Author Topic: Scimitar Cloak-Fire  (Read 3716 times)

Offline vonfrank

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Scimitar Cloak-Fire
« on: October 12, 2008, 10:48:41 PM »
Another question...

when the Scimitar is using it's cloak fire, it shoots all of its pulses at once, is there any whay to make is shoot one at a time like it does when it is uncloaked?

Offline MLeo

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Re: Scimitar Cloak-Fire
« Reply #1 on: October 13, 2008, 07:16:39 AM »
There are infact 2 ships at play here, the ship with no transparency, and the ship with transparency.
Mostlikely the ship without transparency has a (slightly) different HP than the one with transparency.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

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Offline vonfrank

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Re: Scimitar Cloak-Fire
« Reply #2 on: October 14, 2008, 07:30:42 PM »
but there is only one scimitar hardpoint file in the hardpoint folder,
do you know what it would be called if there is a second one

Offline Defiant

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Re: Scimitar Cloak-Fire
« Reply #3 on: October 15, 2008, 03:46:57 AM »
You are probably using the KM-cloaked fire, and no, there is no easy answer for your question.

Offline vonfrank

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Re: Scimitar Cloak-Fire
« Reply #4 on: October 15, 2008, 08:48:29 PM »
is there any answer at all?

Offline Captain_April

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Re: Scimitar Cloak-Fire
« Reply #5 on: October 15, 2008, 09:40:09 PM »
is there any answer at all?
well, I think the only real way would be to modify the cloak fire script so that it fires weapons one at a time like they would normally.  Don't ask me how to do it, but it probably is possible.

Offline Kirk

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Re: Scimitar Cloak-Fire
« Reply #6 on: October 15, 2008, 09:41:02 PM »
Download single pulse toggle and see if that doesn't work. It works in the same manner as single phaser toggle.

Offline Defiant

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Re: Scimitar Cloak-Fire
« Reply #7 on: October 16, 2008, 02:53:50 AM »
is there any answer at all?
Sure there is, but I'm not mood atm to think about it.

Offline MLeo

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Re: Scimitar Cloak-Fire
« Reply #8 on: October 16, 2008, 01:38:38 PM »
Look in scripts/Custom/TechnologyExpansion/Ships/

You will need to create a similar file there.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline vonfrank

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Re: Scimitar Cloak-Fire
« Reply #9 on: March 14, 2009, 07:51:15 PM »
tried the single pulse toggle, didnt work while cloaked (but it works for all other ships)

i still cant find any seperate hardpoint file for the cloaked version of the ship  :?

any more sudgestions?

Offline Captain_April

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Re: Scimitar Cloak-Fire
« Reply #10 on: March 19, 2009, 08:11:20 PM »
Not really.  maybe if...hm...if the disruptors were fired as torps and the torps as disruptors, then that would make the disruptors single fire and the torps multifire, but that's reallly hard to do, I would have to say that there must be a way to modify the cloak fire script so that it fires disruptors sequentially instead of simultaneously.  Aside from that, nothing I know of.

Offline vonfrank

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Re: Scimitar Cloak-Fire
« Reply #11 on: March 21, 2009, 10:28:34 AM »
do you know what script file i would have to modify to do that?

Offline Defiant

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Re: Scimitar Cloak-Fire
« Reply #12 on: March 21, 2009, 03:41:06 PM »
censored

Offline vonfrank

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Re: Scimitar Cloak-Fire
« Reply #13 on: March 21, 2009, 04:30:51 PM »
no that still didnt work

in cloak, the Scimitar still fires all of its disruptors at one mouse click instead of one at a time

Offline Dalek

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Re: Scimitar Cloak-Fire
« Reply #14 on: March 21, 2009, 04:41:06 PM »
[This question goes out to all scripters] Isn't there a single fire option which can be changed in MPE?
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline vonfrank

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Re: Scimitar Cloak-Fire
« Reply #15 on: March 21, 2009, 07:50:58 PM »
there is a single fire option and is works for the scimitar when it is de-cloaked

when you press and hold the mouse button, the disruptors fire one at a time

but when the ship is cloaked, all banks fire at once in the given direction

the cloak-fire script must override the single toggle for some reason.... i cant figure out why

Offline Captain_April

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Re: Scimitar Cloak-Fire
« Reply #16 on: March 21, 2009, 08:15:38 PM »
I would guess that a weapon is enabled for cloak fire by blind-firing, so cloak-fire may use blind firing.  If you ever try that with disruptors while uncloaked, you'll see that all disruptors fire.  I think that the currrent cloak-fire script uses the hard-coded blind fire function.  In that case, you would need to change the cloak fire script to not use that function...however I have no idea as to how one would go about doing that.  but blind-fire is somewhere in the Scripts/Custom folder.  I don't know exactly where.

Offline Defiant

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Re: Scimitar Cloak-Fire
« Reply #17 on: March 22, 2009, 02:28:02 AM »
Wrong.Cloak firing has nothing to do with Blind firing. And the change in the Cloak Fire script works fine for me.

Offline KrrKs

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Re: Scimitar Cloak-Fire
« Reply #18 on: March 22, 2009, 07:57:09 AM »
The Change Works for me too. Thanx Defiant!
To vonfrank: Did you Delete QBautostart/Libs/LibCloakFire.pyc (Note the "c" at the end),
Otherwise your BC still uses the old Functions.

Offline vonfrank

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Re: Scimitar Cloak-Fire
« Reply #19 on: March 22, 2009, 01:54:22 PM »
nope. i tried the new file and deleted the .pyc but i still have the same problem

while claok-firing a single mouse click fires all forward banks at once