Author Topic: New NanoFX Damage - V3 Update (02nd September)  (Read 11415 times)

Offline El

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Re: New NanoFX Damage Textures
« Reply #60 on: May 11, 2008, 07:38:56 AM »
Excellent, you could probably make them slightly more frayed, so visible from a greater distance.

Offline CJLarkin

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Re: New NanoFX Damage Textures
« Reply #61 on: May 11, 2008, 08:14:51 AM »
Yet another update. I tried to make this a bit more frayed, but i'm not sure how to judge. So, what do you think? (be honest please!)
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Offline El

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Re: New NanoFX Damage Textures
« Reply #62 on: May 11, 2008, 12:06:52 PM »
Its hard to tell from that pic, a saucer section shot would be better. Looks good though.

Offline CJLarkin

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Re: New NanoFX Damage Textures
« Reply #63 on: May 11, 2008, 12:10:51 PM »
Well, I released the second version already. It's a little early, but at least you can see for yourself what everything looks like.

http://bridgecommander.filefront.com/file/Chris_Larkins_New_NanoFX2_Damage_Textures;90067

Version 3 is to be in production soon.
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Offline CJLarkin

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Re: New NanoFX Damage - V3 Update (13th August)
« Reply #64 on: August 13, 2008, 06:34:03 AM »
Bump.
Thought i'd give you an update to version 3.

I've reworked the "Burnt-out" textures so far. Here's what I have:
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Offline Villain

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Re: New NanoFX Damage - V3 Update (13th August)
« Reply #65 on: August 13, 2008, 07:47:06 AM »
I like it! Very appealing. Would look perfect on a battered Curry Class. :P


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Offline CJLarkin

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Re: New NanoFX Damage - V3 Update (13th August)
« Reply #66 on: August 13, 2008, 12:29:14 PM »
Thanks very much :) I'll post some more screenshots up soon, once I have completed a few tweaks.
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Offline Technerd89

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Re: New NanoFX Damage - V3 Update (13th August)
« Reply #67 on: August 13, 2008, 12:37:28 PM »
gotta love that planet bug in the background. nice work on the textures.

intrepid90

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Re: New NanoFX Damage - V3 Update (13th August)
« Reply #68 on: August 13, 2008, 02:21:41 PM »
haha yeah...beteigeuze...^^
it looks very nice, but dont get me wrong, I'm more the fan of JB's Damage FX, just a personal opinion.
yours looks fine but too...inconspicuously IMO..
anyway keep the great work up ;)

Offline CJLarkin

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Re: New NanoFX Damage - V3 Update (02nd September)
« Reply #69 on: September 02, 2008, 05:22:11 PM »
Another shot of them (as featured in the Screenshots thread). Suggestions?
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Offline Kirk

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Re: New NanoFX Damage - V3 Update (02nd September)
« Reply #70 on: September 02, 2008, 06:15:59 PM »
Deeper wounds would better display the new damages.

Offline Dalek

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Re: New NanoFX Damage - V3 Update (02nd September)
« Reply #71 on: September 03, 2008, 03:52:09 AM »
IT sorta looks like FLuxCapacitors Damage textures.
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Offline CJLarkin

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Re: New NanoFX Damage - V3 Update (02nd September)
« Reply #72 on: September 03, 2008, 11:10:09 AM »
That's the idea :). Well, sort of. I want them to be as "realistic" as possible. Seeing as Flux's are "realistic", you can see how these would be similar.

Oh. and kirkywirky, i'll get to work on another screenshot, and i'll include one with a deeper cut. Sorry DJ, it seems people love damaging your beauties!
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Offline Aeries

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Re: New NanoFX Damage - V3 Update (02nd September)
« Reply #73 on: September 04, 2008, 12:17:26 AM »
Kirkywirky

Aaayyyyeeeee.  :arms: watch where ye tread, bub.

.......
.......

Also, some deeper wounds would be splendid. For more detail. :3

Offline antagonist

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Re: New NanoFX Damage - V3 Update (02nd September)
« Reply #74 on: September 04, 2008, 01:27:16 AM »
Would it be possible to have fresh hull damage glow red at first and then gradually losing intensity until it's black/gray like in your pics code wise? That'd simulate the damage control systems kicking in really well.

Offline Kirk

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Re: New NanoFX Damage - V3 Update (02nd September)
« Reply #75 on: September 04, 2008, 01:32:54 AM »
You could do that, but then when the textures loop, they would flare up again. And no, there is no way to change the textures, they will always loop. (Unless you are willing to do some major scripting changes in NFX.)

Offline FourChan

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Re: New NanoFX Damage - V3 Update (02nd September)
« Reply #76 on: September 04, 2008, 02:10:08 AM »
Nice textures -gives cookie-

Offline CJLarkin

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Re: New NanoFX Damage - V3 Update (02nd September)
« Reply #77 on: September 04, 2008, 02:45:05 AM »
Deeper ye ak, and deeper ye get. Please note that I Still need to work on the overlay texture some more.
P.S. FourChan, cheers :)
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Offline Dalek

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Re: New NanoFX Damage - V3 Update (02nd September)
« Reply #78 on: September 04, 2008, 12:38:43 PM »
WEll, you could do the red txture animation except you make the cool parts of the damaged hull go on for what seems like forever by having loads and loads of cool damage textures.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien