Author Topic: Gradius BC Mod  (Read 5847 times)

Offline Hunter83

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Re: Gradius BC Mod
« Reply #20 on: March 29, 2009, 01:01:16 PM »
 :shock: HI there again...

I've an Huge Problem...

For my GBC Mod, is used KM1.0 as Basic...

The Console-Editor doesnt work correctly, whenever i try to make an new Background, BC is going to crash...
In MP the Game crashes after 30 Minutes, is that nornal and how can i fix this...

To The Stages...

I maked a new Stage, wich will give you some Earth Feelings, so you fly not n Space you fly in Sky with Clouds...

Is there an Tool, where i can create an complete new System from Scratch? And can anybody help me, with that KM1.0 Console Problem???

Thnx in Anyway...
Sometimes i think about the Past...

Offline Hunter83

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Re: Gradius BC Mod
« Reply #21 on: March 31, 2009, 02:07:40 PM »
@ Rob Archer

Hi there, well is it possible to become that Scripts, from where you talked from, with that Powerup THing, and i have an Question toLeo...

How can i make it possible that i can make an AI, wich allows to Ram and RAM ONLY...I tried it out with AI-Editor, but my Rockets are circling, not ramming, need some Support in this Case, and is it possible to say

If PShip is Player
and

Shoot if Player is in Range and if Player Shoots, otherwhise i need an AI Script, wich allows the Options and the Force, to do following things...

- Follow the Player
- Stay and Fly in Front of the Players Ship, if Player is moving, hold Position and Speed in same Style as Player, never leave Players Side
- Shot when Player Shoots
- Do the same Thing as the Player Ship i.e.

Vic Viper has 4 Options, in Gradius the Options are flying around the Ship, is this Possible??

Thnx, in next Time i will release some new Pics about my Project...

Thnx in anyways
Sometimes i think about the Past...

Offline Hunter83

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Re: Gradius BC Mod
« Reply #22 on: April 12, 2009, 11:09:04 AM »
Hi there to all...

My Brother and i working momently on the GBC Modification for Bridge Commander, well, we have now over 28 Jets and Enemys...;) So it goes on.

But i've have already the same Scriptings Problems, i search for an Script, wich allows to RAM and another Scripts for Powerups... :( I cannot scripting from scratch :( so i need Help...

At the Moment i've textured ALL Jets from the Gradius Fleet and some Parts of the Raiden Fleet. ;) So here some new Pics...

Enjoy it ;)















Thats it ;)

The Music and Sounds are Ready, some Parts must be inserted but i've Time...mostly in the Evening, at Day i'm in Work and at Home at 17:00 o'clock ;)

The most Weaponscripts and Hardpoints are ready, but i need the Scripts for AI and the Powerup ;)
I work momently with the AI-Editor, but that Thing with the RAM-AI doesnt Work correctly... :(

Thnx for Help, Inspirations are Welcome :)
Sometimes i think about the Past...

Offline MLeo

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Re: Gradius BC Mod
« Reply #23 on: April 12, 2009, 11:18:09 AM »
There is a fully working ram AI, you can find it (among other places) in KM.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Hunter83

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Re: Gradius BC Mod
« Reply #24 on: April 19, 2009, 12:47:29 PM »
Hi there C&H Productions 2009 is back in Scene...

Questions i've...

How can i make .bik Videos with Sound.

My INtro is playing on Startup but i cannot hear the Sound, i need help in this Case...

Thnx for Help


Sometimes i think about the Past...

Offline MLeo

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Re: Gradius BC Mod
« Reply #25 on: April 19, 2009, 02:09:15 PM »
BC requires a specific bitrate for the mp3 sound.

I believe there are a couple of threads (just a few) in Modding regarding this.
Perhaps also in BC General.
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Hunter83

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Re: Gradius BC Mod
« Reply #26 on: April 21, 2009, 12:40:21 PM »
Hi there MLeo...

Now i maked the Sound thing,  but i doesnt Work correctly...

I used the Bink and Smacker Tools to bring the INTRO in Game, and i used "mix in Sound" for the Soundtracks, i used following values for MP-3

Bitrate Variable (Mediacoder uses in Variable way to the Options wich is choosen i.e. Medium VBR)

For my Musics in Gradius 2009 i used the VBR Medium and it works, is this the Same with the Video tracks on Bik Files?

Then the Next theme...

I use the LibTorp.py for Smoke-Attachments but i cannot see the smoke, the Readme says, that i need the NFX2.0 Beta, but this is already installed in KM1.0, so where can be the Bug?

Is there an easier Way to create new Systems? or an better way to edit existing Systems? The Editor, Console, wich we have in KM1.0 isn't a good Option, cause it crashes, if i try to change the Backgrounds and so on...

How can i create an multiple Torpedo scripts, for my Cluster-Rockets for the Raiden MK-I?

Thnx for Help
Sometimes i think about the Past...

Offline MLeo

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Re: Gradius BC Mod
« Reply #27 on: April 21, 2009, 07:35:27 PM »
Quite a lot of things here...
Now i maked the Sound thing,  but i doesnt Work correctly...
I used the Bink and Smacker Tools to bring the INTRO in Game, and i used "mix in Sound" for the Soundtracks, i used following values for MP-3
Bitrate Variable (Mediacoder uses in Variable way to the Options wich is choosen i.e. Medium VBR)
For my Musics in Gradius 2009 i used the VBR Medium and it works, is this the Same with the Video tracks on Bik Files?
I don't precisely know, it's more restricted, I think 32kb something. You really have to search the Modding/General forum for this, ask Cordalinus (sp).

Quote
I use the LibTorp.py for Smoke-Attachments but i cannot see the smoke, the Readme says, that i need the NFX2.0 Beta, but this is already installed in KM1.0, so where can be the Bug?
Could you attach the projectile that you are using?


Quote
Is there an easier Way to create new Systems? or an better way to edit existing Systems? The Editor, Console, wich we have in KM1.0 isn't a good Option, cause it crashes, if i try to change the Backgrounds and so on...
The easiest way would be partially through edit mode and partially by hand, a (sub) system generally exists of <systemname>.py and <systenname_P>.py, the latter can be created by edit(). The former is more or less the same for each system, it's just individualized for that system.

Quote
How can i create an multiple Torpedo scripts, for my Cluster-Rockets for the Raiden MK-I?
Check the Foundation Tech readme (pdf version).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Hunter83

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Re: Gradius BC Mod
« Reply #28 on: May 01, 2009, 10:08:08 AM »
Greetingz again...

With the newest Foundation, wich was included in BCUT 1.5.5, the Rockets are now smoking...

I've found a Script, wich is called "SolidProjectiles.py", means it, that i can use Models instead of Textures for Torps??

And where i must insert, what i must do, to bring it on Works?

Thanx for Help...:)
Sometimes i think about the Past...

Offline MLeo

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Re: Gradius BC Mod
« Reply #29 on: May 01, 2009, 10:12:20 AM »
Could you attach the script? Currently at another PC without Foundation(Technologies).
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Hunter83

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Re: Gradius BC Mod
« Reply #30 on: May 01, 2009, 10:48:36 AM »
Well at the Moment i can attach only the Weaponscript, i'ts currently unmodded, to the Smoke Attachments, they're working fine, very well and nice looking in Game, mostly i fly in Sky and Nightsky lol ;)

Here the Script...
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Offline MLeo

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Re: Gradius BC Mod
« Reply #31 on: May 01, 2009, 11:10:50 AM »
No, I meant the SolidProjectiles.py
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Hunter83

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Re: Gradius BC Mod
« Reply #32 on: May 01, 2009, 11:25:37 AM »
Whoops sry...

Here's the right one
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Offline MLeo

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Re: Gradius BC Mod
« Reply #33 on: May 01, 2009, 01:30:10 PM »
When you create a RocketDef, you add in the dictionary (the {}) the following key:
"sModel": "shipfile"

Where "shipFile" is a valid ship (so ships.Galaxy)
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Hunter83

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Re: Gradius BC Mod
« Reply #34 on: May 03, 2009, 08:56:10 AM »
HI there MLeo.

Yesterday i've tryed that with the Solid Projectiles, but i does'nt works maybe that i've maked a mistake in scripting, sry but i'm a beginner in Python. I'll send you the both edited Scripts...
Sometimes i think about the Past...

Offline MLeo

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Re: Gradius BC Mod
« Reply #35 on: May 04, 2009, 04:20:44 PM »
Well, this part is mostlikely the cause why it isn't working (don't worry, I'm 100+% sure that this is it):
Code: [Select]
sModel__name__+".AttachSolidProjectile"What you wanted there is mostlikely just __name__
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Hunter83

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Re: Gradius BC Mod
« Reply #36 on: May 08, 2009, 11:56:32 AM »
Now a Question about Systemscripting...

Now i maked my Own system and i inserted a HUGE Landscape. It works fine, but if i fly to close on the Boarder of the PLate, my Jet is no longer Moving and the HP is at 0. Can i Fix that Bug? Cause i used the Landscape as a Planet here's the Example Script...

Thnx for Help

Sometimes i think about the Past...

Offline MLeo

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Re: Gradius BC Mod
« Reply #37 on: May 08, 2009, 12:56:42 PM »
I don't suppose you hit it?
I still can't read peoples minds, nor can I read peoples computers, even worse, I can't combine the two to read what is going wrong with your BC install...

"It was filed under 'B' for blackmail." - Morse, Inspector Morse - The dead of Jericho.

Offline Hunter83

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Re: Gradius BC Mod
« Reply #38 on: May 08, 2009, 01:27:49 PM »
Yes i hit it, but it seems so there is an invisible Wall or something...
Sometimes i think about the Past...

Offline ekbalam

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Re: Gradius BC Mod
« Reply #39 on: May 17, 2009, 02:33:12 PM »
This is sounding awesome Hunter. I don't suppose you'll be doing a release to FileFront when you're finished will you?