Author Topic: Baz1701 JJPrise Mark III  (Read 13545 times)

Offline WileyCoyote

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Re: Baz1701 JJPrise Mark III
« Reply #100 on: April 22, 2009, 04:14:38 PM »
Before you export your ship to be BC compatible, simply rename the glow textures and replace them in whatever modeling program you are using.  So when you have your ship exported, the mesh will recognize the new textures.  Another way, which I'm not too sure about, is replacing the textures in nifskope.
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #101 on: April 23, 2009, 06:03:20 AM »
Thanks for that. I will rename my maps saucer_glow and re export the mesh.
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Offline Shadowknight1

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Re: Baz1701 JJPrise Mark III
« Reply #102 on: April 24, 2009, 12:20:44 AM »
*crosses fingers*

To Boldly Go...Again.

Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #103 on: April 24, 2009, 03:45:21 AM »
Just an update on where I am with this.

Trying to get the glow maps working (nothing new since last post sue to lack of time)

Have re-alinged the tatical display

started to re-align the subsystems so they can be targeted better.

Other than that she is good to go.
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #104 on: April 24, 2009, 11:46:24 AM »
Right the ship has working glows though they need toning down.

But another small step for my moding skills
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Offline Dalek

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Re: Baz1701 JJPrise Mark III
« Reply #105 on: April 24, 2009, 01:51:31 PM »
Glows look fine to me. I think if someone beta'd these new textures, then you can be twice as sure.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline MarkyD

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Re: Baz1701 JJPrise Mark III
« Reply #106 on: April 24, 2009, 03:58:10 PM »
Im not a BC expert but I think compared to other models it glows a little too much, look forward to the final release BAZ ;)

Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #107 on: April 25, 2009, 05:43:43 PM »
well the wait is over My Mark 3 has been uploaded to BC files.

I have not been able to fix all the bugs from beta testing ( that will come with future builds).

I'd like to thank the following (don't worry I won't cry like Kate Winslet, even though we are from the same town)

ShadowKnight
Tiqhud
Dalekanium2

For Beta testing for me.

Thank you to Wiley, Markyd and anyone else who has offered advise during the build and scripting.

And a very big thank you to Dalekanium2 for putting up with the hours of endless questions on Hp'ing from me on MSN, and also the super new Torpedos he sent me.

I hope you all enjoy her as much as I have building her.
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Offline rengers

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Re: Baz1701 JJPrise Mark III
« Reply #108 on: April 25, 2009, 07:31:46 PM »
like i said already, this is a great improvement over your
first version :) cookie!
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Offline MarkyD

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Re: Baz1701 JJPrise Mark III
« Reply #109 on: April 26, 2009, 07:18:32 AM »
Very nice mate, is it green or is that my cheap monitor  8)

Good Job  :D

Offline Dalek

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Re: Baz1701 JJPrise Mark III
« Reply #110 on: April 26, 2009, 07:22:41 AM »
It's only green because of the colour depth setting baz has set it ingame. Which reminds me...
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #111 on: April 26, 2009, 03:40:27 PM »
Please do not download my new ship from BC files there are some problems that were discovered after release. I with help of Dalekanium2 and Dark thunder are working through.

I will let you know when it is fixed
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Offline FarShot

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Re: Baz1701 JJPrise Mark III
« Reply #112 on: April 26, 2009, 04:02:10 PM »
Too late! :)
If there were problems, I didn't notice.
I love the torpedoes.  The pace makes them fun to fire, I'd hate to be on the other end.

Offline Dalek

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Re: Baz1701 JJPrise Mark III
« Reply #113 on: April 26, 2009, 04:08:49 PM »
Problems: Super bright glows (never look good. Imagine DJ's century class with them really bright), and the fact that you pivot on the wrong spot on the ship.

So please wait till all problems that are problems are sorted and everyone can have a really fun, good looking mod.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline FarShot

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Re: Baz1701 JJPrise Mark III
« Reply #114 on: April 26, 2009, 04:41:45 PM »
...and the fact that you pivot on the wrong spot on the ship.

Oh yeah, noticed that, but I forgot that I noticed that.  :P

Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #115 on: April 27, 2009, 04:46:37 AM »
I think I'm about 70% done with reworking the ship.

I have hopefully sorted the axis problem (awaiting a second opinon)

I have rework all but one texture removing the spot lights from them. I'll then redo the alphas.

The next release will have blank reg textures for saucer, engineering and nacelles for people to add there own.

This ship does not support texture swopping you'll have to over write the Enterprise Reg textures to change the name.
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #116 on: April 27, 2009, 01:53:45 PM »
need some one to try out my updated nif and hp's, PM me on MSN and I'll transfer them
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Offline baz1701

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Re: Baz1701 JJPrise Mark III
« Reply #117 on: April 27, 2009, 05:02:14 PM »
Ok, all alignment and axis repairs done.

Fixed the glow maps and have resubmited to BC files.

The revised ship will over write the old one.

I have included blank reg textures for those who wish to rename the ship.

Whatever knocks us back, can only make us stronger.

Offline MarkyD

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Re: Baz1701 JJPrise Mark III
« Reply #118 on: April 27, 2009, 05:13:55 PM »
Good job mate........  time to get ur connie finished  :lol:

good luck  8)

Offline FarShot

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Re: Baz1701 JJPrise Mark III
« Reply #119 on: April 27, 2009, 05:51:58 PM »
The only thing I think is wrong is the shape of the bridge's platform.  I thought it was a circle.