Author Topic: Gradius BC Mod  (Read 5855 times)

Offline Hunter83

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Gradius BC Mod
« on: March 16, 2009, 03:22:20 PM »
LOng time, is was not on, now i'm back...:)

I've some Questions...

Now i've changed the Music, and at the Moment i delete all Star TRek Ships, to make some Space for the GRADIUS BC Modification. One of my Objectives is an new Control, so in BC you flyed always right, left, down, up, roll r and roll l...

I will make the Controls more Cannon, such as in any Flightsimulator Games i.e. Deadly Skies aka Air Force Delta for the X-Box...

Since 2 Months i play Gradius, all Games and since 2 Weeks, Gradius 5...

Now i will Put the ORIGINAL Models of following Ships into the Game

- Vic Viper - Warp Rattler 1985
- Vic Viper - BP-592-A 1990
- Vic Viper - T-301 1997 and 2004
- Lord British 1985 - 1997
- Jade Knight 1997
- Falchion ? 1997

ALL Enemy Ships and ALL Stages, same as in Gradius...

Now my second Objective...

Is it Possible to change the Control scripts, of the Ships Flying Ability?
Is it Possible that i can make an 3d Cockpitview with the MPE...The Models will have nice little Cockpits in there, so we can fly (Up to 32 Players) in an First Person View...Thats the Plan, is it realizable???

The Levels will be the Same as known in Gradius 1,2,3,4,5, but for BC-THings i must Build an Model of the Stage, and must use it as Ship, i think, but i dont know yet, some Help and Support is needed, i will do the Models in Game, my Brother will Build the Ships and Enemys, i will create the Stages, and bringing original Gradius Sounds, Musics and Weapons in Game...

Need some Help with FTA, Shuttle Launching Frameworks, And really Important...

HOW CAN I CHANCE THE LAYOUTS OF THE MAINMENU??? The Secret is in the mainmenu.py, but i will change the Buttons, will add new Buttons, and the Colors and so on, its an Huge Project...

Third Objective for the Moment is an Upgrade System, wich allows the Pilots to use different Powerups, after they killed 10 Enemys, such as Option, Laser, Double and so on, the Old Retro Gradius Style in an new Clothing, better then Gradius V...

Thats my Vision, and i need some Masterscripters, to realize it...

At the Moments i will ask Konami for Permission, to use their Ships in an NON-KONAMI Game, hope it works... THNX in Anyway for this...cya soon...
Sometimes i think about the Past...

Offline ACES_HIGH

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Gradius BC Mod
« Reply #1 on: March 16, 2009, 04:52:55 PM »
LOng time, is was not on, now i'm back...:)

I've some Questions...

Now i've changed the Music, and at the Moment i delete all Star TRek Ships, to make some Space for the GRADIUS BC Modification. One of my Objectives is an new Control, so in BC you flyed always right, left, down, up, roll r and roll l...

I will make the Controls more Cannon, such as in any Flightsimulator Games i.e. Deadly Skies aka Air Force Delta for the X-Box...

Since 2 Months i play Gradius, all Games and since 2 Weeks, Gradius 5...

Now i will Put the ORIGINAL Models of following Ships into the Game

- Vic Viper - Warp Rattler 1985
- Vic Viper - BP-592-A 1990
- Vic Viper - T-301 1997 and 2004
- Lord British 1985 - 1997
- Jade Knight 1997
- Falchion ? 1997

ALL Enemy Ships and ALL Stages, same as in Gradius...

Now my second Objective...

Is it Possible to change the Control scripts, of the Ships Flying Ability?
Is it Possible that i can make an 3d Cockpitview with the MPE...The Models will have nice little Cockpits in there, so we can fly (Up to 32 Players) in an First Person View...Thats the Plan, is it realizable???

The Levels will be the Same as known in Gradius 1,2,3,4,5, but for BC-THings i must Build an Model of the Stage, and must use it as Ship, i think, but i dont know yet, some Help and Support is needed, i will do the Models in Game, my Brother will Build the Ships and Enemys, i will create the Stages, and bringing original Gradius Sounds, Musics and Weapons in Game...

Need some Help with FTA, Shuttle Launching Frameworks, And really Important...

HOW CAN I CHANCE THE LAYOUTS OF THE MAINMENU??? The Secret is in the mainmenu.py, but i will change the Buttons, will add new Buttons, and the Colors and so on, its an Huge Project...

Third Objective for the Moment is an Upgrade System, wich allows the Pilots to use different Powerups, after they killed 10 Enemys, such as Option, Laser, Double and so on, the Old Retro Gradius Style in an new Clothing, better then Gradius V...

Thats my Vision, and i need some Masterscripters, to realize it...

At the Moments i will ask Konami for Permission, to use their Ships in an NON-KONAMI Game, hope it works... THNX in Anyway for this...cya soon...

ok, first of all this should be in a new thread, please don't hijack other people's threads, especially if it's an old one.
secondly, what you propose is a complete rebuild of BC into another game.  that is nearly impossible.  I'd hate to pick your Idea apart one thing at a time, but...

The controls as I understand them are hardcoded, a couple years ago someone made a mod that adds thrusters allowing you vectored motion, with a separate set of controls, but that's a long way from replacing the existing ones, which are highly realistic anyway.
you can create bridges, for the game, with the requisite knowledge which only a few here have, but they exist completely separate from the ship models, and to my knowledge cannot be called in MP; which BTW can only support 16 players.  also, the games physics are set up for very large ships.   The gameplay in BC is extremely linear, upgrades and other dynamic stuff like that would not be possible unless it's hardcoded to occur during the campaign.  Bringing the ships into the game would be fairly easy, but completely changing the game into Gradius is not.

Offline Hunter83

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Gradius BC Mod
« Reply #2 on: March 17, 2009, 09:52:22 AM »
Wheez, thats sounds heavy and isnt good to the Future of my Project, but i will Do what i can...

To the Thrusters, HOW can i Configure the Thrusters, in Helms Menu there are THrusters 1-8-FULL, how can i control the Things, and, you said there is an Vector-Control-Mod, wich is highly Realistic?? Is this the Thrusters Mod????

Then the other Stuffs, like Menu-Changes, and Upgrade Functions, okay now i understand, that is really impossible, so i will stay on the regular BC ways, that includes Ships, Stages, Sounds, Music and Weapons...

For the MUsic i write at the Moment an script, wich says to BC "Play this MUsic at this Stage and PLay this Music at the Boss, like in Gradius, and it Works fine...

AT the Moment i've got now Pics about my Project, but if i had the Teststage BETA0.1 i will release an Pic, wich shows the Status of my Project...I will agreed, if anyone can put this into an NEW Thread called Gradius BC Mod...THNX in Anyway...and THNX ofr Help
Sometimes i think about the Past...

Offline JimmyB76

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Re: Gradius BC Mod
« Reply #3 on: March 17, 2009, 11:58:04 AM »
if anyone can put this into an NEW Thread called Gradius BC Mod...
*thread split and renamed*

Offline limey BSc.

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Re: Gradius BC Mod
« Reply #4 on: March 17, 2009, 12:04:29 PM »
I think ACES is being a little pessimistic.

How much do you want to change the controls and in what way? The keys they are assigned to can easily be changed, things like turning speed and intertia are in the ships hardpoint.
If I understand you correctly, the bridges you want to add are not much more than single seater cockpits. Is that true? If so, most of the steps needed to get the bridge in can be bypassed. The crew would be out of sight, so no animations would be needed. The script could only have to be very basic, the crew can be placed anywhere on the line between the camera and the controls and out of sight. The lightmapping COULD be bypassed, depending on the model. All that would be needed is the model and textures.
In KM, bridges are usable in MP.
The main menu colours (at the very least) can be changed in mainmenu.py. Mark did this in a GUI mod. I did manage to get a completely redesigned GUI in, but it was using a mod that isn't publically availible. And it was just a static thing, the buttons didn't actually work, but there probably is a way to get them to.
Finally, power-ups from kills are probably doable with some scripting.


Jimmy, could you remove my edited post in the other thread please. I was busy writing while you were splitting and it didn't warn me that the posts were now split.
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Offline MLeo

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Re: Gradius BC Mod
« Reply #5 on: March 17, 2009, 03:18:02 PM »
Interface colours (some, not all! Unfortunately) are done in LoadInterface.py
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Raven Night

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Re: Gradius BC Mod
« Reply #6 on: March 17, 2009, 05:52:29 PM »
Wow Aces, tell us how you really feel....

Offline ACES_HIGH

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Re: Gradius BC Mod
« Reply #7 on: March 17, 2009, 06:30:30 PM »
well I  didn't want to sound mean, but we've seen so many super TC mods like this fail,  I just tried to esplain it how I understood it.  there are far better engines to build a fighter game on, like the freespace engine.
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Offline Raven Night

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Re: Gradius BC Mod
« Reply #8 on: March 17, 2009, 07:26:49 PM »
I was just teasing you. I understand what your saying.

Offline Hunter83

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Re: Gradius BC Mod
« Reply #9 on: March 18, 2009, 10:19:42 AM »
After all, i've tested yesterday the Thrusters and i say WOW, perfect, then i maked the Music of Gradius ready and putted into Game. Sounds Cool and you have nice Gradius Feelings, nice nice...

To the Cockpits...Last Days i've played Flightsimulator 2002, and i saw, the Cockpits (some of them) are 3d. So i will import the MOdels into MS3d and convert it to NIF. I've got an F-16 Cockpit lol;)

The Cockpit/Bridge Hardpoints, can they editet by MPE? I hope so, ah and here i've an new Screen of an new Ship, wich we saw in Salamander, Salamander II and Gradius Gaiden...The Lord British

On the Pic we made an Terrain, and added the Two Models, Vic Viper and Lord British...

At the Moment we work on the Jade Knight...

So that's the Way...I hope i can make it cannon to Gradius Style, but i've got news...

The Ripplelaser, well i know, that i cannot change the Disruptor models, so ive made an Torpedoscript, wich will display the Ripplelaser, ok its only 2d but in Game we see the Ships from Cockpitview...

Umm The Cockpit View, In the Bridgeview, we have an Viewscreen, so must do this with the Cockpitview to, an extra Nif named Viewscreen, but i will see around, the only Way to do this, is an Model, wich has Cockpit, the MPE-FirstPersonCamera an the Size of the MOdel, to support this Sight. Originally The Vic VIper is very small, the Camera cannot shows the FPC, i've tested it and i say, the Model must be much bigger...in my Case...Hope i can have some HIntz and TRicks, to realize this...

THnx for all, to ALL Scripters, who are interested to help...:) :lol:
Sometimes i think about the Past...

Offline MLeo

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Re: Gradius BC Mod
« Reply #10 on: March 18, 2009, 02:09:36 PM »
In BP Core I included a Shuttle View plugin, meaning the camera is locked in "first person" (forward camera) at all times. You can just use that.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline ACES_HIGH

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Re: Gradius BC Mod
« Reply #11 on: March 18, 2009, 02:30:14 PM »
To the Cockpits...Last Days i've played Flightsimulator 2002, and i saw, the Cockpits (some of them) are 3d. So i will import the MOdels into MS3d and convert it to NIF. I've got an F-16 Cockpit lol;)
I don't mean to keep shooting you down, but I actually do a bit of FS modding myself, Flight simulator model format, .MDL, is locked.? if you have GMAX, you can export to .MDL, but, to my knowledge you can't import it to anything.? Unless you can find the .GMAX source file for a plane, your stuck.
again, sorry if I keep poking holes in your plan.

PS Nice job on those fighters so far.

Offline Hunter83

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Re: Gradius BC Mod
« Reply #12 on: March 18, 2009, 03:58:30 PM »
There's no Problem, the Otherone is that, what Leo said, with BP Core, that includes an Shuttle View, also an FPC wich is static...

I will use that, or, my Brother and i can BUild the Cockpits in MS3d...

So then i will use that Tipps to proceed my Project, i will inform about the Status, if i've questions, i will report, thnx for Help...
Sometimes i think about the Past...

Offline Hunter83

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Re: Gradius BC Mod
« Reply #13 on: March 19, 2009, 11:10:10 AM »
Hi there again, i've got some news about the GBC Mod...

The Third Ship of the Gradius Gaiden Fleet is coming up in 2009 to GBC and STBC.

First Appereance in Gradius Gaiden from 1997 by Konami
Second Appereance in GBC and STBC from 2009 by William Hunter and Dragonking...enjoy...


This is the BETA Version of the Jade Knight from Gradius Gaiden...

AS I WILL AGREED, DRAGONKING AND I ARE THE ONLY ONE MODDERS, WICH HAVE BUILDED AND INSERTED THE 3D MODELS OF VIC VIPER, LORD BRITISH, JADE KNIGHT and FALCHION ?, EXCEPT KONAMI, WICH HAS THE FULLY COPYRIGHTS, CAUSE THEY MAKED THE ORIGINALS FROM THE SHIPS, WE WILL BUILD THEM SO ORIGINALLY AS POSSIBLE, TO BRING BACK THE OLD GRADIUS FEELINGS IN AN NEW CLOTHING...:)

To Release the GBC Mod, we need first Permission from Konami, to use the Ships in an NON KONAMI Game...

The Last Ship we will Build from the Gradius Fleet is the Falchion ?, after this, we will take an closer Look to the Cameo Jets such as Phosphorus and Mercury...

If the Fleet is ready, we will build the Gradius Enemys (ALL OF THEM) and the ENDBOSSES!!!
Last Step is the Stage in original Gradius Style, after all, we will proceed with the enormous Scriptings for Weapons, Sets and Systems, it could very well be, that i need Help, but i will make first the Ships ready, then the other Stuffs, so Step by Step...thnx for reading...;)
Sometimes i think about the Past...

Offline Villain

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Re: Gradius BC Mod
« Reply #14 on: March 19, 2009, 11:19:07 AM »
Don't forget the music, BCF won't upload it for you if it has copyrighted music and no license.


EDIT: When you get a chance, would it be possible to see a rear view of the Viper?


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Offline Hunter83

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Re: Gradius BC Mod
« Reply #15 on: March 22, 2009, 04:19:24 PM »
Greetingz again...

The Beta Tests of the First Ships of GRadius are fine, they Fly exactly how i want, and they Working correctly. For the Tests, i maked some Dogfights against my Brothers (Vic, Jade, Lor), and tested their Weaponsystems and Controls...

But i need an answer to create an new Weapon, wich allows different Explosions on Hit, but the others must be hit and explode normal...

Is it possible to make an per weapon Explosion at Hit - THing???

And here a new Pic of the Three Ships...

Sometimes i think about the Past...

Offline MLeo

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Re: Gradius BC Mod
« Reply #16 on: March 22, 2009, 04:38:29 PM »
If you are talking something similar as the Phalantium Wave, or the Spatial Charges mods by Sneaker (both old mods), I think both can be done through FoundationTechnologies. You create a new TechDef of which you override the OnYield function. In it, you put your selection logic for which effect you want.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Hunter83

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Re: Gradius BC Mod
« Reply #17 on: March 28, 2009, 07:21:41 AM »
So then i will say Hello again...

I've got News about GBC...

The First Step was it, that we biuld all Ships from Gradius...

- BP-592-A Vic Viper Ready
- LB-739-B Lord British Ready
- Jade Knight Ready
- Falchion ? Ready
- Phosphorus aka Alpinia Refit Ready
- T-301 Vic Viper Ready in BETA
- Bigcore (Yeah the Gradius Boss) Ready

Above some Pics from the Models and BC Pics...ENJOY







Thats are all BETA Versions of the Jets, we work at the Moments only in BETA Phases, DEtails will come at last...;)
Sometimes i think about the Past...

Offline MarkyD

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Re: Gradius BC Mod
« Reply #18 on: March 29, 2009, 04:16:29 AM »
Its looking good, but I think your ships need more detail on the textures mate.

Offline Rob Archer

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Re: Gradius BC Mod
« Reply #19 on: March 29, 2009, 10:38:21 AM »

Quote
The gameplay in BC is extremely linear, upgrades and other dynamic stuff like that would not be possible unless it's hardcoded to occur during the campaign.  Bringing the ships into the game would be fairly easy, but completely changing the game into Gradius is not.

dynamic upgrades are possible in bridge commander, I have a working mod that allows you to change and upgrade almost every system on your ship and stored shuttle craft systems.

Never released though, still needs work i know it derails the thread somewhat but i just thought id point that out