Author Topic: Excelsior WIP  (Read 16067 times)

Offline lint

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Re: Excelsior WIP
« Reply #60 on: January 02, 2008, 11:30:51 AM »
another little update, Registries are almost done, just need to do the nacelles and sides of the hull.

Offline Adonis

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Re: Excelsior WIP
« Reply #61 on: January 02, 2008, 11:39:31 AM »
She's becomming more and more gorgeous! :)

And wrong too I must add.
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Offline Aeries

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Re: Excelsior WIP
« Reply #62 on: January 02, 2008, 11:43:38 AM »
*drools all over*

Offline Jb06

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Re: Excelsior WIP
« Reply #63 on: January 02, 2008, 11:54:10 AM »
She's becomming more and more gorgeous! :)

And wrong too I must add.

Well instead of saying meh its wrong, tell lint what's wrong and then he can fix it. Just sayin that doesnt help. No offence if you're not gonna help, don't input.

~Jb06

JLS

Offline Voyager16

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Re: Excelsior WIP
« Reply #64 on: January 02, 2008, 12:07:49 PM »
yes, a beautifull Excelsior!!   Bc is improving every day! :O

Keep up the work mate, I admire your previous work. :P

Offline Firestar

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Re: Excelsior WIP
« Reply #65 on: January 02, 2008, 12:17:20 PM »
Gorgeous BUT its not my sort of Excelisor. I like the Refit Version More

FireFox- Built Like A

Offline Adonis

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Re: Excelsior WIP
« Reply #66 on: January 02, 2008, 12:51:40 PM »
She's becomming more and more gorgeous! :)

And wrong too I must add.

Well instead of saying meh its wrong, tell lint what's wrong and then he can fix it. Just sayin that doesnt help. No offence if you're not gonna help, don't input.

~Jb06

JLS

TBH, the best help I could give him is first to get the poly count down below 12k. We could talk about where he go it wrong with details after that.
Easy is the path to wisdom for those not blinded by themselves.


AndrewJ

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Re: Excelsior WIP
« Reply #67 on: January 02, 2008, 12:55:15 PM »
She's becomming more and more gorgeous! :)

And wrong too I must add.

Well instead of saying meh its wrong, tell lint what's wrong and then he can fix it. Just sayin that doesnt help. No offence if you're not gonna help, don't input.

~Jb06

JLS

TBH, the best help I could give him is first to get the poly count down below 12k. We could talk about where he go it wrong with details after that.

The model is amazing.

Offline DJ Curtis

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Re: Excelsior WIP
« Reply #68 on: January 02, 2008, 01:06:42 PM »
it's a good model, but the deflector definitely needs work.  it's just not quite right.  The engine placement looks much better now.

Jay Crimson

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Re: Excelsior WIP
« Reply #69 on: January 02, 2008, 02:48:04 PM »
Maybe the deflector sits too deep, I don't know for sure on that though. I like the high-polyness however, the model looks fine also. While I'm handicapped myself, I hate seeing design furniture being altered for the handicapped. :P In similar fashion I hate seeing high-poly models becomming more angular to suit a larger range of PC's. Sometimes high-poly is exactly that, for looks' sake.

Offline Aeries

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Re: Excelsior WIP
« Reply #70 on: January 02, 2008, 09:50:04 PM »
Maybe the deflector sits too deep, I don't know for sure on that though. I like the high-polyness however, the model looks fine also. While I'm handicapped myself, I hate seeing design furniture being altered for the handicapped. :P In similar fashion I hate seeing high-poly models becomming more angular to suit a larger range of PC's. Sometimes high-poly is exactly that, for looks' sake.


You've got my thoughts pinned, pretty much. Yup yup.

Offline lint

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Re: Excelsior WIP
« Reply #71 on: January 03, 2008, 08:26:05 AM »
An in game shot for everyone, so you know what to expect,
I have also been thinking about releasing this baby as a duo, One without transwarp and one with transwarp,
kind of like the version that DID work,  :lol:,
What does everyone think?

AndrewJ

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Re: Excelsior WIP
« Reply #72 on: January 03, 2008, 08:54:12 AM »
Sounds wicked :D

Offline Darkthunder

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Re: Excelsior WIP
« Reply #73 on: January 03, 2008, 09:19:53 AM »
Ewww.... no AA :P
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Offline lint

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Re: Excelsior WIP
« Reply #74 on: January 03, 2008, 09:23:55 AM »
yeah, she will surely look better on other rigs, haha

Offline Shino Tenshi

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Re: Excelsior WIP
« Reply #75 on: January 03, 2008, 09:47:04 AM »
hehe and I hope you'll add detail to the textures. ;)

Jay Crimson

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Re: Excelsior WIP
« Reply #76 on: January 03, 2008, 10:50:16 AM »
Hrmm is that ingame screenshot cropped? It seems short and stretched downwards suddenly. I love how it looks either way. Should we only expect the TMP version or will you feature a minor change adding the few details which certify it as TNG?

Offline lint

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Re: Excelsior WIP
« Reply #77 on: January 03, 2008, 12:17:55 PM »
yeah, its cropped, haha,
Not to sure about other versions of her yet, i wanna get to the non-fed designs.
Just a heads up, The Excelsior V 1.0 will be available in a day or so, Just needs to be hard pointed and she is ready to go :)

Offline DJ Curtis

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Re: Excelsior WIP
« Reply #78 on: January 03, 2008, 12:23:21 PM »
i don't want to put a downer on anything, honestly i don't, but i've gotta ask... textures?

Offline Darkthunder

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Re: Excelsior WIP
« Reply #79 on: January 03, 2008, 02:53:44 PM »
hehe and I hope you'll add detail to the textures. ;)

Have to agree with you on that one, and with DJ as well. Right now, as far as I can see it's mostly solid colors you've used for various parts of the ship. Can't see much "texturing" done to it tbh.
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