Author Topic: refit connie  (Read 18285 times)

Offline Shadowknight1

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Re: refit connie
« Reply #160 on: May 13, 2009, 05:23:43 PM »
Hmm...something seems off in that orthographic view...I don't know what though...I'll get back to ya.

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Offline baz1701

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Re: refit connie
« Reply #161 on: May 13, 2009, 05:26:32 PM »
Not being funny, but I'm happy with it. I have matched the parts and textures to the actual model, if something is not 100% right then it is because I'm still learning to model.
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Offline Adonis

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Re: refit connie
« Reply #162 on: May 13, 2009, 06:55:01 PM »
I have matched the textures to the actual model

Which is untrue...
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Offline Kirk

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Re: refit connie
« Reply #163 on: May 14, 2009, 12:25:28 AM »
Which is untrue...
Adonis, I really respect you and I'm a fan of your work, but I think you need to cut Baz some slack. :P He's come leaps and bounds since his first models he posted here and comments like yours won't serve to help him improve, they will only belittle. That being said, Baz, I really like how this looks, even if it is missing some details that I would like to see.

Offline baz1701

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Re: refit connie
« Reply #164 on: May 14, 2009, 03:49:13 AM »

Which is untrue...


I am not opening this thread up to an argument but I do not like being called a liar.

All the textures are based on photo reference of the actual studio model if they are not 100% the same well I can live with it as again I stress this is only my 4th ship I have made and I'm still learning.

At the end of the day I build my ships for me and release for anyone who wants it. I am not holding a gun to anyones head to download it when I'm done.

Every time I post an update I steal my self for the first comment that points out something is not right. Though these comments often help some are just nitpicking. And I will follow the advise of another fellow modeller (and a very good one at that) who advised me to look and see if the comment had merit and if not ignore it.
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Offline Dalek

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Re: refit connie
« Reply #165 on: May 14, 2009, 04:05:03 PM »

Which is untrue...


I am not opening this thread up to an argument but I do not like being called a liar.


And that's where this conversation ends. If you have any more problems, settle it over PM's otherwise wars will start. Believe me, I've been there and it's a dark place.

How about some more pretty renders of this beaut baz?

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Offline baz1701

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Re: refit connie
« Reply #166 on: May 14, 2009, 05:01:20 PM »
here so beauty shots

All the windows now have a set behind them. I have yet to add windows to the secondary hull yet
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Offline Kirk

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Re: refit connie
« Reply #167 on: May 14, 2009, 05:21:19 PM »
Hmm, poly count?

Offline Shadowknight1

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Re: refit connie
« Reply #168 on: May 14, 2009, 05:23:31 PM »
Sorry baz, I'm not trying to be nitpicky.  :(

Those are some nice renders there though

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Offline baz1701

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Re: refit connie
« Reply #169 on: May 15, 2009, 03:37:07 AM »
Hmm, poly count?

17.539 polys or 19.426 verts
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Offline Phoenix Bondi

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Re: refit connie
« Reply #170 on: May 15, 2009, 05:07:14 AM »
i dont like it! *sarcasum*

im trying so damn hard and im on my wat 5th ship and ur better than me  :arms:


;) good work bazz, and good luck

Offline Adonis

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Re: refit connie
« Reply #171 on: May 15, 2009, 09:33:04 AM »
Hmm, poly count?

17.539 polys or 19.426 verts

With all do respect, that's a lot.
Easy is the path to wisdom for those not blinded by themselves.


Offline baz1701

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Re: refit connie
« Reply #172 on: May 15, 2009, 09:45:48 AM »
thats prior to collapsing and joining together.

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Offline Phaser

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Re: refit connie
« Reply #173 on: May 15, 2009, 09:53:48 PM »
You're texturing it before collapsing it into one mesh?

It may have been a year since I last made a model for BC, but if I recall, isn't that a bad idea?

Offline Adonis

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Re: refit connie
« Reply #174 on: May 15, 2009, 11:51:02 PM »
You're texturing it before collapsing it into one mesh?

It may have been a year since I last made a model for BC, but if I recall, isn't that a bad idea?

I do it that way too, altho, I think that in my and Baz's case that doesn't quite mean the exact same thing...cause when I collapse a mesh of mine, the poly count remains the same.
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Offline baz1701

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Re: refit connie
« Reply #175 on: May 16, 2009, 05:21:58 AM »
ok just done a trial collapse and the verts remained the same. The poly count is the same as my JJprise mk3 around 17.5K polys. That ship works fine so I can not see a problem with this one.
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Offline baz1701

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Re: refit connie
« Reply #176 on: May 16, 2009, 06:13:20 PM »
Got the reg on will glow map it tomorrow and export.
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Offline Phaser

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Re: refit connie
« Reply #177 on: May 16, 2009, 11:04:39 PM »
You're texturing it before collapsing it into one mesh?

It may have been a year since I last made a model for BC, but if I recall, isn't that a bad idea?

I do it that way too, altho, I think that in my and Baz's case that doesn't quite mean the exact same thing...cause when I collapse a mesh of mine, the poly count remains the same.

ok just done a trial collapse and the verts remained the same. The poly count is the same as my JJprise mk3 around 17.5K polys. That ship works fine so I can not see a problem with this one.
Good to know!  Glad it's not going to be a problem.

Offline baz1701

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Re: refit connie
« Reply #178 on: May 17, 2009, 01:24:45 PM »
Have the ship in game now. Currently work on Dalekanium2's JJprise HP's from my first ship.

I'm sure a few tweaks before release.
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Offline Billz

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Re: refit connie
« Reply #179 on: May 17, 2009, 02:23:29 PM »
Thos registery lights need to be done alot better.
Can't wait for 2014 to start.