Author Topic: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser  (Read 13144 times)

Offline blaXXer

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TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« on: May 16, 2008, 04:59:12 AM »


C'n'C as always, suggestions very welcome :)

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Offline Kirk

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Re: TOS Reimagined part 2 - I am now butchering the Klingons
« Reply #1 on: May 16, 2008, 05:04:54 AM »
Looks good Blax. The only question I have is, will there be a TOS BOP? I'm interested to see what you'll come up with.

Offline blaXXer

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Re: TOS Reimagined part 2 - I am now butchering the Klingons
« Reply #2 on: May 16, 2008, 05:11:58 AM »
Looks good Blax. The only question I have is, will there be a TOS BOP? I'm interested to see what you'll come up with.

Mh, maybe I can bash something with the D-7 head^^ But first, let me butcher the originals, mmkay? ;)

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Offline Phoenix Bondi

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Re: TOS Reimagined part 2 - I am now butchering the Klingons
« Reply #3 on: May 16, 2008, 05:13:54 AM »
Gad,dawn it, wish i could produce such smooth sweet models as that, its so beautifuly smooth :'(

Good job Blaxxer

Offline blaXXer

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Re: TOS Reimagined part 2 - I am now butchering the Klingons
« Reply #4 on: May 16, 2008, 05:26:32 AM »
Update: Now at 4248 polies.


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Offline rengers

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Re: TOS Reimagined part 2 - I am now butchering the Klingons
« Reply #5 on: May 16, 2008, 05:44:25 AM »
wow, very nice blaxx, looks excellent so far :D
"Only two things are infinite, the universe and human stupidity, and I'm not sure about the former." - Albert Einstein (1879-1955)

Offline blaXXer

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Re: TOS Reimagined part 2 - I am now butchering the Klingons
« Reply #6 on: May 16, 2008, 07:02:41 AM »
Update, main body is as good as done (still, was a bitch to do ;) ) standing now at 4426 polies (been cleaning up abit)


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Offline DJ Curtis

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #7 on: May 16, 2008, 10:18:47 AM »
Nice, clean mesh.  Good job Blax.  Are you planning some changes to the original design?

Offline blaXXer

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #8 on: May 16, 2008, 10:21:10 AM »
Mh, I don't know yet. I think I'll finish this one first and then decide if and what I'd want changed.

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Offline blaXXer

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #9 on: May 16, 2008, 12:25:09 PM »
Upsate: Nacelles done^^




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Offline Aeries

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #10 on: May 16, 2008, 12:31:37 PM »
*hugs the D7 model*
~Nyaaaa~

Offline JerichoKru

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #11 on: May 16, 2008, 01:01:45 PM »
*hugs the D7 model*
~Nyaaaa~

*pries off Aries*

Great work so far Blaxx
~ [UFP]JerichoKru

Offline blaXXer

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #12 on: May 16, 2008, 01:43:34 PM »
getting there :)


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Offline Phoenix Bondi

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #13 on: May 16, 2008, 06:34:46 PM »
Very Sleek, Very Deadly...keep an eye on them Shadows lad's

Offline Aeries

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #14 on: May 16, 2008, 06:40:04 PM »
Shadows? >_>; <_<; >_>; WHERE IS IT HIDING!?!?!?! GAAAHHHH!!

Nice mesh. :)

Offline blaXXer

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #15 on: May 17, 2008, 05:27:01 AM »
Finshed! :)


It stands now at 10077 polies

/edit: fotgot the torpedo tube -.-

/edit2: Added it :) standing now at 10229 polies :)


Impulse engines added, 10337 polies now :)



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Offline Phoenix Bondi

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #16 on: May 17, 2008, 05:55:18 AM »
WOW,i mean like omfg if thats not one of the best d7's i've ever seen, u gotta do a rommie varient to now dude

Offline blaXXer

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #17 on: May 17, 2008, 05:58:50 AM »
Well, that's easy :)

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Offline Phoenix Bondi

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #18 on: May 17, 2008, 06:00:33 AM »
Good man, :p can belive im begining to like the Rommies :'(

Offline blaXXer

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Re: TOS Reimagined Part 2 - Klingon D-7 Battlecruiser
« Reply #19 on: May 17, 2008, 06:25:41 AM »
added even more detail to the command section, standing at 11177 polies, now :)

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