Author Topic: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A UPDATED!  (Read 12646 times)

Offline Shadowknight1

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #60 on: April 04, 2008, 11:42:10 AM »
Thanks!  To be honest, without feedback from you guys, I don't think I'd have gotten this far, and especially thanks to Dr_McCoy1701A for his help with the saucer and so forth.

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Offline Aeries

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #61 on: April 04, 2008, 11:44:38 AM »
Well, you're in the right place for this sorta thing.  8)

Offline rengers

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #62 on: April 04, 2008, 11:47:54 AM »
The new Impulse colors looks perfect now, nice work so far :D
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955)

Offline Bones

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #63 on: April 04, 2008, 11:49:21 AM »
Right :D cookie for first mod efforts :D

Offline Shadowknight1

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #64 on: April 04, 2008, 11:57:49 AM »
Thanks guys!  I'm gonna get fat on these cookies... lol

Now comes the fun part of waiting on Dr_McCoy1701A to fix that dorsal glow. ;) LOL

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Offline Bones

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #65 on: April 04, 2008, 12:23:52 PM »
Here's what I've managed to do with dorsal registry spotlight :D take a look...
btw. check your mail Shadowknight, I sent you fixed glows ;)

Offline Shadowknight1

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #66 on: April 04, 2008, 12:44:31 PM »
And here's an ingame shot. ;)

Everyone, Dr_McCoy1701A gets a cookie for this, good job!


EDIT: There are a couple of other textures being worked on, namely the secondary hull.  When it's all said and done, I'll make a new video, then start packing the files up.

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Offline Shadowknight1

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #67 on: April 22, 2008, 11:17:03 PM »
Well, no real update, still waiting on the secondary hull from Bones...I really need to look into photoshop or something. :P  In the meantime, I made a few pics with the textures as they currently stand, mostly in movie or movie-inspired poses, eg. the Ent & Excel pic has no planet or star and the Enterprise was never shown returning to space dock with the battle scars from the dogfight with Chang.

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Offline Aeries

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #68 on: April 22, 2008, 11:31:25 PM »
nice pics. :)

Offline WillDecker

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #69 on: April 23, 2008, 01:07:53 AM »
Very nice indeed. Keep it up, I can't wait to see more  :D

Offline Bones

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #70 on: April 23, 2008, 03:43:40 AM »
Ah yes I'm working on that sec hull, I think I'll try to rescale red nav lights above shuttle bay as they're way too big

Offline Shadowknight1

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #71 on: April 23, 2008, 09:21:21 AM »
Sounds good to me Bones.  I'll try and wait patiently. :P

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Offline Dawg81

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #72 on: April 23, 2008, 10:56:47 AM »
wow im digging those warp streaks

Offline Shadowknight1

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Re: Khaliban Enterprise-A retexture...aka my 1st mod ever w/ Dr_McCoy1701A
« Reply #73 on: April 23, 2008, 11:25:06 AM »
Thanks, I'm fond of it myself.  Though it's not 100% canon to that particular shot in ST6...to do that, I'd have to put a warp engine inside the engineering hull. :P  So I made do with what I had and recreated my personal favorite warp flyby in ST6.  Or any of the first 6 for that matter.

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Offline Shadowknight1

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Okay, still waiting on secondary hull/deflector prong textures, but beyond that, the Enterprise is more or less ready.  As far as HP goes, she's pretty much the same, but no longer has the aft torpedo launcher, and can now fire three torpedoes each from the two forward launchers, giving a nice total of six forward torpedoes, which I believe was the same amount that Enterprise plowed into Chang's bird-of-prey.

Now.  A brand spanking new preview video, this time captured on center and done as a fake opening for a Trek show with the Ent-A.  Music from ST:TNG and sound effects from Art Asylum's refit TWOK Enterprise and BC.  Inspired by Cordanilus's Ent-D preview video.

Link on YouTube:


Link on Veoh: http://www.veoh.com/videos/v8545342RgNyp6PY

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Offline Shadowknight1

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Update, as in, I am submitting the file to BCFiles as I type this.  I do want to note that there was one other update since the video and the last pics, thanks to Dr_McCoy1701A, the hull lines on the secondary hull are lighter.  I declare this a good place for a Version 1.0!  Thanks to everyone for all your help and support!  Here's a screenie of the new hull lines to wet your appetites!

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