me either, recently I played with it (retexture

) on MP and in quick battle with all KM 1.0 mutators on and there was no problem with it at all.
oh btw. it's not really worht mentioning but I thought I will mention it anyway

I've fixed mapping errors on nacelles and now attempting to fix mapping on ventral torpedo/pulse phaser bays and I've scheduled some windows and esc pods texturing for tomorrow ;) more updates soon.
Still I'm looking for someone experienced enough to put some additional polys to secondary hull and maybe impulse engine etc. enybody interested ???
