008, 04:19:56 PM »
As far as the HP goes, I've made her the fortress that a Galaxy Class starship should be.  It's balanced against KM, but perhaps a bit stronger than previous versions.  I've always felt that Galaxy Class ships have been underestimated in terms of their capabilities.

This ship can fire 10 photon torpedoes simultaneously, and it's phaser coverage is complete.

Offline Aeries

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #525 on: February 24, 2008, 04:26:32 PM »
That's excellent news, dude. I always felt the Galaxy was a lot weaker in KM than she was meant to be... just never felt right that the mighty galaxy class was little more than... I think this is your quote... a "lumbering oaf?" Lol.

-Aeries.

Offline eclipse74569

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #526 on: February 24, 2008, 04:44:38 PM »
Dude, seriously, you really need to slow down on the awesomeness I about died looking at the sheer beauty of that ship...she's a little too sexy :P
Humankind cannot gain anything without first giving something in return, to obtain, something of equal value must be lost.  That is alchemy's first law of equivalent exchange.  In those days we really believed that to be the world's one and only truth~Alphonse Elric

Offline Rat Boy

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #527 on: February 24, 2008, 04:45:53 PM »
Funny, I was just editing a scene involving saucer separation.
Writer, Star Trek: Yorktown - A saga of the 23rd Century

Coming soon, I hope

FURNACE

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #528 on: February 24, 2008, 04:47:50 PM »
I hearby volentier myself as KM beta tester !!!.  Can anyone blame me lol.

All I can say DJ is SWEET.!!!

Offline JimmyB76

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #529 on: February 24, 2008, 06:30:59 PM »
outstanding DJ!!!
truly amazing work!!
thank you! :D

Offline Mustang

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #530 on: February 25, 2008, 10:36:15 AM »
Holy God. That is a freaking sweet ship, DJ. Looking forward to it.

Offline Bigkap

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #531 on: February 26, 2008, 12:47:50 AM »
"Commander, when this is over I owe you a cookie"  :P Outstanding work DJ!

Offline ACES_HIGH

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #532 on: February 26, 2008, 01:20:37 PM »
awesomeness, pure and unadulterated awesomeness, once again DJ you rock. have a cookie

Offline DJ Curtis

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #533 on: February 26, 2008, 08:54:08 PM »
Well, I honestly thought it would take me until summertime to get the Galaxy released for BC.  I'm quickly finding out that it just isn't going to be that long.  Not even close.  DO NOT quote me on this, but I'm pretty sure it will be a March release.

The Venture is in game and fully functional.  The MVAM is awesome, and really adds to the ship.  I've managed to find a balance where separating the saucer really does boost your chances of survival.  I've done this by adding the hidden torpedo launcher to the saucer undercut, and increasing the maneuverability of the drive section in separated flight mode.  Overall, it works out really well.

The Galaxy is an offensive monster if you want it to be.  With the Venture, because of the extra two phaser mounts, the dorsal phaser coverage is exceptional.  They really make a big difference.  As per the ST:TNG Technical Manual, I've made the main saucer phaser arrays more powerful, and lowered the strengths of the other phaser arrays accordingly.  Basically, the really short arrays are less powerful.

I've also tried to make its torpedo capability much more true to the show.  This has been a bit of a trade-off, because since there are now ten HP's for each the for and aft launcher, if your torpedo launchers get damaged, it's a lot of work to repair them all.  That being said, I think that's fairly realistic.

The ship moves like I think most people would expect.  You should really be able to feel the size.  It's not sluggish, but it's a good thing the phaser coverage is good, because you're not going to be keeping up with bugships and birds of prey.  I've also compensated for this by ensuring that the torpedoes track accurately.

As of now, the venture, as I said,  is fully functional.  I've made icons for all the ship's components, however I've been having some trouble with the weapon arc display.  I've been using the Tactical Display Editor, but there seems to be some kind of error, because when I select an icon for some of the phaser HP's, they don't show up, and it seems to foul up the HP.

Anyhow, that's what's going on with things right now.

Offline Aeries

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #534 on: February 26, 2008, 10:11:49 PM »
I'm totally excited. 'Nuff said.  :arms:

Offline 1701-E

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #535 on: February 26, 2008, 10:21:26 PM »
Awesome news DJ, shame that the tactical icons are messing up on you though.

Offline Shinzon

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #536 on: February 26, 2008, 11:02:38 PM »
wow, march?? i feel all giddy inside...

Offline Shadowknight1

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #537 on: February 26, 2008, 11:58:44 PM »
Darn it DJ, I'm gonna have to re-install MVAM now.  :P

To Boldly Go...Again.

Offline DJ Curtis

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #538 on: February 27, 2008, 12:13:11 AM »
Speaking of which...

Offline Nebula

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Re: DJ Galaxy Class (2395 refit pix Feb. 14th)
« Reply #539 on: February 27, 2008, 01:05:32 AM »
AHHH awesome though I have one little nitpick on the bridge section.... lol
Canon is what people argue exists on ships that don't exist.