Well, I would have to model in those components. A big portion of the ship is made into one piece. The engines, impulse, saucer, engineering are all 1 model. The only seperate objects are the phasers. I prefer to try to make the ship as 1 model, if I can that is. So, modelling in those components would require me to adjust the main mesh and remap the ship.
I'll think about it anyway.

Unless I start from scratch again, more practice anyway. lol
The phaser banks do look kinda large, but that ship is small...hence the large windows. I assume it's the length of the defiant but I don't know for sure, maybe a tad smaller.
Looks like people want smaller Phaser TMP Balls (Almost sounds nasty, lol) for the Suez Class. I'm assuming it's the Suez class since the original pics are labelled as Suez and the Reg's on the ship in the pics are USS Charleston. I figure she's a frigate or a small support craft.
This is my first contribution to "Starforce Productions". I liked the design so I decided to make the ship from scratch.

Bones is going to take over for the TMP textures so I'll supply him with whatever he needs.
I'll consider those other parts, I may model them as seperate parts and just slap them onto the hull and see if they damage normally in BC. Too many parts tend to bring out that damage bug. Should be alright though. Maybe I just need more convincing, he he.