Author Topic: DJ Galaxy Class Pack -- Now Available @ BCFiles  (Read 38342 times)

Offline Darkthorne

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Re: DJ Galaxy Class Expansion Pack
« Reply #120 on: June 15, 2008, 03:37:31 PM »
Nice one DJ. I always thought the BC fellas did a good job making the Dauntless' reg fit in with the other Galaxys. They fell short with the San Fransisco mind you.

That actually makes me wonder if a San Francisco should be added too just so both the galaxy's in SP would be covered
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Offline DJ Curtis

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Re: DJ Galaxy Class Expansion Pack
« Reply #121 on: June 15, 2008, 06:29:49 PM »
well, here's what I've got so far.  I decided to go with submenus.

Offline MLeo

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Re: DJ Galaxy Class Expansion Pack
« Reply #122 on: June 15, 2008, 06:33:35 PM »
Good to see people use them!


And luckily for those who do not wish to taste of it's goodness, it's not required on ships that are enabled for it!
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline Technerd89

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Re: DJ Galaxy Class Expansion Pack
« Reply #123 on: June 15, 2008, 07:33:27 PM »
submenu ftw *searches screenshot for some top secret mod DJ may have been given...* as for the san franciso, was there even a seperate ship in the stock game for it? or did it just use the dauntless

Offline DJ Curtis

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Re: DJ Galaxy Class Expansion Pack
« Reply #124 on: June 15, 2008, 07:37:57 PM »
submenu ftw *searches screenshot for some top secret mod DJ may have been given...* as for the san franciso, was there even a seperate ship in the stock game for it? or did it just use the dauntless

lol.  At best, I have open lines of communication with a few people the community owes a lot of gratitude to.

Offline DJ Curtis

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Re: DJ Galaxy Class Expansion Pack
« Reply #125 on: June 15, 2008, 09:24:29 PM »
Okay guys, here are the ships in the pack so far.  Sorry about the poor image quality, I forgot to enable my AA and AF. :oops:

The HP's are done for all the ships, and all the ships have functional saucer separation.  The pack is far from done however, because I still need to get some working tactical displays, make tactical icons, write the tgl's, and I'd like to set up shuttle launching frameworks on all of them.  I may also include a couple other ships, as well.

Galaxy, Yamato, Enterprise, and Odyssey all have identical HP's.  Venture has slightly stronger shields, has two extra phaser arrays, and also carries 18 quantum torpedoes.  Challenger has shields the same as the identical 4, but they recharge about 50% faster.  Challenger also carries 50 quantum torpedoes in addition to the standard 500 photorp loadout.  Challenger also has full-time activated saucer impulse engines, giving it a slight advantage in speed and agility.

Overall, Venture is the heaviest, but Challenger is a bit more versatile.

As for Pegasus, it doesn't compare to the others in a lot of ways, it's a lot tougher, and slightly more mobile than the others.  It's probably about 80% the overall ability of the Enterprise F.  So in other words, its a solid refit.

More to come later. :D  Enjoy the screenshots.

Offline DJ Curtis

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Re: DJ Galaxy Class Expansion Pack
« Reply #126 on: June 15, 2008, 09:24:53 PM »
...and Pegasus. :)

Offline Aeries

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Re: DJ Galaxy Class Expansion Pack
« Reply #127 on: June 15, 2008, 09:38:46 PM »
gorgeous. Wonderful stuff here, DJ. :]

Offline DJ Curtis

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Re: DJ Galaxy Class Expansion Pack
« Reply #128 on: June 15, 2008, 11:53:11 PM »
All ships now have shuttle launching capability.  Each will carry about 10 shuttles and a couple of runabouts.

Offline Aeries

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Re: DJ Galaxy Class Expansion Pack
« Reply #129 on: June 16, 2008, 12:09:24 AM »
Ooohh, runabouts? Are you making your own or will these be runabouts from KM or something of that nature?

Offline DJ Curtis

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Re: DJ Galaxy Class Expansion Pack
« Reply #130 on: June 16, 2008, 12:13:52 AM »
the ones from KM1.0  All the shuttles are from KM.

Offline Darkthunder

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Re: DJ Galaxy Class Expansion Pack
« Reply #131 on: June 16, 2008, 01:00:33 AM »
Love the look of the Pegasus deflector dish. Sort-of a mixture between the classic look of the standard Galaxy and the Enterprise-F.

You should really consider making your own Runabout at some point ;)
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Offline Jb06

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Re: DJ Galaxy Class Expansion Pack
« Reply #132 on: June 16, 2008, 04:44:16 AM »
Okay guys, here are the ships in the pack so far.  Sorry about the poor image quality, I forgot to enable my AA and AF. :oops:

The HP's are done for all the ships, and all the ships have functional saucer separation.  The pack is far from done however, because I still need to get some working tactical displays, make tactical icons, write the tgl's, and I'd like to set up shuttle launching frameworks on all of them.  I may also include a couple other ships, as well.

Galaxy, Yamato, Enterprise, and Odyssey all have identical HP's.  Venture has slightly stronger shields, has two extra phaser arrays, and also carries 18 quantum torpedoes.  Challenger has shields the same as the identical 4, but they recharge about 50% faster.  Challenger also carries 50 quantum torpedoes in addition to the standard 500 photorp loadout.  Challenger also has full-time activated saucer impulse engines, giving it a slight advantage in speed and agility.

Overall, Venture is the heaviest, but Challenger is a bit more versatile.

As for Pegasus, it doesn't compare to the others in a lot of ways, it's a lot tougher, and slightly more mobile than the others.  It's probably about 80% the overall ability of the Enterprise F.  So in other words, its a solid refit.

More to come later. :D  Enjoy the screenshots.

Nice screenies, oh and you can use my tactical display fix from the enhancements pack if you're having trouble ;)

~Jb06

admiral homer

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Re: DJ Galaxy Class Expansion Pack
« Reply #133 on: June 16, 2008, 07:02:06 AM »
Loveing it DJ that pegasus is gorgeous, the new deflector suits it. Just a quick question tho, would you ever do a new captains yatch model.

Offline DJ Curtis

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Re: DJ Galaxy Class Expansion Pack
« Reply #134 on: June 16, 2008, 10:05:07 AM »
probably not, just because it serves little useful function (Calypso had no weapons), and it would require a lot of work to redo the mesh, textures, mapping, and scripting for six ships. :)

admiral homer

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Re: DJ Galaxy Class Expansion Pack
« Reply #135 on: June 16, 2008, 10:18:43 AM »
Lol fair enough. Cant wait to try this out in game mate, especially with the runabouts, very nice  :lol:

Offline DJ Curtis

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Re: DJ Galaxy Class Expansion Pack
« Reply #136 on: June 16, 2008, 11:19:47 AM »
I think it's a pretty fun bunch of ships.  Challenger and Venture are my two favorites. :)  Venture is great because it can take a pounding, but Challenger is really nimble for its size.  Challenger is a great bugship killer with its quantum torpedoes and extra speed.

Offline Rat Boy

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Re: DJ Galaxy Class Expansion Pack
« Reply #137 on: June 16, 2008, 02:52:11 PM »
Venture has slightly stronger shields, has two extra phaser arrays, and also carries 18 quantum torpedoes.

I guess I'll have to use them sparingly.
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Offline FarShot

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Re: DJ Galaxy Class Expansion Pack
« Reply #138 on: June 17, 2008, 12:09:39 PM »
Ooh... so nice! :shock: Can't wait....  PEGASUS!

Offline laguardia528

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Re: DJ Galaxy Class Expansion Pack
« Reply #139 on: June 17, 2008, 06:49:23 PM »
Looking great. The shuttles will be a nice touch.
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