Author Topic: Hardpoint missplace  (Read 1401 times)

Offline szekeres2008

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Hardpoint missplace
« on: December 01, 2008, 01:59:29 PM »
Hy everyone. I think most of us has experienced problems with hardpoints of many ships from the first of mods to the latest. For some unknown reasons for me BC missplace ship subsystems coordinates ingame and displays elswhere while it is in a correct place in MPE. I find this a very usual thing in most of the hardpoints, even in those I made.  If it is a script issue, is there any way to fix it?

Offline Kirk

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Re: Hardpoint missplace
« Reply #1 on: December 01, 2008, 02:02:30 PM »
What you are describing is similar to a problem I had here in which the model wasn't properly ported for BC use.

Offline MLeo

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Re: Hardpoint missplace
« Reply #2 on: December 01, 2008, 02:12:43 PM »
Moved to BC Modding.

It's a better place to ask this type of question.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Starforce2

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Re: Hardpoint missplace
« Reply #3 on: December 14, 2008, 02:26:40 AM »
I was hping an equinox and every time I tried to place a system it was like all of the positive and negative signs were inverting on one axis or another and F***ing up the HP, requiring manual setting of the phaserbanks. Not a real problem, but a tad annoying. Dunno what caused it though. Don't really care either...lol
I just realised something. I've released over 300 fully modded ships for bridge commander. Bow to your master :D
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Offline szekeres2008

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Re: Hardpoint missplace
« Reply #4 on: December 14, 2008, 03:53:48 AM »
Whell, the most frustuating was for me when I tried to make new hardmoints for the p81 bird of prey, but tose stupid disruptors allways apeared ingame put outsude on the model, so that could't be targeted.