Author Topic: First Contact Cube - new pics/ status: finished!  (Read 6445 times)

Offline Dalek

  • Posts: 1529
  • Cookies: 206
Re: First Contact Cube - new pics/ status: finished!
« Reply #60 on: June 14, 2009, 11:47:02 AM »
I'll take a prod if you want. :D
"To live on as we have is to leave behind joy, and love, and companionship, because we know it to be transitory, of the moment. We know it will turn to ash. Only those whose lives are brief can imagine that love is eternal. You should embrace that remarkable illusion. It may be the greatest gift your race has ever received."

 - Lorien

Offline CaptainRussell

  • Posts: 166
  • Cookies: 25
Re: First Contact Cube - new pics/ status: finished!
« Reply #61 on: June 14, 2009, 06:39:55 PM »
You should simply put your texture on my Cube - maybe you should change the AI script from "Borg Attack" to "Basic Attack".

-CR

Offline JamesTiberiusKirk

  • Johnny Walker... one of my best friends! Cheers!
  • Posts: 584
  • Cookies: 33
  • Cheers!
    • My Myspace Page ->
Re: First Contact Cube - new pics/ status: finished!
« Reply #62 on: June 14, 2009, 07:06:53 PM »
I think Ive mixed things up too much, but anyway, you can download it here. Maybe you will see my mistakes:

link removed

"And this... is... to go... even further beyond!"

Offline Kirk

  • Posts: 1438
  • Cookies: 139
    • My Released Mods
Re: First Contact Cube - new pics/ status: finished!
« Reply #63 on: June 14, 2009, 10:40:45 PM »
Downloading, if I find an answer in the next 30 minutes, I'll let you know.

Edit: The non multi-targeting cube may crash because of improper paths to the medium and low LOD nifs.

Offline JamesTiberiusKirk

  • Johnny Walker... one of my best friends! Cheers!
  • Posts: 584
  • Cookies: 33
  • Cheers!
    • My Myspace Page ->
Re: First Contact Cube - new pics/ status: finished!
« Reply #64 on: June 15, 2009, 03:37:12 PM »
That was the Problem, thanks!

"And this... is... to go... even further beyond!"

Offline jayce

  • Posts: 20
  • Cookies: 2
Re: First Contact Cube - new pics/ status: finished!
« Reply #65 on: June 16, 2009, 05:11:05 AM »
*On Topic*

Nice job on the cube. I've always had a thing for the borg. I prefer sinle-fire on the phasers myself. I never did like seeing so many beams coming from the cubes. Strong burst fire just seems to fit well when firing on many different ships. The textures look pretty good, and should probably handle well in-game, but I have a pretty good comp and would have like to have seen a highly detailed non-voyager cannon cube just once before the end of my BC experience. Overall, its a pretty good cube. I wonder how well it looks when damaged.

*Off Topic*

I remember that if you install a borg ship in your KM install, the A1 gets crazy and will crash or something.
That's only if you install a ship which includes it's own, broken, AI script.
Almost every ship install over KM using their own borg ai will crash the game. By now, most people know how to protect their KM borg ai. I never released a stand-alone version of the borg ai from KM to the public because the demand just wasn't there. There are only a few people who have the lastest (and, stand-alone) version of the ai because they requested it. At this point, I wouldn't be surprised if someone already created their own borg ai better than the one in KM, as my lastest version (summary below) is kinda old now. But then again, so is BC.
Code: [Select]
##########################################################################
## Borg AI Final - 10 July 2008                                         ##
## By: jayce AKA Resistance Is Futile                                   ##
##                                                                      ##
## This will be the final version of the Borg AI. It is also the        ##
## The smartest version of the Borg AI with improvements over the       ##
## Previous versions which includes: a smarter target selection         ##
## Process, the ability to focus group attacks on specific targets,     ##
## The ability to now intercept targets, the ability to now follow a    ##
## Target through warp, the ability to now avoid obstacles, and of      ##
## Course, the ability to attack multiple targets simutaniously while   ##
## Moving, not stationary. Online Friendly.                             ##
##                                                                      ##
## Special thanks once again to Defiant for turning me onto some of     ##
## The workings of the AI Distributes Building feature shown below.     ##
##                                                                      ##
## As always, use at your own risk. You are free to distribute but      ##
## **Do Not Modify The Borg AI Final**                                  ##
##########################################################################

Offline JamesTiberiusKirk

  • Johnny Walker... one of my best friends! Cheers!
  • Posts: 584
  • Cookies: 33
  • Cheers!
    • My Myspace Page ->
Re: First Contact Cube - new pics/ status: finished!
« Reply #66 on: June 16, 2009, 07:42:59 AM »
thanks!

the cube has been released

http://bridgecommander.filefront.com/file/JTKs_First_Contact_Cube;100284


To mod: close?  :)

"And this... is... to go... even further beyond!"