Author Topic: Eclipse Class RELEASED  (Read 59425 times)

Offline Shadowknight1

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Re: Eclipse Class
« Reply #320 on: July 12, 2009, 12:20:06 PM »
When this ship seperates into all three, whatever the ship is fighting would probably lose bladder control.  The saucer and secondary hulls are each the size of a Galaxy and the Thunderbird is a small starship by itself!  :shock:  And a whole new torpedo type too?  You're spoiling us DJ. :P

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Offline Shino Tenshi

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Re: Eclipse Class
« Reply #321 on: July 12, 2009, 12:40:41 PM »
2 Eclipse classes = 1 Fed-Fleet
lol :D

Offline Vanguard

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Re: Eclipse Class
« Reply #322 on: July 12, 2009, 02:56:37 PM »
It's like the Trek Version of an Aircraft carrier... That splits up...

Offline Billz

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Re: Eclipse Class
« Reply #323 on: July 12, 2009, 04:35:21 PM »
It's like the Trek Version of an Aircraft carrier... That splits up...

lol, compared to this ship, an aircraft carrier is tiny.

I suspect that damage effects will disabled for this ship? Because, if they arn't, a processor would never survive if this ship were to explode.
Can't wait for 2014 to start.

Offline Dalek

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Re: Eclipse Class
« Reply #324 on: July 12, 2009, 04:37:54 PM »
I wouldn't have thought that would be too much of an issue. Just another big ship exploding like the Excalibur.
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline DJ Curtis

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Re: Eclipse Class
« Reply #325 on: July 12, 2009, 05:04:40 PM »
won't be an issue.  it will damage perfectly in game and without lag.

Offline Jb06

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Re: Eclipse Class
« Reply #326 on: July 12, 2009, 05:48:46 PM »
won't be an issue.  it will damage perfectly in game and without lag.

Indeedy, if i can get a 20k poly borg cube to damage and blow without lag, this will be fine :P

~Jb06

Offline Aeries

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Re: Eclipse Class
« Reply #327 on: July 12, 2009, 06:36:01 PM »
I intend to have a new torpedo developed.

Make it rainbow. :] "FIRE THE FABUPEDOS!!!!"

Offline CyAn1d3

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Re: Eclipse Class
« Reply #328 on: July 12, 2009, 06:37:21 PM »
hell im just worried about this ship in GENERAL lagging the hell out of my laptop.
f*ckin integrated crap.

looks friggin amazing dj, im gonna (finish) loosing my mind the day i take this baby out for a spin  :dance
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline DJ Curtis

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Re: Eclipse Class
« Reply #329 on: July 12, 2009, 06:38:56 PM »
Fabulpedoes.  lol.  As for performance issues... I'm not entirely sure yet.  I'll let you guys know when I get it in game.  Though i'll have to find my CD.  hmm.

More aztecing done to the ventral saucer.  added some decals to the engines.  Some smaller bits mapped out here and there.

Also, this may be of some interest to you...

WHY THE ECLIPSE IS SO BIG (will be included as back-story with the download)(wip)

Reasons for the size of the Eclipse.
1.   Extremely high warp speeds call for an incredibly large and powerful deflector.  After many years of R&D, a ?dual convergence projection? deflector of sufficient power was developed in a small enough package to allow for the ship?s high warp speeds.  The resulting deflector and interior hardware is still very large, necessitating a massive forward secondary hull to accommodate the device.
2.   While the ship?s power generation is highly efficient, running upwards of 95%, as the ship exceeds warp speeds of warp 9.999, rapid geometric fuel consumption increases due to the ship pressing the boundaries of the 9th warp factor?s peak transitional threshold.  Since the ship is able to cruise (use warp until fuel exhaustion) at a high warp speed of 9.997, the deuterium and anti-matter storage tanks aboard the ship are extremely large to give the ship extended range at these high speeds.
3.   The design requirement of such high warp and cruise velocities led to the development and implementation of subspace compression technology integrated into the nacelles of the Eclipse Class starship.  While at warp, large compression scoops mounted on the forward dorsal section of each nacelle actually draw in the inner layers of subspace distortion and compress them.  Using high energy waveguides, the compressed subspace stress is released into pre-emission chambers within the warp field emitters which force the ship?s warp field out to greater distances around the ship, allowing for very high speeds to be reached.  Subspace can be pre-compressed for rapid warp acceleration, with max safe models allowing the ship to reach warp 9.2 in less than two seconds.  The size of the technology required to make the compressors viable, as well as the requirement that they be integrated with the nacelles necessitated the construction of very large engines.

More to come later.

Offline CyAn1d3

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Re: Eclipse Class
« Reply #330 on: July 12, 2009, 06:41:09 PM »
SOMEBODY BUY THIS MAN A BEER!!!
(shoulda waited on that last post...)
I came, i saw, i added a Sig.
Later gents, i have Youtube to take over.
Cy - 1-12-15

Offline Billz

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Re: Eclipse Class
« Reply #331 on: July 12, 2009, 07:14:52 PM »
Fabulpedoes.  lol.  As for performance issues... I'm not entirely sure yet.  I'll let you guys know when I get it in game.  Though i'll have to find my CD.  hmm.

More aztecing done to the ventral saucer.  added some decals to the engines.  Some smaller bits mapped out here and there.

Also, this may be of some interest to you...

WHY THE ECLIPSE IS SO BIG (will be included as back-story with the download)(wip)

Reasons for the size of the Eclipse.
1.   Extremely high warp speeds call for an incredibly large and powerful deflector.  After many years of R&D, a ?dual convergence projection? deflector of sufficient power was developed in a small enough package to allow for the ship?s high warp speeds.  The resulting deflector and interior hardware is still very large, necessitating a massive forward secondary hull to accommodate the device.
2.   While the ship?s power generation is highly efficient, running upwards of 95%, as the ship exceeds warp speeds of warp 9.999, rapid geometric fuel consumption increases due to the ship pressing the boundaries of the 9th warp factor?s peak transitional threshold.  Since the ship is able to cruise (use warp until fuel exhaustion) at a high warp speed of 9.997, the deuterium and anti-matter storage tanks aboard the ship are extremely large to give the ship extended range at these high speeds.
3.   The design requirement of such high warp and cruise velocities led to the development and implementation of subspace compression technology integrated into the nacelles of the Eclipse Class starship.  While at warp, large compression scoops mounted on the forward dorsal section of each nacelle actually draw in the inner layers of subspace distortion and compress them.  Using high energy waveguides, the compressed subspace stress is released into pre-emission chambers within the warp field emitters which force the ship?s warp field out to greater distances around the ship, allowing for very high speeds to be reached.  Subspace can be pre-compressed for rapid warp acceleration, with max safe models allowing the ship to reach warp 9.2 in less than two seconds.  The size of the technology required to make the compressors viable, as well as the requirement that they be integrated with the nacelles necessitated the construction of very large engines.

More to come later.

Will that be the desciption in the plugin script? I'm asking because I can't come up with a good enough fan-made description for the plugin.
Can't wait for 2014 to start.

Offline eclipse74569

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Re: Eclipse Class
« Reply #332 on: July 12, 2009, 07:26:58 PM »
SOMEBODY BUY THIS MAN A BEER!!!
(shoulda waited on that last post...)

Hell get the man drunk!  Buy him as many beers as he wants!

Good work on this DJ!  Again, this is still growing on me :)
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Offline JamesTiberiusKirk

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Re: Eclipse Class
« Reply #333 on: July 12, 2009, 08:29:25 PM »
Man everything you speak in Trek-language sounds so f***ing reasonable.... I like that!!!  :)

Good update. Man I cant give you enough cookies for that ship. Its so absolutely my taste <3

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Offline Phaser

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Re: Eclipse Class
« Reply #334 on: July 12, 2009, 09:13:53 PM »
Wow.  Think you put enough thought into that description?  :shock:

Offline DJ Curtis

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Re: Eclipse Class
« Reply #335 on: July 12, 2009, 10:00:29 PM »
Man everything you speak in Trek-language sounds so f***ing reasonable.... I like that!!!  :)

I'm a big fan of the ST:TNG Technical Manual by Mike Okuda and Rick Sternbach.  ;)

Offline admiral horton

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Re: Eclipse Class
« Reply #336 on: July 12, 2009, 11:37:05 PM »
SOMEBODY BUY THIS MAN A BEER!!!
(shoulda waited on that last post...)



 :funny  that was very funny and i second that someone get this man a beer
there are great starship designs and there is crap

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Offline Dawg81

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Re: Eclipse Class
« Reply #337 on: July 13, 2009, 12:12:06 AM »
well DJ u have done it yet again lol i wonder though how big is it compared to the excalibur could be classified as a new command and control ship

Offline Shadowknight1

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Re: Eclipse Class
« Reply #338 on: July 13, 2009, 12:46:46 AM »
Gorgeous details, both in the scientific explanation and on the ship itself.  Really getting a "Don't you mess with me or I'll squish you" feel from the size of this ship.

9th, considering that the secondary hull alone is about the length of the Enterprise-D, I think it might beat out the Excalibur.  Not sure on that, but I think so anyways. :P

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Offline DJ Curtis

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Re: Eclipse Class
« Reply #339 on: July 13, 2009, 01:00:01 AM »
The ship will be around 1300m.  Not sure how that compares to the Excalibur.

Added more details to the saucer and decided to scrap what I had on the bottom of the secondary hull.  The "spine" just wasn't working for me and I've gone with something more straight forward and in keeping with the rest of the ship.  Though I'll probably fancy it up a touch.

That's it for tonight.