Author Topic: Modelling  (Read 4486 times)

Offline CJLarkin

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Modelling
« on: June 06, 2008, 08:05:32 PM »
I'm not sure if i'm allowed, but i'd like to enquire as to the possibility of a modelling tutorial. You know, the basics, to get people started. I myself am someone with some "interesting" ideas, but can't think how to apply them to a model.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline limey BSc.

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Re: Modelling
« Reply #1 on: June 06, 2008, 09:22:38 PM »
Everyone has different methods though. Probably the best way to learn is simply trial and error. Try stuff. If it fails, erase if from existance, but you'll learn stuff.
MUSE!!!


Offline lint

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Re: Modelling
« Reply #2 on: June 06, 2008, 09:27:24 PM »
there are HEAPS of tutorials out there,
Just Google for them.

Offline DJ Curtis

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Re: Modelling
« Reply #3 on: June 07, 2008, 12:58:30 AM »
I still think BCC needs a specific tutorial forum.  I would guarantee myself as a contributer.

Offline Centurus

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Re: Modelling
« Reply #4 on: June 07, 2008, 02:44:30 AM »
I still think BCC needs a specific tutorial forum.  I would guarantee myself as a contributer.

If there was a bowing emoticon, I'd use that.  *bows to DJ*


Offline Aeries

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Re: Modelling
« Reply #5 on: June 07, 2008, 02:46:40 AM »
I still think BCC needs a specific tutorial forum.

DARN RIGHT!!! >:[

I would guarantee myself as a contributer.

And I would guarantee myself as a reader. :D

Offline MLeo

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Re: Modelling
« Reply #6 on: June 07, 2008, 08:35:53 AM »
The problem with a tutoral forum would be that after a time it would become empty of contributers, since the field of BC is rather limited when it comes to tutorials, and we can't really create tutorials for scripting since that's real programming, and there are entire schools for that. Which leaves say, 5, tutorials? Well, with subtutorials.

HPing, projectile making, System making, planet/star making, ship plugin making and maybe the shipfile making.

Plus a couple of really minor stuff, like soundpack making.

For all other things better and more specialized stuff is "out there" (on the internet).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline lint

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Re: Modelling
« Reply #7 on: June 07, 2008, 08:37:10 AM »
Perhaps a modeling tutorial section for the Graphics section?

Offline MLeo

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Re: Modelling
« Reply #8 on: June 07, 2008, 08:38:14 AM »
Perhaps a modeling tutorial section for the Graphics section?
That's part of the "better and more specialized stuff is "out there" (on the internet)" section.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Centurus

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Re: Modelling
« Reply #9 on: June 07, 2008, 07:48:26 PM »
The problem with tutorials out on the internet is that most of them never really work for most people.

I know most of the tutorials out there don't work for me, and I've been trying for 4 years, nearly 5 now.

I'm sure alot of people would really benefit from a truly dedicated ship modeling tutorial.

Over on the D.net forums, up until FoaS made his saucer tutorial, I couldn't even begin to understand how to make a saucer, even with the various tutorials I've read over the years.  There are others that were the same way.

Now I can make a decent saucer and phaser arrays.  And thanks to TUS, I can make spline phasers now too.

You never know, even a dedicated thread here in the modding area of BC-Central for the sole purpose of modding and modeling tutorials might benefit a great deal of people.

The same could go for making textures. 

Offline CJLarkin

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Re: Modelling
« Reply #10 on: June 07, 2008, 08:07:22 PM »
I completely agree. It can help many people. The problem is that it's talented modellers/textures giving up their good time to write the tuts. So it's up to you guys.
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline lint

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Re: Modelling
« Reply #11 on: June 07, 2008, 08:13:15 PM »
Well, i would contribute, As would DJ.
Thats 2 so far!

Offline CJLarkin

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Re: Modelling
« Reply #12 on: June 07, 2008, 08:27:22 PM »
Well, i would contribute, As would DJ.
Thats 2 so far!
Woo! XD
No, seriously, this is very encouraging. 2 of the best modelers out there, offering their own advice. "As far as i'm concerned that already says a ton about your character" (lol, it's a quote, but still relevent)
Build a game and people will be happy for a few years. Build a community... Well, look at BC. :D
Here's to another 20 years!

Offline cordanilus

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Re: Modelling
« Reply #13 on: June 07, 2008, 09:32:15 PM »
Well, I pretty much can't do anything better then Lint and DJ except with nifskope.

You can export (pretty much) in any version of max into nif but the node structure has to be organized to bc (nif) format before it can be used properly ingame.  I've fixed many models that have been released and discovdered new ways the nif format can be used.

Count me in. :D

Offline lint

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Re: Modelling
« Reply #14 on: June 07, 2008, 09:41:41 PM »
indeed,
cord is a nifskope master,
No one would have the B'rel or the K'vort without his Nifskope skills.

Offline Phoenix Bondi

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Re: Modelling
« Reply #15 on: June 07, 2008, 10:28:00 PM »
Hey if theres ever anything i could add to it, i sure would, its something which i think many people would benifit from.

Offline laguardia528

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Re: Modelling
« Reply #16 on: June 07, 2008, 11:22:18 PM »
I too would be glad to add to that. I've gotten pretty good with texture mapping.

Offline MLeo

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Re: Modelling
« Reply #17 on: June 08, 2008, 06:41:53 AM »
Well, not every tutorial works for everyone, for example, the saucer tutorial mentioned doesn't work for me.

But I could be a special case. :P

[EDIT] And neither do the phaser strip tutorials.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Centurus

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Re: Modelling
« Reply #18 on: June 08, 2008, 08:50:33 AM »
Well, not every tutorial works for everyone, for example, the saucer tutorial mentioned doesn't work for me.

But I could be a special case. :P

[EDIT] And neither do the phaser strip tutorials.

Not everyone can grasp every tutorial.  Some tuts work for some, but not everyone.

However, if this place did have a tutorial forum, or a dedicated modeling tutorial thread, anyone could post their own particular methods of how to make something.  One person's method may not be something someone could understand or even follow, but another person's tutorial might just be what the doctor ordered.

Also, after a while, when you become somewhat proficient with making models on your own, and understand more and more what tools can do what, there may come a day where that tutorial you didn't understand starts making sense.

And, as mentioned, there are already 2 very skilled meshers that would be willing to post tutorials on how to do what they do.  Possibly more would post. 

Offline MLeo

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Re: Modelling
« Reply #19 on: June 08, 2008, 09:00:39 AM »
Well, whatever tutorial, they never work for me.

The thing is, I know how, it just never turns out right.


Anyway, we are getting slightly offtopic.

My argument was, that for some things, like modeling and scripting, you can't really make a proper tutorial, since they are far to broad to fit on a single post, even if that post is several pages long. I mean, we have schools for those, don't we?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.