Author Topic: Back from the dead; Texturing the Apollo  (Read 8129 times)

Offline Lionus

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Re: Back from the dead; Texturing the Apollo
« Reply #40 on: July 05, 2009, 04:30:52 PM »
Good to hear.  :)
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline MSB3000

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Re: Back from the dead; Texturing the Apollo
« Reply #41 on: February 09, 2012, 06:03:09 PM »
I had this saved in my bookmarks and just came across it again... I'd just like to say that I'm hoping this will still get released. Looks awesome.

Offline ACES_HIGH

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Re: Back from the dead; Texturing the Apollo
« Reply #42 on: February 09, 2012, 06:41:33 PM »
this thread hasn't been posted on in two and a half years, I wouldn't hold your breath.

Check the date of the last post on a thread before you necro-post on it.  There's a big hint at the top of the page when you try to post on an old thread

Quote
   
Warning: this topic has not been posted in for at least 30 days.
Unless you're sure you want to reply, please consider starting a new topic.

Offline serverandenforcer

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Re: Back from the dead; Texturing the Apollo
« Reply #43 on: February 10, 2012, 04:14:23 PM »
I had this saved in my bookmarks and just came across it again... I'd just like to say that I'm hoping this will still get released. Looks awesome.

I plan on restarting this project once I'm done with my current project.  My mesh making skills have improved since I last worked on this model.

Offline starship

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Re: Back from the dead; Texturing the Apollo
« Reply #44 on: February 11, 2012, 03:39:49 PM »
This is what a call a BIG back from the death!!! It was on hold since 2005, as other mods, right? http://combatace.com/topic/18959-my-star-trek-meshes/
I can?t remember where, but you put the low polly mesh online (timestamp is 2005), which I?m using as a base to model my own high polly version of her. :)
Already saw the attached pics of the original mesh, built by Eric Peterson?  :D

http://img821.imageshack.us/img821/8936/tacticalcruiserapollo.jpg
http://img576.imageshack.us/img576/4797/apollotop.jpg
http://img543.imageshack.us/img543/7617/apolloside.jpg
http://img3.imageshack.us/img3/2784/apolloback.jpg
http://img40.imageshack.us/img40/4172/apollo4a.jpg
http://img15.imageshack.us/img15/415/apollo3g.jpg

Hope that they are usefull for reference. ;)

Offline serverandenforcer

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Re: Back from the dead; Texturing the Apollo
« Reply #45 on: February 11, 2012, 06:05:13 PM »
Holy S***!!!!!! I've never been able to find those kind of references.  That helps a lot!!!!!!!! If I could give you a 1000 cookies, I would!  Thanks bro!  And I guess you're also a fellow CA member too!

Offline Lionus

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Re: Back from the dead; Texturing the Apollo
« Reply #46 on: February 11, 2012, 06:25:50 PM »
Huh.. there's similar ship but built out of Nebula in STO. Everything matches.. well, except the fact that the STO's version is a lot more crude.
Star Trek Quad-nacelle fanboy Extraordinaire

StarFleet Research and Development Crash Test Dummie/Test pilot

"Beyond the rim of the star-light
My love
Is wand'ring in star-flight
I know
He'll find in star-clustered reaches
Love,
Strange love a star woman teaches.
I know
His journey ends never
His star trek
Will go on forever.
But tell him
While he wanders his starry sea
Remember, remember me."

Offline starship

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Re: Back from the dead; Texturing the Apollo
« Reply #47 on: February 11, 2012, 08:16:29 PM »
Holy S***!!!!!! I've never been able to find those kind of references.  That helps a lot!!!!!!!! If I could give you a 1000 cookies, I would!  Thanks bro!  And I guess you're also a fellow CA member too!

CA member? I don?t understood... But I believe you?re saying a good thing about me, so, thanks! :D
The renderings I posted above were sent to me by Mateen Greenway, one of the old Wolfpack members. He owns the original mesh, and was kind enough providing me the renderings. :)

Offline serverandenforcer

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Re: Back from the dead; Texturing the Apollo
« Reply #48 on: February 11, 2012, 09:13:12 PM »
CA member? I don?t understood... But I believe you?re saying a good thing about me, so, thanks! :D
The renderings I posted above were sent to me by Mateen Greenway, one of the old Wolfpack members. He owns the original mesh, and was kind enough providing me the renderings. :)


CA... Combat Ace... the site where you linked my pics from.

Offline starship

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Re: Back from the dead; Texturing the Apollo
« Reply #49 on: February 15, 2012, 11:19:28 AM »
Oh... sure! How could I not understood before?  :hithead:
I?m not a BCU player in fact, just a casual observer of the beautifull ships you all are always building. This gives me inspiration for my ships too, usually in high polly. SO, excuse me if it?s a dumb question, but... about the other ships showed there (CA), which the actual status for them?

Offline serverandenforcer

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Re: Back from the dead; Texturing the Apollo
« Reply #50 on: February 15, 2012, 11:45:08 AM »
They all need to be rebuilt if I want to continue weltering on them.  Non of them are one single mesh, unlike my Galor which is just one complete unified object.  The Apollo has way too many polies for the lack of detail it has.  The Kaldor (which was supposed to be a high detailed replica of a very low detailed model from another game) is a complete mess if you really look into how I built the ship.  Same goes for the Merced and the Endurance (the sovi variant).  So it's going to be a lot of work to do.

Offline MSB3000

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Re: Back from the dead; Texturing the Apollo
« Reply #51 on: March 02, 2012, 03:44:21 AM »
this thread hasn't been posted on in two and a half years, I wouldn't hold your breath.

Check the date of the last post on a thread before you necro-post on it.  There's a big hint at the top of the page when you try to post on an old thread


I did see that, but wanted to post anyway! :D Besides, serverandenforcer seemed to want to finish it, I though I'd let him know publicly that I maintain interest in this ship.

Offline serverandenforcer

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Re: Back from the dead; Texturing the Apollo
« Reply #52 on: March 02, 2012, 01:16:44 PM »
Yeah, I seem to have knack for not finishing up my stuff. Gah... First it was because I transfered from reservist to active duty, then they had changed our schedule setup to where we were working 12 hours shifts (and I spent that time studying on better ways to build a mesh), and then I got myself a girlfriend.  Now I'm back on 8 hour shifts, but going to school.  It never ends...

Offline JimmyB76

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Re: Back from the dead; Texturing the Apollo
« Reply #53 on: March 02, 2012, 03:08:13 PM »
I did see that, but wanted to post anyway! :D Besides, serverandenforcer seemed to want to finish it, I though I'd let him know publicly that I maintain interest in this ship.
in the future, please dont bump an old thread...  if the thread/mod author had anything new to post, they would...  if you want to express interest in an old project, send the project's creator a private message instead of bumping a thread from so long ago...
it is just one of those forum etiquette things...