I plan on making a few new shields and items to go with BC, I was wondering about shield textures. I was wondering if they're able to be used with.
1. Alpha Layers for brightness etc when shields are hit.
2. If you can have transparency's on the .tgas for shield textures.
Update: This is what I'm currently working on and adjusting it to work with clear textures so the black isn't really there, well trying to at least. Here's what I have so far.
I was watching a Episode of the Next Generation that's famous and known as "Yesterdays Enterprise". When the Klingon Ships were attacking the Enterprise, to me it looked like only some points of the ships shields were lit up when it was hit. Kinda like how it was on Nemesis with the Skin Shields. If anyone has any input on this project it would help also. So once I figure out what shield textures I am gonna use, I plan on putting it into the Beta Testing Stages.
Image 1: Shield with direct impacts.
Image 2: Standard Shielding from the Movies, Shows, etc.
Image 3: Showing the Multivector shield hits. Showing that even with multiple impacts the whole shield sphere doesn't have to light up.