Author Topic: Baz1701's Trek XI Enterprise - The Dalek is standing down  (Read 4862 times)

Offline baz1701

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #20 on: November 22, 2008, 10:57:07 AM »
the textures are all re named 1.tga to 9a.tga

as for the pixels not sure what that is? they are all uv unwraped could that be part of the problem?
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Offline Jb06

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #21 on: November 22, 2008, 11:19:54 AM »
If u want someone add me on msn either baz or dalek & send th necessary files, ill sort it out. Ill be on msn in about an hr.

~Jb06

Offline limey BSc.

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #22 on: November 22, 2008, 11:32:48 AM »
The length of the texture name doesn't matter. The Equinox is working ingame and has long texture names. One is secondaryhull_glow.tga! If they're not showing up ingame, its likely that the dimentions aren't a power of 2 (eg 512, 1024, 2048)
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Offline baz1701

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #23 on: November 22, 2008, 12:27:03 PM »
JB I've added you to MSN give me a buzz when your online
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Offline Dalek

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #24 on: November 22, 2008, 02:58:40 PM »
Righteyo, need some scripting help.

I've made scripts for the phaser sounds. This is what they're like:

Code: [Select]
##### Created by:
##### Bridge Commander Ship Menu Creator v5.6


import App
import Foundation


Foundation.SoundDef('sfx\Weapons\JJ_Phaser_A.wav', 'JJPhaser Start', 1)
Foundation.SoundDef('sfx\Weapons\JJ_Phaser_B.wav', 'JJPhaser Loop', 1)

So everything should be working. The sfx files are in the weapons folder yet when I go to MPE to type the sound file in, no sound comes out in BC. Help?
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Captain_April

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #25 on: November 22, 2008, 05:39:30 PM »
two things: be sure you created it with BCSMC, if you modified it by hand, it tends to be picky,
also, what are you typing in for the sound in MPE? is it JJPhaser Start or JJPhaser Loop?  if so, thats the cause.  for phasers, you type the root name without the Start or Loop.  you type just the name, so it would be JJPhaser.
those are the only causes I can think of At the moment.

Offline Kirk

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #26 on: November 22, 2008, 10:12:59 PM »
The length of the texture name doesn't matter.
It does if you export to 3ds first. ;) (Baz was.)

Offline limey BSc.

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #27 on: November 23, 2008, 06:03:33 AM »
True, but you can always just reassign them in Max 3. That's what I do. I prefer my textures (and group) names to be descriptive :P
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Offline Dalek

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #28 on: November 23, 2008, 06:14:43 AM »
two things: be sure you created it with BCSMC, if you modified it by hand, it tends to be picky,
also, what are you typing in for the sound in MPE? is it JJPhaser Start or JJPhaser Loop?  if so, thats the cause.  for phasers, you type the root name without the Start or Loop.  you type just the name, so it would be JJPhaser.
those are the only causes I can think of At the moment.

Yeah, I do type in JJPhaser and I did make it with BCSMC. I just can't figure out why it's not working.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Dalek

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Re: Baz1701's Trek XI Enterprise - Sound Scripting help needed
« Reply #29 on: November 23, 2008, 07:31:28 AM »
OK, new problem.

My MSN is screwing around with me and I need help from most of my contacts since they know what to do to help. Particularly since I tried opening the model (which I managed to sort out direction wise; it was pointing downwards) in MPE and it asked me for a model script (does this all the time, part of MPE) but I couldn't even see the blinking model. Help? Advice?
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Kirk

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Re: Baz1701's Trek XI Enterprise - Sound Scripting help needed
« Reply #30 on: November 23, 2008, 07:37:22 AM »
How did you fix the model orientation?

Offline Dalek

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Re: Baz1701's Trek XI Enterprise - Sound Scripting help needed
« Reply #31 on: November 23, 2008, 07:39:33 AM »
Nifskope, selected each piece of model and rotated it 90 degrees.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Kirk

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Re: Baz1701's Trek XI Enterprise - Sound Scripting help needed
« Reply #32 on: November 23, 2008, 07:05:31 PM »
Send me nif, and/or catch me on WLM.

Offline Dalek

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Re: Baz1701's Trek XI Enterprise - Sound Scripting help needed
« Reply #33 on: November 25, 2008, 02:28:39 PM »
Update:

I've managed to get the sounds working! With a bit of prodding and pointing from kirk, I discovered that the sound files needed to be mono, and with that, voila!
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Dalek

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Re: Baz1701's Trek XI Enterprise - Torpedo Guidance
« Reply #34 on: November 25, 2008, 03:27:34 PM »
New update:

I'm making custom torpedoes (until someone comes up with a pic of the actual torps from the film). Of course, the texture bit is easy, but I'm sure you can make the core rotate or do something. Pushing and prodding please? :P
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline JimmyB76

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Offline Dalek

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #36 on: November 26, 2008, 08:38:06 AM »
Well, thats the torp scripting sorted. Now just to make the actual textures.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline Dalek

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #37 on: November 28, 2008, 01:29:44 PM »
Notice to baz: I cannot hp the model unless the model is properly ported, all the textures reassigned, the warp engines sorted out and some sort of textures for the impulse engines. The model is virtually half done and I would feel a lot happier if its creator ironed out all the problems and was fully prepared to be hp'ed. Even the combined powers of a Dalek and Kirk cannot get the job done.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline baz1701

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #38 on: November 28, 2008, 05:59:20 PM »
Well it appears the personal messages have now gone public! Since I'm being attacked I feel I must answer these points.
I cannot hp the model unless the model is properly ported

I have said whilst I was still making the model that I would only be handing over the MAX file as it was for the scripter to convert for the game because I have never done the conversation to a NIF file and was unsure how to do this. As the project was accepted I assumed this was accepted by Dalek when he accepted the project. And though I have tried to do it 3 times for you I have not being successful with any of them. Either the textures are screwed or the mesh get screwed.

all the textures reassigned

The first thing you asked for was permission to change / tweak the textures, I told you could do what ever you want. The next day I being asked to rename, resize and reformat the current textures. I reformatted and renamed them assigning them to the ship, and since you want to change alter some I guessed that would adding impulse textures (I assumed they were a glow effect).

the warp engines sorted out . The model is virtually half done.

The model is how I wanted it, again YOU were give free rein to alter it as you wished.

I would feel a lot happier if its creator ironed out all the problems and was fully prepared to be hp'ed. Even the combined powers of a Dalek and Kirk cannot get the job done.

I've never created a model to be used outside MAX, never claimed to know what I'm doing to have it work in this game. When I asked if anyone wanted to convert the  model for use in the game I assumed that the person would sort out any problems rather than keep telling my this is wrong or that is wrong, and ask me to sort them out.

Also as I pointed out I was handing it over lock, stock because as I just said I don't know how to take it further, and was finished as far as this project was concerned, taking a backseat with original model credit only.

If the model was that bad you had too choices, 1st to sort it out yourself which I say again I'm done with "so do with as you will". Or 2nd say it is to cr$p to convert and leave it at that, truly I would understand because it was my first model put forward and bound to have problems.

In conclusion when I handed it over I expected feedback but not request for this and that. I have helped all I can, but now because I won't add something he wants to the warp engines I say (in a private message) that sorry gone as far as I can and reminded him it was up to him if he wanted to added to it and I get this public attack.

At the end of the day if you don't like what I handed over, and don't like it when I say I'm not going to change any thing just leave the project don't lower yourself to bitch about me to the forum to try and shame me into doing something I made clear I would not be doing in the first place.

Either drop the project or fix the problems and finish it. It is up to you as this is YOUR project the minute I handed it over.

Sorry to everyone else who had to witness this but I will not have mud thrown at me. Peace and long live.
Whatever knocks us back, can only make us stronger.

Offline Dalek

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Re: Baz1701's Trek XI Enterprise - Hardpointing WIP
« Reply #39 on: November 29, 2008, 08:07:25 AM »
With respect baz, I was not attacking you. If anything, you are now attacking me and I feel offended and embarrassed that you have attacked me in this manner. Trying to shame you? That is a load shit and crap and I'd rather put myself in a little box with no holes in before "shaming" anyone. If anything, you've just shamed your self for believeing that others have no respect for you!

I have (or should it be "had"?) the utmost respect for you with your bridge modelling skills and I was expecting something suitable for hardpointing since by now I assumed that

You said yourself that you only wanted credit for the model and I assumed that the whole porting/finishing off bit would be part of the model. Porting is not scripting or hardpointing in any shape or form. Making brand new textures are part of the modelling process.

If you are unsure how to convert something using plugins etc., don't let someone else do it for you. Learn. Just ask "how". The BCC community are a helpful bunch of people so don't be afraid to ask. I've done it so many times with the Arcadia that my readme was begeinning to overflow

And I only asked about the warp engines to be sorted out mainly because the bussard collectors weren't there on the warp engine while I have seen pics of the bussard collectors in the first place.

So before this gets more out of hand, I respectfully stand down from hardpointing this model before I get anymore angry at baz.

And the moral of this story is: DO NOT ASSUME. One of the fatal flaws in humans.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien