Author Topic: Trek XI Enterprise  (Read 23965 times)

Offline FourChan

  • Admiral Noel Vermillion
  • Posts: 608
  • Cookies: 4
  • Starfleet Technologies Development Center
    • Twitter Four Channel
Re: Trek XI Enterprise
« Reply #140 on: January 05, 2009, 05:23:49 PM »
Just to say I seen this ship on the Legacy Page, but yours is FAR superior in textures and overall mesh design.

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: Trek XI Enterprise
« Reply #141 on: January 05, 2009, 06:25:29 PM »
Cool news there baz & Wiley. :D

And I agree with FourChan, although a Klingon garbage scow makes a better Enterprise than the one made for Legacy. :\

To Boldly Go...Again.

Offline 086gf

  • Location: United Socialist States of America!
  • Posts: 1357
  • Cookies: 32
Re: Trek XI Enterprise
« Reply #142 on: January 05, 2009, 07:19:20 PM »
Well, since the new textures havn't been shown yet all I can say is that the forward torp launcher housing needs to be rounded out(from scratch), its not even close to what it actually looks like.
All hail the messiah!

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Trek XI Enterprise
« Reply #143 on: January 06, 2009, 12:04:12 PM »
With Wileys help and advice I've got it in the game now. just have some tune here now
Whatever knocks us back, can only make us stronger.

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: Trek XI Enterprise
« Reply #144 on: January 06, 2009, 12:21:12 PM »
Oh cool!

Offline WileyCoyote

  • The Other Ship Builder
  • Posts: 2347
  • Cookies: 1222
  • Awesome-sauce factory owner
Re: Trek XI Enterprise
« Reply #145 on: January 06, 2009, 12:40:58 PM »
It looks like the glows are not working.  I'm happy that it is ingame though :).
Please visit my Deviantart page at www.trekmodeler.deviantart.com.

My website is up! Download my ships here: http://www.michaelwileyart.com

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: Trek XI Enterprise
« Reply #146 on: January 06, 2009, 01:15:42 PM »
It looks like the glows are not working.  I'm happy that it is ingame though :).

He speaks the truth on both notes.  Glows not working, but it's definitely nice to have the first STXI Enterprise ingame.

To Boldly Go...Again.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Trek XI Enterprise
« Reply #147 on: January 06, 2009, 03:15:44 PM »
ok here some more screen caps
Whatever knocks us back, can only make us stronger.

Offline Morgan

  • Moderator
  • Posts: 1340
  • Cookies: 65535
Re: Trek XI Enterprise
« Reply #148 on: January 06, 2009, 03:37:00 PM »
The model looks really good, but I'm not too sure on the textures.  As I recall the Enterprise registries used the fonts that were on the refit Constitution and Excelsior, judging from the pic from the first trailer.  Might I suggest going to those?

Offline FekLeyr Targ

  • DS9FX Team
  • Posts: 492
  • Cookies: 538
Re: Trek XI Enterprise
« Reply #149 on: January 06, 2009, 03:37:52 PM »
Good work so far.
I look forward to the release and to have it in game to destroy it. ;) (just kidding. I think I'll fly that ship aswell)
TaH pagh, Tah be.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Trek XI Enterprise
« Reply #150 on: January 06, 2009, 03:40:24 PM »
other than tweaking how she handles she is done. If you want a cannon ship you'll have to wait for Wiley's

As for the Reg I modelled it onto the ship in reflections not the best idea but not easy to change.
Whatever knocks us back, can only make us stronger.

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: Trek XI Enterprise
« Reply #151 on: January 06, 2009, 06:12:12 PM »
Looks fine to me. :)  And you could say that it's a prototype design of the actual ship. :P

To Boldly Go...Again.

Offline Eagleeye

  • Proud Captain of the USS Enterprise NCC-1701-F
  • Posts: 22
  • Cookies: 0
  • Following Picards footsteps
Re: Trek XI Enterprise
« Reply #152 on: January 07, 2009, 06:54:00 AM »
it looks nice so far !
Keep it up!
No matter where you go here you are
Captian Eagleeye,Captian of the USS Enterprise-G an Excalibur Class

Offline 086gf

  • Location: United Socialist States of America!
  • Posts: 1357
  • Cookies: 32
Re: Trek XI Enterprise
« Reply #153 on: January 08, 2009, 02:07:48 AM »
Calling it a prototype would be a good idea...or something more closer to the original(impulse and bussards for one).
All hail the messiah!

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: Trek XI Enterprise
« Reply #154 on: January 09, 2009, 07:10:22 PM »
Either way baz, good luck getting the HP set up and then releasing her. :D

To Boldly Go...Again.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Trek XI Enterprise
« Reply #155 on: January 09, 2009, 07:13:22 PM »
Well Dalekanium2 has kindly taken the ship for hard pointing and final scripting.

Can't wait to see what he makes of her
Whatever knocks us back, can only make us stronger.

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: Trek XI Enterprise
« Reply #156 on: January 10, 2009, 07:47:12 AM »
By suggesting ideas to Wiley for the sounds, well, you can only wait and expect!
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Shadowknight1

  • Posts: 1684
  • Cookies: 71
  • Star Trek Into Darkness
Re: Trek XI Enterprise
« Reply #157 on: January 11, 2009, 02:26:14 PM »
 :dance Can't wait to see how she handles in-game!

To Boldly Go...Again.

Offline DJ Curtis

  • Ship Builder
  • Posts: 1967
  • Cookies: 1412
  • I make ships.
Re: Trek XI Enterprise
« Reply #158 on: January 11, 2009, 05:40:44 PM »
seems the model smoothing went away during the conversion process.

Offline baz1701

  • Posts: 3392
  • Cookies: 1434
Re: Trek XI Enterprise
« Reply #159 on: January 12, 2009, 04:23:39 AM »
I would imagine that was my armature building ability.
Whatever knocks us back, can only make us stronger.