Well, the problem with increasing the resolution of the textures is that they are already at 1024x1024. I could shrink down the base texure layers but the resolution would stay the same. Or, I could make the texures for the larger structures 2048x2048 and scale the smaller sections (ie weapons pods and ops) to 512x512. I just don't want to make the final filesize too big.
My main problem, however, it exporting the model from Blender to the Model Property Editor, every time I try to load the NIFs in MPE, it crashes. The scripts I've downloaded to export Blender files to NIFs even has a Bridge Commander NIF button :? . Since the two programs aren't too different, if anyone using 3DS Max can tell me how they get exported ships working, it would be helpful.
Lastly, for Phaser: When I modelled the original pylons for the dome, I still used the Exdrude and Rotate method - but I also applied a SubSurf Modifier to it - which is called something like MeshSmooth in 3DS Max, I beleive.