Author Topic: UFP MobileHQ Camelot  (Read 16899 times)

Offline FarShot

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Re: UFP MobileHQ Camelot - Phaser Style Poll
« Reply #80 on: December 30, 2008, 10:14:48 PM »
Give whatever recommendations you want, no quarrels there.  8)

As for doors, I like the running lights thing.  Perhaps I'll go with that...

Offline Villain

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Re: UFP MobileHQ Camelot - Phaser Style Poll
« Reply #81 on: December 31, 2008, 01:05:48 PM »
I like it because it would give that feel of a carrier, having that front-strip of extra hangar flooring for emergency landings and such, Can totally picture Peregrines and Danubes all racing to the hangar so the ship can take off at warp to escape something that totally isn't a basestar.


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Offline Villain

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Re: UFP MobileHQ Camelot - Phaser Style Poll
« Reply #82 on: February 10, 2009, 09:34:24 AM »
Question: We have FTech for animated models, yes, but can texture animations be set to trigger when FTech starts? So like, as the moving model actually moves, some kind of running lights or something could start up?


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline NeoKaede

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Re: UFP MobileHQ Camelot - Phaser Style Poll
« Reply #83 on: February 10, 2009, 11:47:15 AM »
Well, I suppose you can just use those animated textures in the "open"model (the one loaded after the door animation). The door textures won't be animated during the moving part, but I think it looks better: the running lights will start only after everything is open and the ship is ready to receive incoming crafts.

Or you can do whatever you want :P

Offline FarShot

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Re: UFP MobileHQ Camelot - Phaser Style Poll
« Reply #84 on: February 10, 2009, 04:34:52 PM »
We could have 2 models of the plating where the running lights are, one unanimated slightly above the other, and then when we open the doors, that thing vanishes, revealing the animated lights just underneath.  If it's just like .001 above or something, no one would notice it.

Offline FourChan

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Re: UFP MobileHQ Camelot - Phaser Style Poll
« Reply #85 on: February 10, 2009, 06:43:36 PM »
I like how this ship is shaping out. If a ship has a problem like the enterprise during battle it can dock with it?

Offline FarShot

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Re: UFP MobileHQ Camelot - Phaser Style Poll
« Reply #86 on: February 10, 2009, 06:50:03 PM »
Yes, although during battle, it most likely would dock with the Avalon, which is Starfleet's, this being the UFP's.

Offline FarShot

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Re: UFP MobileHQ Camelot
« Reply #87 on: April 17, 2009, 04:53:07 PM »
Prime, I'd appreciate if further progress were posted here.

Moderators, is it possible to put the posts relating to the Cammie from the other thread into this one?  I'd like to keep them united, so newcomers to this ship can refer back and such.

Please and thank you! :D

Offline Villain

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Re: UFP MobileHQ Camelot
« Reply #88 on: April 17, 2009, 05:47:30 PM »
Updated images posted as requested. Should be a model update again early this week.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline tiqhud

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Re: UFP MobileHQ Camelot
« Reply #89 on: April 17, 2009, 08:36:23 PM »
Oh that's nice, however in order for DOCKING to take place you got to check 'stationary'  in the ships property of the Hardpoint, and that prevents it from being mobil, but you can still launch shipps and recover, you just can't dock.
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Offline Toa_Kaita

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Re: UFP MobileHQ Camelot
« Reply #90 on: April 17, 2009, 11:28:52 PM »
Looks really great!  :D

And why not use the Valkyrie as an additional Starfighter?

Offline Villain

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Re: UFP MobileHQ Camelot
« Reply #91 on: April 18, 2009, 05:51:46 AM »
Oh that's nice, however in order for DOCKING to take place you got to check 'stationary'  in the ships property of the Hardpoint, and that prevents it from being mobil, but you can still launch shipps and recover, you just can't dock.

I just assumed with the way I understood shuttlebay systems in BC (That you choose the size or something similar) Picking something that allowed you to launch/retrieve say a Sovvie, then it should be able to store a few defiants in a SLF manner? Please correct me if I'm wrong. Or is it possible for the deployed mode to be stationary and the retracted mode to be mobile?


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline JamesTiberiusKirk

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Re: UFP MobileHQ Camelot
« Reply #92 on: April 18, 2009, 06:58:35 AM »
With MVAM that should be possible, because the created ships (stardrive and sauver for example) are seperate ships.

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Offline Villain

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Re: UFP MobileHQ Camelot
« Reply #93 on: April 18, 2009, 07:49:03 AM »
With MVAM that should be possible, because the created ships (stardrive and sauver for example) are seperate ships.

Well there you go. According to BC it would be a proper mobile starbase. :P


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline tiqhud

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Re: UFP MobileHQ Camelot
« Reply #94 on: April 18, 2009, 08:13:33 AM »
Oh that's nice, however in order for DOCKING to take place

I just assumed with the way I understood shuttlebay systems in BC (That you choose the size or something similar) Picking something that allowed you to launch/retrieve say a Sovvie, then it should be able to store a few defiants in a SLF manner? Please correct me if I'm wrong. Or is it possible for the deployed mode to be stationary and the retracted mode to be mobile?
that was speaking of standard BC only, I do not know MVAM, nor do I even use it, But Yep you can Have a Ship launch anything , as long as the shuttle bay property has the right size, TO RETRIEVE, I ve launched a galaxy from a Tos Akira, just couldn't retrieve .
TiqHud
you sir, are unable to strike, the port or starboard parts of hull , of a bovine storage facility.
Canon , what people argue exists, that doesn't really  exist.
It is all the little details, that cause headaches.
"Never judge wealth with Money"
'Intelligence has Nothing to do with Politics'
it is Late, Do you know where your Towel is?

Offline FarShot

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Re: UFP MobileHQ Camelot
« Reply #95 on: April 18, 2009, 09:34:21 PM »
Prime, there are a couple things in that mesh that are off.

1.  You don't have the notches in the side of the saucer, although I think you just are considering that as a detail to put on later.

2.  The area around the aft door is off.  I'll try and get another drawing up showing how it should be.

3.  The gray strip on the nacelle sketch is a modelled part.

Offline Dalek

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Re: UFP MobileHQ Camelot
« Reply #96 on: April 19, 2009, 06:32:08 AM »
I know whats been bugging me about the Camelot. In my opinion, there isn't enough secondary hull. We've got this whacking great big saucer section and the almost younger brother engineering hull.
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Offline FarShot

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Re: UFP MobileHQ Camelot
« Reply #97 on: April 19, 2009, 01:58:39 PM »
I PM'd Prime to draw it out backwards a few days ago.

Offline Villain

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Re: UFP MobileHQ Camelot
« Reply #98 on: July 12, 2010, 12:30:10 AM »


Anybody remember this? I stumbled on it while I was looking for something else (Why my directory structure used to be so poor I'll never know) but... I figured I owed it to Farshot to get it back in gear. ;)

I've rebuilt her with the orthos I made way back and the brilliant sketches FS made, currently stands at 12k polys, should settle around 16k when I'm done. Had to take some creative liberty with the front of the saucer (No room for deflector, hope you don't mind, bud!).

Perhaps I could call upon your creative genius to help me out with something soon? ;)

Enjoy!


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline FarShot

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Re: UFP MobileHQ Camelot
« Reply #99 on: July 12, 2010, 07:41:56 AM »
Holy carp, Villain/Prime, inappropriate comment removed  When I saw this had some new post, I thought some noob was asking for a status update.  I am so glad to be wrong!

Whatever you need buddy, I'm here.  The model looks pretty good!  I have no idea where my original sketches have floated off to, so the scans will have to do in that regard.


jb76 edit - you should know better than posted something blatantly inappropriate - please dont post such things in the future anymore ok?