Author Topic: Phaser Placement problem  (Read 1552 times)

Offline Voyager16

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Phaser Placement problem
« on: August 03, 2008, 06:53:47 PM »
Right, So I edited a ship, and gave it some extra naccles (personal use)
But when ingame, the lights (red/green etc) + phaser fire, is like 10km of the port side of the ship per example.
I dont know how to fix this.
And BCU is down, so I hope to get some answers here.

~Voy.

Offline 1DeadlySAMURAI

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Re: MPE Placement problem
« Reply #1 on: August 03, 2008, 07:12:05 PM »
In the options, set Model Scale to 0.01

Offline Voyager16

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Re: MPE Placement problem
« Reply #2 on: August 03, 2008, 07:19:05 PM »
It is.

Offline Voyager16

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Re: Phaser Placement problem
« Reply #3 on: August 08, 2008, 04:16:59 PM »
/bump

Nobody?
JB06 said the thing with the move button in MS, and that did not help.

Offline MLeo

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Re: Phaser Placement problem
« Reply #4 on: August 08, 2008, 05:43:50 PM »
You could try PM-ing StarForce, or El(minster).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline tiqhud

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Re: Phaser Placement problem
« Reply #5 on: August 08, 2008, 06:11:38 PM »
Did you delette the vox file, and the pyc files [for the ship]?
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
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Offline El

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Re: Phaser Placement problem
« Reply #6 on: August 09, 2008, 12:29:59 PM »
The original HP probably had the wrong model scale set up. Try setting it to 0.1, re-adjust your HP values and then try again.

Offline Voyager16

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Re: Phaser Placement problem
« Reply #7 on: August 10, 2008, 12:44:23 PM »
it was weird,  at my port it fixed. (removing the .pyc)
At the Ent-F,  It crashed, I replaced the original HP.
And it's fixed now Oo