Author Topic: Hunter's Viper Work in progress.  (Read 2658 times)

Offline Hunter83

  • Captain of the USS Cataja
  • Posts: 55
  • Cookies: 2
  • Excorting the Cataja
    • MySpace.com
Hunter's Viper Work in progress.
« on: February 05, 2009, 10:11:55 AM »
Very nice previews, so i will add this here... ;)
The Abante is very cool, i like it, and the third Ship, seems to be an Akira or an better Version, hmmm called, Destroyer??? :) Awesome Ships good jobs ;)

It's the Vic Viper BP-592-A from her first Appereance in Lifeforce Salamander...

Sometimes i think about the Past...

Offline Hunter83

  • Captain of the USS Cataja
  • Posts: 55
  • Cookies: 2
  • Excorting the Cataja
    • MySpace.com
Hunter's Viper Work in progress.
« Reply #1 on: February 07, 2009, 10:06:45 AM »
So here is an Update of the Upcoming Vic Viper BP-592-A from Lifeforce Salamander


Excuse the small Bugs its my Graphicscard from my LT, an damned Chipset...:(

enjoy ;)

Will have the Abante Now, n nice Ship, wich i will include in my Admirals Fleet wich contains

- USS Enterprise J (I think its an Monarch Class)
- USS Cataja (K-Sovereign Class)
- USS Sam (White Excelsior Class Refit)
- USS Asmodaya (K-Sovereign Warbringer Class)
- USS Enterprise F (Century Class)
- USS Hunter (K-Sovereign Refit B Class)
Sometimes i think about the Past...

Offline FourChan

  • Admiral Noel Vermillion
  • Posts: 608
  • Cookies: 4
  • Starfleet Technologies Development Center
    • Twitter Four Channel
Re: Hunter's Viper Work in progress.
« Reply #2 on: February 07, 2009, 02:26:56 PM »
Nice little Viper.

Offline Furyofaseraph

  • The FoaS
  • Posts: 421
  • Cookies: 49
    • Robinomicon
Re: Hunter's Viper Work in progress.
« Reply #3 on: February 08, 2009, 01:29:24 AM »
Neat little fighter.

I would widen the cockpit just a tad, but that'd be my call. I'm used to BSG fighters, now >.<.

Keep goin



"FoaSize (faux-uh-size): To seduce at an alarming rate with lots of blue and orange." ~ Firedrake

Offline Hunter83

  • Captain of the USS Cataja
  • Posts: 55
  • Cookies: 2
  • Excorting the Cataja
    • MySpace.com
Re: Hunter's Viper Work in progress.
« Reply #4 on: February 08, 2009, 09:30:24 AM »
Uiiii some new VIC VIPER Stuff

Here's a small History. it's from Wikipedia.org, so i must give Source-Credits

http://en.wikipedia.org/wiki/Vic_Viper

While at first glance the Vic Viper in each Gradius game appears to be the same ship, it is in fact a series of fighters, each with their own specific model numbers, although this is only apparent in Gradius V for the PlayStation 2 and the arcade game Solar Assault Gradius. There is also the obscure, Japan-only Cosmic Wars, a strategy game set in the Gradius universe, where the Vic Viper (among other recurring enemies such as the Big Core) is a character unit, able to be built in droves. The box art for Gradius Portable (PSP) also features what appears to be different model incarnations of Vic Viper from Gradius various games. In the game manual of Life Force, the Vic Viper is said to have cost $60 trillion Gradian dollars to create; practically bankrupting the planet.

In the North American release of Gradius for the NES, the Vic Viper was referred to as the "Warp Rattler" in the game's instruction manual. The weapons of the NES version of Gradius differed from its original arcade counterpart, namely a shorter, rapid-fire Laser and only two OPTION phantoms instead of the usual four. Additionally, Konami of America referred to the Vic Viper in Gradius III as "M.A.X." This is probably an example of KOA "Americanizing" the game.

Another "more than one Vic Viper" example would be Salamander, a late 1980s anime miniseries following the events of Gradius, Salamander and Gradius II. The three main characters all pilot their own individual Vic Viper craft.

A more obvious tipoff would be the wide variation of weapon arrays available in each game starting with Gradius II. The original weapons array from the first game is always present; the only games the Vic Viper was forced to keep its original arcade weapons was Gradius Gaiden for the PlayStation -- the reason being that it featured three other ships including Salamander's Lord British Space Destroyer and two entirely new ships -- and, arguably, Gradius Galaxies for the Game Boy Advance -- the other three weapon arrays featured in that game were differentiated in-game by a palette swap of the ship's color, making it look like the ships from Gradius Gaiden (although the Jade Knight and Falchion Beta's color and weapons were swapped backwards, leading to the speculation that Galaxies's ships really are the Vic Viper itself). Gradius V also retained the classic weapons for all four arrays, though instead of the original Shield it sported the Force Field introduced in Gradius II, along with varying ways to control the ship's OPTION phantoms. When not featured in the game, the weapons made famous by the Lord British (particularly the Ripple Laser) were also present, most often the second weapon array choice out of four.

In Gradius III, the player was allowed to customize the Vic Viper's armaments to their own specifications with a Weapon Edit mode, which was retained in Gradius V and expanded in the PS2 release of Gradius III and IV by a feature known as "Extra Edit," available after completing the game. Gradius III for the Super NES also had a Weapon Edit mode, though the Spread Gun Double was removed and two OPTION formations added. Gradius III was also where the Cyclone Laser received its official name, though it had been present in the series since Salamander.

The ship of the MSX-exclusive Gradius 2 (not to be confused with the original arcade game Gradius II: GOFER no Yab?) was also remarkable in the respect that it was able to add weaponry to itself after defeating some bosses, extending the power-up meter. Interestingly enough, however, this ship is not the real Vic Viper, but a look-alike known as the "Metalion".

In Gradius V it is revealed that the OPTION units resemble small, dark gray tubes in inactive state. After being deployed from the Vic Viper, the tubes unfurl side fairings and begin to rotate rapidly with orange energy, appearing as the familiar elliptical objects.

[edit] Other oddities

The Vic Viper has often been referred to as a "temporal space fighter," though there has been little explanation as to why. This was partially cleared up in Gradius V, where the T-301 model of the Vic Viper was capable of creating tears in the space-time continuum, something the pilot put to effect in order to travel back in time to defeat Bacterion with the cooperation of the past version of himself. It is currently unknown if previous incarnations of the Vic Viper had this ability.

Another subject that has often been jokingly tossed around regards the Vic Viper's shielding and durability, as nearly anything can destroy it without supporting Shields. While this aspect is present in many shooter games (mostly to increase the game's challenge), Gradius is often the butt of such jokes, being one of the longest-running series in the genre. It could be, however, that this only applies to the cockpit, where the tiny hitbox for the Vic Viper has been in almost all the Gradius games.

[edit] Other appearances

Of all the Konami characters, Vic Viper is the one which probably had the most appearances outside of its series. There are numerous Konami games in which Vic makes an appearance or a cameo.

[edit] Yu-Gi-Oh!

In the Yu-Gi-Oh! Trading Card Game, there is a monster card called Gradius that features the Vic Viper's image. In the Japanese game, this card is titled Vic Viper. It is described as "A high performance jet fighter with power capsules for variable attack capabilities." While Gradius is a fairly weak monster card by itself, with only 1200 attack and 800 defense points, it has two support cards which make it more effective. The first of these is the Gradius's Option monster card, which cannot be played unless a Gradius is in play. True to the Vic Viper's OPTIONs, it attaches to a Gradius and clones the attack and defense attributes to the Gradius card it is attached to. Additionally, if the parent "Gradius" is sent to the Graveyard, all associated Gradius's Option cards follow. Because there are five spaces for monster cards on either side of the field, a player can have one or two "Gradius" and three "Gradius' Option" in use at once. After a setup of Gradius and Gradius' Options are complete, a player can attack the opponent with all of these cards in turn (provided no other cards prevent him from doing so), all having the same attack power, much like the Vic Viper and its OPTIONs attack enemies using multiplied firepower. The second support card for "Gradius" is the equip spell card Cyclon Laser, which attaches to Gradius and is based on the Cyclone Laser weapon from the video games. Cyclon Laser increases Gradius' attack power by 300 points and gives it a "piercing" effect, allowing it to cause battle damage to the opponent even if it attacks a monster in defense position. Another spell card is the matter leveller which only appeared in the anime.

New cards, such as B.E.S. Tetran, Big Core, B.E.S. Covered Core, B.E.S. Crystal Core, and Boss Rush, all share a connection with "Gradius"; they are taken from several bosses of the Gradius series. An improved Vic Viper card, Victory Viper XX03, based on one of the later model Vic Viper ships, was released in the Enemy of Justice expansion set, along with a card named Power Capsule, based on the power-up items from the games. Victory Viper XX03 has "built-in" power ups, not all that dissimilar from the original Gradius' cards: each time it destroys a monster, it can summon an "Option Token", increase its attack, or destroy a spell or trap card on the field. The faithful Moai statues also have cards: The Statue of Easter Island and Moai Interceptor Cannons. The fire dragons from Gradius II have a card as well: Solar Flare Dragon. There is also a card for the option hunters in Gradius II: Option Hunter. A recent addition to these Gradius themed cards is the Big Core Mk-II, released in the Crimsom Crisis set.

[edit] Parodius

    Main article: Parodius (series)

The Vic Viper, and later its long going counterpart Lord British, are usually selectable characters in this series. True to its name, it is literally a parody of Gradius where not only super deformed versions of the Gradius ships may be used, but also other classic Konami characters such as Kid Dracula, Goemon and his partner Ebisumaru. The games are rather challenging in themselves, but are also packed with absolutely ludicrous situations and humor. The very fact normally non-flying Konami characters now fly and shoot like Gradius ships alone should be enough for the player to see that this is quite a humorous game.

To date, there have been five installments of the series. No recent installments have arisen, although there is a recently released racing game with a similar light-hearted attitude.

[edit] Wai Wai World series

Vic Viper appears as a playable ship in the first Wai Wai World in only one generic vertical shooting level. In Wai Wai World 2, there are at least three levels based on the Gradius series games, in which Vic Viper is also playable. It is also a secret character in the kart crossover Konami Krazy Racers, being the only character which doesn't use a kart to compete.

[edit] Pop'n Music

The Bemani game pop'n music 11 was the first to include the song Gradius -Full Speed- by Mr. T (originally featured in beatmania IIDX 10th style), which is a medley of many tunes from the arcade version of the first Gradius. Its character is the NES/Famicom version of the Vic Viper, and the alternate character is a recolored version labeled Lord British.

[edit] AirForce Delta Strike

    Main article: Airforce Delta Strike

The Vic Viper, along with other Konami aircraft such as Twinbee and the ship from Axelay appear as unlockable fighters.

[edit] Zone of the Enders

In Zone of the Enders: The 2nd Runner, the former main character of the first game, Leo Stenbuck pilots a LEV by the name of Vic Viper, or V2 for short. To fit in with the theme of the games, the Vic Viper can transform into a robotic mecha form in similar fashion to VF-1 Valkyries from Macross or the titular "mobile suit" of Zeta Gundam.

According to the official website for the game as well as its art book, the decision to put the Vic Viper in such an advanced cameo came from character designer Yoji Shinkawa's love for the old Gradius games. He always thought the two protruding sections at the front of the Vic Viper looked like they could be the legs of a convertible robot. The character of Leo was meant to pilot a vehicle of Earth technology (as opposed to the Martian technology used to build the "Orbital Frames", the signature mecha of the Zone of the Enders series), something which could stand up to the powerful Martian frames and reflect Leo's fast and accurate style. Hideo Kojima wanted Leo to pilot something that was fast, furious, and something that could transform, and Shinkawa jumped at the opportunity to insert the Vic Viper into the game.[1]

The Vic Viper was used by Leo Stenbuck after the events of the first game. After leaving his first mecha, the Orbital Frame Jehuty, on the moon of Callisto, he trains in the use of the V2, and continues the fight on behalf of the UNSF on Mars.

The Vic Viper is first seen in the game when Dingo Egret, the subsequent pilot of Jehuty (and Player character of the game), first makes it down to the surface of Mars. Thinking that Jehuty had been stolen or reclaimed by BAHRAM, Leo attacks Dingo in an attempt to force him to turn the Orbital Frame over. Despite Jehuty being the pinnacle of Orbital Frame technology, Vic Viper is shown to be quite a match for Jehuty, due to a combination of the V2's advanced design and Leo's piloting skill. The Vic Viper serves as a Boss in the game, with the player having to fight off Leo. After the boss fight ends, the two machines clash again, until A.D.A. (Jehuty's A.I. whom Leo had befriended in the first game) brings the battle to an end when she recognizes his fighting style. Deciding to put his trust in Dingo, Leo departs, after telling Dingo why he had hidden Jehuty in the first place.

The Vic Viper appears later in the game, where Leo and Dingo help a large group of UNSF LEV's Assault BAHRAM's base on Mars. In this stage of the game, the Player and Vic Viper have to protect the LEV's during the assault, fighting off an army of hundreds of enemy Orbital Frames. In addition to fighting alongside Jehuty, Vic Viper can also heal damaged LEV's, if the player "marks" them for Leo using the Geyser Subweapon.

The Vic Viper is damaged late in the game by Anubis, and crippled when Leo attempts to stop the activation of Aumaan, but manages to survive to the end of the game.

Its performance is impressive considering its status as an LEV, which is heavily implied by the game series' storyline to be the radically inferior mecha type used prior to the advent of the much more advanced Orbital Frames. Shinkawa states however, that the Vic Viper is a new hybrid of Earth technology and Orbital Frame technology.

According to the in between storyline on Konami's official website and storywriter notes, there were two Vic Viper prototypes aboard the frighter Atlantis before the start of the game. Unit 1 was piloted by Rock Thunderheart, a well built man whom aided Leo in the first game. Unit 2 is the one piloted by Leo, and later enhanced thanks to research of the Jehuty (which would explain its use of Gauntlet, and the Vector Trap like Options among other powerful weaponry far more advanced than the typical LEV). Thunderheart's Vic Viper is destroyed in battle prior to the start of the second game.[2]

True to its name, the Vic Viper uses many of the traditional Gradius weapons and shields. When fighting the Vic Viper it slowly increases its option count to multiply its firepower, and often uses the Missiles and Laser attack as well as the unexpected Ripple Laser. When fighting Vic Viper a female computer voice announces the creation of an option, the use of a weapon, or the use of shields in very similar fashion to the announcer in the classic Gradius games. "Leo Leo", the music set to the Vic Viper boss fight (as well as its stage in the unlockable versus mode), is also amusingly a short medley of two songs from the original Gradius, "The Aircraft Carrier" (also known as the "Boss Rush" song) and "Beat Back" (the second stage song), along with a number of audio cues from the boss battle music of the first Zone of the Enders. The Vic Viper in fighter mode is extremely fast and fights much as one would expect a 3D incarnation of the ship to fight, as well as the twist of having it change into a robot for more direct attack.

There is also unlockable parody of Gradius in the game titled "Zoradius", a pun on "Z.O.E" and "Gradius". In this one level mini game, the player controls Vic Viper (in its ZOE form) through a three-dimensional remake of the first stages of Gradius complete with power meter. The Vic Viper is also selectable as a playable character in the games' unlockable versus mode. Its transformation abilities and its distinct Gradius style weapons are quite powerful and intimidating to the point where many[who?] believe the Vic Viper to be too powerful in the versus mode.

Although Zone of the Enders could be a prequel to Gradius, this Vic Viper a prototype to the one used in the game, Shinkawa has confirmed that they are separate entities.

[edit] Dance Dance Revolution

In DDRMAX2: Dance Dance Revolution 7th Mix, the Vic Viper made an appearance in the song "Burning Heat! (3 Option MIX)" (actually an edited version of Burning Heat! (Full Option Mix) from Beatmania IIDX 7th Style), both in the song's background image and background video. The song itself is a remixed version of the 1st Stage song from Gradius II.

In the arcade version of Dance Dance Revolution SuperNOVA 2, the "Vic Viper" noteskin was unlocked as an option in the game.

[edit] Castlevania: Portrait of Ruin

Completing Hard Mode with a level cap of 50 will get you an item called Vic Viper.

[edit] Elebits

In the amusement park, there's a spaceship ride to activate. The spaceships on the ride are Vic Vipers and Lord Britishes.

[edit] Sky Girls

The Vic Viper makes an appearance in the animated TV series Sky Girls first piloted by Captain Hizaki. In later episodes more appeared and became the main fighter of the military. The weapon system contains beam vulcans, missiles and charge shots as well as options. The final operation in the plot features a dozen of Vic Viper fighting along with the Sonic Diver team to fight off W.O.R.M. forces.

[edit] Otomedius

In Otomedius, Vic Viper is one of "riding vipers". The vessel is piloted by Anoa Aoba. Their design looks like Vic Viper's Moe anthropomorphism.

[edit] Contra 4

Some of the Gunplay challenges in the game's Challenge Mode have the player wielding a prototype gun that fires a spread of tiny Vic Vipers that home in on enemies.

[edit] I Wanna Be The Guy

In one of the final areas of the challenging parody platformer title I Wanna Be The Guy, just after a room with Breakout-like gameplay featuring Sinistar, you take control of the Vic Viper for a small shoot-them-up game session.

[edit] La Blue Girl

In this infamous hentai, one of the characters is seen playing game of the first Gradius; as the Vic Viper can be seen fighting the Bigcore.

And here we've got the new Pics from the Vic Viper wich is upcoming to BC in a few Months...









So here the New ones, enjoy...

And there's one other Ting i must Talk about...

@ FourChan

The Difference between Viper and Vic (Victorious) Viper, The Viper MK's are from BSG and the Vic Viper is from Gradius, nobody else such as Konami has the Model in 3d, and me and my Brother have it as ONLY for BC, WORLDWIDE, that's no choke ;)

@ Furyofaseraph

Yeah that Cockpit should be really widen a little bit, but through this the Vic Viper will at this point no longer be Original, we try to get her Original, just like Konami's One, seen in Air Force Delta Storm 2 (aka Deadly Skies 3), Gradius Series (There was ist the T-301 mostly) and Lifeforce Salamander, where the Vic Viper Model BP-592-A had her first Appereance, and we will build all Types of Vic Viper and Lord British ;) We work on our Project only at Weekend lol ;)

and here is the First Lord British Model for BC, at her Side is the OLD Vic Viper Model by Dragonking, wich has her first release on 2008-07-31



The Lord British The Deltawing in red, is similiar to the MiG-1.44 MFI seen in Deadly Skies for Dreamcast, not similiar with the Russian MiG-1.44 MFI as seen here



Sometimes i think about the Past...

Offline Hunter83

  • Captain of the USS Cataja
  • Posts: 55
  • Cookies: 2
  • Excorting the Cataja
    • MySpace.com
Re: Hunter's Viper Work in progress.
« Reply #5 on: February 08, 2009, 12:03:33 PM »
So i put the Vic Viper in Game, for Tests and scripting Tests, and the Ship is Working, the Textures are small and only Test, the Retexture is in Forge, here a first screenie of Vic Viper in BC, dont wondering about the Firefox at her Side, i've got a fable for russian Hightech Machines such as MiG-1.44 MFI and so an, the next will be the S-37 Berkut lol ;)

Enjoy



And a better Pic of the Firefox
Sometimes i think about the Past...

Offline Hunter83

  • Captain of the USS Cataja
  • Posts: 55
  • Cookies: 2
  • Excorting the Cataja
    • MySpace.com
Re: Hunter's Viper Work in progress.
« Reply #6 on: February 08, 2009, 03:09:42 PM »
And for fun an Screenie from the Vic Viper of 2008-07-31 and 2009-02-08...enjoy ;)

Sometimes i think about the Past...

Offline FarShot

  • That guy with good ideas...
  • Moderator
  • Posts: 2470
  • Cookies: 787
  • I'm actually making stuff! :D
Re: Hunter's Viper Work in progress.
« Reply #7 on: February 08, 2009, 05:55:32 PM »
...
You said "small" history  :lol:

Offline Hunter83

  • Captain of the USS Cataja
  • Posts: 55
  • Cookies: 2
  • Excorting the Cataja
    • MySpace.com
Re: Hunter's Viper Work in progress.
« Reply #8 on: February 15, 2009, 11:20:33 AM »
I will Bring the News That the Vic Viper is now ready on 50%. The HP's are ready, and the all the other Things are also ready too. The Ship will be released in a few Months if i have the complete Textures, and the Scripts for the Rocketshuttles, wich will find their Target and Ram, to give some Damage (Just like an real Rocket) ;)

Be aware and watch out for Hunter's and Dragonkings VIC VIPER coming soon ;)
Sometimes i think about the Past...

Offline Villain

  • Posts: 1480
  • Cookies: 71
  • The artist formerly known as Prime
Re: Hunter's Viper Work in progress.
« Reply #9 on: February 16, 2009, 07:41:59 AM »
This thread makes me want to revive my old Silpheed model... Very nice work, will we be seeing Kojima's variation?


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Hunter83

  • Captain of the USS Cataja
  • Posts: 55
  • Cookies: 2
  • Excorting the Cataja
    • MySpace.com
Re: Hunter's Viper Work in progress.
« Reply #10 on: March 17, 2009, 10:04:12 AM »
Hi there to all...

The Vic Viper is nearly Ready to Fly and her Brother, the Lord British, seen in Lifeforce and Gradius Gaiden, is WIP, at the Moment i've got no new Screenies about it, but for my View, both Jets looking nice and ORIGINAL...

To Kojimas Variation of the Vic VIper...

There are different Vic Vipers in the Gradius Series...

In Gradius of 1985 the Vic is an Warp Rattler
In Gradius II, 1988 its the Warp Rattler and in Gofer's Ambition it's the BP 592 A
In Lifeforce (Jap. Salamander), the Vic is the Warp Rattler and the Lord British to, at the End of the Game, you see the Difference of both Jets...

In Gradius III of 1990, the Vic is the BP-592-A
In Gradius IV: Fukkatsu, the Vic is the new T-301 of 2001
In Gradius Gaiden of 1997 and Solar Assault the Vic Viper is again the BP-592-A, new at GG and SA, the Ships Lord British, Jade Knight and Falchion ?... In Gaiden the Lord British has his last Appereance, and the JK and F? are in Gaiden and Assault only. In SA there is a new Model of the Vic VIper, the Metarion...

In Gradius V, the Vic is the completly NEW T-301, a nice Variation and technological Revolution of the earlier Vic VIpers...

I Hope to see an Gradius VI in the near Future and a revival of ALL Ships, LB, JK, F?, VV, T-301, Metarion and so on, and i will see the D-117-B from Axelay again...Remember

"We see us again...in Axelay III!" And i wait and wait and wait...
Sometimes i think about the Past...

Offline Villain

  • Posts: 1480
  • Cookies: 71
  • The artist formerly known as Prime
Re: Hunter's Viper Work in progress.
« Reply #11 on: March 17, 2009, 11:08:50 AM »
It also sported a cameo in Zone of the Enders, which is the one I'm referring to. Had a very radical design in comparison to the others.


"The design is clearly ancient... Launched hundreds of thousands of years ago."

Quote from: JimmyB76
der-ner-ner-ner-ner ..... der-ner-ner-ner-ner .....
---
Quote from: Rick Sternbach, on the topic of the Galor Class' length
...Probably not, but the number I get(379.6m) could be considered ?original intent,? a term that I think I will be using from now on, and ?canon? be damned.

Offline Hunter83

  • Captain of the USS Cataja
  • Posts: 55
  • Cookies: 2
  • Excorting the Cataja
    • MySpace.com
Re: Hunter's Viper Work in progress.
« Reply #12 on: March 18, 2009, 10:45:56 AM »
I know that the Vic has an Cameo in Zone of the Enders, the Radical design, is that of the Phosphorus or the T301, i dunno, and if anyone knows DEadly Skies (X-Box) the Vic VIper has an Cameo as XF-0002 Phosphorus, the Lord British as XF-0001 Mercury, Mambo from the Parodius Series and Twinbee are there too, Konami has an complete Mission in Deadly Skies 3, you fly the T301 Vic VIper, in an Space Level...

All that i know, the Phosphorus in Deadly Skies is an remake of the Alpinia from Gradius Solar Assault...

In Skygirls, that Anime, the Vic Viper is the BP592A :)
Sometimes i think about the Past...