Author Topic: B'rel Class WIP  (Read 13744 times)

Picard_1

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Re: B'rel Class WIP
« Reply #40 on: March 04, 2008, 05:42:36 AM »
The B'Rel for BC was in need of a revamp. Once you get the textures fined tuned
it'll be an ace model. Keep up the good work!

Offline lint

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Re: B'rel Class WIP
« Reply #41 on: March 10, 2008, 04:38:20 AM »
wow, where do i begin,
Its been awhile since i have updated this thread but i can promise you all its not due to lazyness, Its quite the opposite actually!
I think you all know my track record with textures (if you can call them that  :lol:) so i have put all my effort and ability into the B'rel and K'vort, Not just because they are my fav klingon ships (possibly fav ships altogether), i think the over all design is something unique,
So i am putting the most effort into these ships than any other ship i have ever done, no rush jobs this time,
Usually i would have finished the ship by now if i was doing my usual thing but im sticking to the tedious detailed texture way :D, Anyway!, lets get to the ship!,

I have decided to complete the k'vort first, primarily because it will take me awhile longer to do the B'rel because of the ftech and plus i want to release the B'rel with a couple different HP's, Which im planning to be a ST:6 Bird of Prey, A "Way of the Warrior" Bird of Prey, which was shown firing an aft torpedo, A typical TNG B'rel, and i want todo a ST:3 BoP, with weaker Hp's and i might even chuck a "H.M.S Bounty" on her in bright red paint ;).

So here is what i have so far for the k'vort,
The textures are about 40-50% done, she is actually a fair bit darker in game, the speculars in max lighten her up abit.
And there is also a couple minor model adjustments i want to fix before release,
Anyway, Here she is..

Offline FekLeyr Targ

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Re: B'rel Class WIP
« Reply #42 on: March 10, 2008, 08:17:48 AM »
Looks cool.
TaH pagh, Tah be.

Offline Aeries

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Re: B'rel Class WIP
« Reply #43 on: March 10, 2008, 05:35:01 PM »
As I said once already on MSN... this is stunning work, Lint. You are no longer allowed to diss your own work. :) this K'vort is most certainly on my favorites list now.

~Aeries.

Offline WileyCoyote

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Re: B'rel Class WIP
« Reply #44 on: March 10, 2008, 07:31:17 PM »
Very, very nice! :D
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline Dawg81

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Re: B'rel Class WIP
« Reply #45 on: March 11, 2008, 08:46:29 AM »
indeed it is. I think we can say u are now one of the top klingon ship builders in BCC. Have a Dawg cookie

Offline cordanilus

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Re: B'rel Class WIP
« Reply #46 on: March 11, 2008, 12:22:06 PM »
Looks awesome! :D

Offline moed

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Re: B'rel Class WIP
« Reply #47 on: March 11, 2008, 02:58:35 PM »
Great work!


executioner_de

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Re: B'rel Class WIP
« Reply #48 on: March 11, 2008, 03:31:11 PM »
indeed it is. I think we can say u are now one of the top klingon ship builders in BCC. Have a Dawg cookie


Cough Cough

Offline Dawg81

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Re: B'rel Class WIP
« Reply #49 on: March 11, 2008, 09:00:34 PM »
indeed it is. I think we can say u are now one of the top klingon ship builders in BCC. Have a Dawg cookie


Cough Cough
i said ONE of the top klingon ship builders i didnt forget u and your canon fleet though we havent seen them with textures yet so...

Offline lint

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Re: B'rel Class WIP
« Reply #50 on: March 17, 2008, 06:13:40 PM »
Alright,
Im happy to report the texturing and mapping is more or less complete,
All thats left is adding the Insignia.
With any luck the K'vort "MIGHT" be released later on today. (But i would'nt hold my breath)
The Next stage will be Implementing Ftech for the wings, I have decided that the wings will be raised in green/yellow alert or when entering/traveling in warp and will be Lowered when coming out of warp (If your in Red alert),

That will be done today as some point, (when limey gets home from celebrating St Patricks day),
I have also decided to give the impulse engine animated textures,
I want to replicate the BOP's impulse engine from ST: 3 and 4, which showed it having a soft random flicker and flare in certain spots, its difficult to explain, but if you have seen either of those movies and payed attention you will know what i mean  :lol:.
Here are some pics of both the Models, In the "Cruise" Mode and "Battle" configuration.
Enjoy!.

Offline cpthooker

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Re: B'rel Class WIP
« Reply #51 on: March 17, 2008, 06:49:16 PM »
very nice well done

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intrepid90

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Re: B'rel Class WIP
« Reply #52 on: March 17, 2008, 07:03:32 PM »
delicious, high quality work, as we are used to ;)

Offline Shinzon

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Re: B'rel Class WIP
« Reply #53 on: March 17, 2008, 07:18:40 PM »
excellent texturing job

Offline lint

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Re: B'rel Class WIP
« Reply #54 on: March 17, 2008, 07:50:47 PM »
Thanks guys,
I CAN actually texture when i dont rush it, hehe

Offline Shadowknight1

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Re: B'rel Class WIP
« Reply #55 on: March 18, 2008, 12:29:18 AM »
That's a pretty vicious looking bird, but question.  What's the difference between the B'rel and the K'vort?

To Boldly Go...Again.

Offline Aeries

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Re: B'rel Class WIP
« Reply #56 on: March 18, 2008, 12:42:07 AM »
I can answer this. Spoke to lint myself regarding the same thing.

K'vort: bigger, stronger, meaner, FIXED wings.

B'rel: smaller, weaker, older, moving wings.

That's pretty much the difference as I understand it.

Offline Shadowknight1

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Re: B'rel Class WIP
« Reply #57 on: March 18, 2008, 12:52:01 AM »
Ahhh, thanks Aeries.  I think I'd prefer the B'rel myself....good thing that when I finally get around to downloading KM it has Ftech so I can enjoy the moving wings.

To Boldly Go...Again.

Offline lint

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Re: B'rel Class WIP
« Reply #58 on: March 21, 2008, 01:14:32 PM »
ok guys!.
implementing Ftech has been a nightmare...but its done!
all i need todo now is HP it, so im putting out the call for a few beta testers with km 1.0 installed to test her out for me!
Leave a message and ill be in contact soon  :D

Offline JimmyB76

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Re: B'rel Class WIP
« Reply #59 on: March 21, 2008, 01:40:41 PM »
awesome!