Author Topic: DJ Galaxy Class Pack -- Now Available @ BCFiles  (Read 38326 times)

Offline Judge King

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Re: DJ Galaxy Class Pack - Special Announcement
« Reply #260 on: October 13, 2008, 08:44:56 AM »
The only thing I wish from this pack is that the USS Odyssey from this pack doesn't get overwritten by the USS Odyssey from the Stargate v3 Ship Pack (downloaded and saved on external harddrive before it was deleted off BCFiles.com) like what always seemed to happen with the SNS Galaxy pack.
Maybe that can be solved by naming the files for the USS Odyssey; USS Odyssey NCC-71832?
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Offline Kirk

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Re: DJ Galaxy Class Pack - Special Announcement
« Reply #261 on: October 13, 2008, 09:08:47 AM »
As long as the longname, shipfile, and hp isn't the same as the SG Odyessey, then you will be fine.

Offline DJ Curtis

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Re: DJ Galaxy Class Pack - Special Announcement
« Reply #262 on: October 13, 2008, 10:49:31 AM »
the longname is U.S.S. Odyssey.  I was mindful to use periods between the USS as that's pretty uncommon.  There should hopefully be bo accidental overwrites.

Offline Dalek

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Re: DJ Galaxy Class Pack - Special Announcement
« Reply #263 on: October 13, 2008, 10:56:52 AM »
Quote
There should be no accidental overwrites.
:D

Looking forward to the Pegasus DJ!
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Offline MLeo

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Re: DJ Galaxy Class Pack - Special Announcement
« Reply #264 on: October 13, 2008, 10:57:59 AM »
Or add, let's see, 'DJ Galaxy Class Pack', that's 20 characters, so add 20 spaces to the end of the longname. ;)
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline DJ Curtis

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Re: DJ Galaxy Class Pack - Special Announcement
« Reply #265 on: October 13, 2008, 11:05:32 AM »
I can't tell if you're serious or kidding. :)

Offline MLeo

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Re: DJ Galaxy Class Pack - Special Announcement
« Reply #266 on: October 13, 2008, 11:16:10 AM »
I can't tell if you're serious or kidding. :)
Both I suppse.

Adding spaces to the end makes it unique to Foundation, and they aren't shown in-game, and the buttons don't know of ellipses (those ... you sometimes see on windows when the title is too long).

I'm actually investigating options for this, for example, making Foundation SubMenu aware.
Which is a bit tricky, since at the time Foundation is assigning the shipdef to the "dictionary" (between ship longname and the shipdef) it's still constructing the shipdef, and most people (all, myself including) set/assign submenu at a later stage.

There are various options for this, one I'm currently exploring is loading all ships from the Ships directory into a list or something like that. And then, after everything has loaded, and assigned, assign everything a (new) name that is unique to it's place in the list (ie. species/submenus/subsubmenus/MVAMParentShip/Longname).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Barihawk

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Re: DJ Galaxy Class Pack - Special Announcement
« Reply #267 on: October 13, 2008, 11:21:39 AM »
Those things are tricky. I remember having compatibility issues  with the Stargate Pack and Glenn's Korolev. Involved a total reinstall and no more Stargate :(.

Offline MLeo

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Re: DJ Galaxy Class Pack - Special Announcement
« Reply #268 on: October 13, 2008, 11:23:41 AM »
Well, I can't really help with conflicting filenames.
But some investigation into subdirectories might be interesting. And logging overwrites as well.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline DJ Curtis

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Re: DJ Galaxy Class Pack - Special Announcement
« Reply #269 on: October 13, 2008, 11:35:57 AM »
I know I had a heck of a time getting a longname for the Enterprise.  Adding U.S.S. before all the names seems to have solved the problem, in KM1.0 at least.

Also, for the record, I think this will be the last time I release a pack of this scope and scale.  To much work! :D

Offline Kirk

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Re: DJ Galaxy Class Pack - Special Announcement
« Reply #270 on: October 13, 2008, 11:42:13 AM »
The problem is that no one has every ship ever released on BCF all on one install, so there's no 100% safe way to name your ships short of naming your own releases (like you already do DJ) with an extremely unique shipfile and hp, like Kirk2164Galaxy, and putting it in it's own QB menu, like Kirk2164's ships.

Offline DJ Curtis

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Re: DJ Galaxy Class Pack 99% complete
« Reply #271 on: October 13, 2008, 11:43:37 AM »
well, if people run into problems, there's always the tech support forum!  That being said, I'll try to have the beta'd by people who might have conflict issues.

Offline limey BSc.

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Re: DJ Galaxy Class Pack 99% complete
« Reply #272 on: October 13, 2008, 12:02:27 PM »
The ones in the Stargate Pack are all "Odyssey" or "DSC304", so adding "U.S.S." to the front should avoid conflicts.
MUSE!!!


Offline MLeo

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Re: DJ Galaxy Class Pack - Special Announcement
« Reply #273 on: October 13, 2008, 12:08:30 PM »
The problem is that no one has every ship ever released on BCF all on one install, so there's no 100% safe way to name your ships short of naming your own releases (like you already do DJ) with an extremely unique shipfile and hp, like Kirk2164Galaxy, and putting it in it's own QB menu, like Kirk2164's ships.
It's all in the longname, for now anyway.

So if you have 2 ships, in the same "species", with the same longname, then one _will_ overwrite the other.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Barihawk

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Re: DJ Galaxy Class Pack 99% complete
« Reply #274 on: October 13, 2008, 12:41:29 PM »
The ones in the Stargate Pack are all "Odyssey" or "DSC304", so adding "U.S.S." to the front should avoid conflicts.

Unfortunately "Korolev" was the problem for me :P.

Whenever the next version comes out I will probably edit the Korolev hp's and files to have unique names so no conflict occurs.

Offline DJ Curtis

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Re: DJ Galaxy Class Pack 99% complete
« Reply #275 on: October 17, 2008, 10:11:13 PM »
Okay.  This pack is finished, just needs to be packed up into a file structure and zipped.  Final download size will be, err.. never mind.  Anyhow, Cord has nearly finished his teaser trailer, and it should be on BCFiles in the near future to build awareness.  Expect to see this mod released probably next weekend, Sunday morning.

Offline FourChan

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Re: DJ Galaxy Class Pack 99% complete
« Reply #276 on: October 18, 2008, 12:33:24 AM »
Sweet, thanks for another great mod.

Offline Dalek

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Re: DJ Galaxy Class Pack 99% complete
« Reply #277 on: October 18, 2008, 07:31:04 AM »
This may be a bit late coming but will there be blank textures for the Pegasus refit? I know there are blanks for the normal refit but I'm not sure about the Pegasus.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline DJ Curtis

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Re: DJ Galaxy Class Pack 99% complete
« Reply #278 on: October 18, 2008, 11:59:24 AM »
it can certainly happen.

Offline eclipse74569

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Re: DJ Galaxy Class Pack 99% complete
« Reply #279 on: October 18, 2008, 05:17:56 PM »
Sounds great, can't wait, looking great :D.
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